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- 08:06, 16 March 2021 diff hist −152 Guide to Genetics Remove mentions of Construction Worker's Construction Visualizer now that the job is out of rotation
- 08:04, 16 March 2021 diff hist −27 Spy Thief Remove mention of Construction Worker now that the job is out of rotation
- 08:03, 16 March 2021 diff hist −150 Syndicate Items No need to mention the Construction Visualizer seeing cloaks now that the job that gets them is gone now
- 07:59, 16 March 2021 diff hist −79 Engineering Objects Remove mentions of Construction Worker in deconstruction device and tool belt entries
- 07:58, 16 March 2021 diff hist +13 Construction That man is dead, that Construction Worker job is discontinued
- 07:57, 16 March 2021 diff hist −28 Staff Assistant Remove mention of Construction Worker now that the job is out of rotation
- 07:56, 16 March 2021 diff hist −30 Traits Remove mention of Construction Worker now that the job is out of rotation
- 07:56, 16 March 2021 diff hist +15 Construction Worker Slap on a Historical template, substitute JobMenu template for Archive now that this job has been removed from rotation
- 07:55, 16 March 2021 diff hist +27 Template:Archive Welcome to the Archive Nursing Home, Construction Worker
- 07:54, 16 March 2021 diff hist −2 m Template:JobMenu oh hell to you you loose ]]
- 07:54, 16 March 2021 diff hist −81 Template:JobMenu Remove Construction Worker from the list now that it's removed from rotation
- 07:53, 16 March 2021 diff hist +13 Jobs Move Construction Worker to Discontinued Jobs section
- 07:36, 16 March 2021 diff hist +12 m Nuclear Operative Sort out this mildly weird inconsistency
- 07:31, 16 March 2021 diff hist +36 Nuclear Operative Mention Scout loadout, note Infiltrator's got disguise stuff now instead of a cloak
- 07:29, 16 March 2021 diff hist +46 m Detective Makes paragraphs on traitor detective specifically into its own section, per usual format. Had to reword a few things to have it all make sense
- 07:20, 16 March 2021 diff hist +470 Detective Mention the cool forensic scanner (Oh lord that's really the name for it)
- 07:11, 16 March 2021 diff hist +2,436 Discontinued Syndicate Items Adds Assault Rucksack and Syndicate Satchel
- 05:34, 16 March 2021 diff hist +680 Changelog March 15th update
- 07:17, 15 March 2021 diff hist +880 Changelog March 14th update
- 07:04, 14 March 2021 diff hist +1,718 Changelog March 13th update
- 07:03, 14 March 2021 diff hist +1 Syndicate Items THERE'S NO NEARER THAN POINT-BLANK
- 06:59, 14 March 2021 diff hist +1,101 Syndicate Items Now there's a Scout class crate. I'm gonna add the SMG sprite later, I swear
- 06:38, 14 March 2021 diff hist +323 Syndicate Items Some significant changes occured with the infiltrator kit. Basically, it's retooled for disguising now
- 08:10, 13 March 2021 diff hist +1,007 Changelog March 12th update
- 07:54, 13 March 2021 diff hist +312 Construction Worker Briefly mention floor and wall planner's new restore original mode
- 07:47, 13 March 2021 diff hist +539 Security Objects Add more info about where to get a tranq rifle and when you might use mutadone darts, with some small formatting changes
- 07:33, 13 March 2021 diff hist +287 Security Objects Add some more info about the barrier, like its Disorient protections
- 07:22, 13 March 2021 diff hist +2,206 Security Objects Breaks up the Weapons section into subsections based on lethal, less-than-lethal, non-lethal, and multi-role, with explanations of each to match
- 20:23, 12 March 2021 diff hist 0 m Security Objects Should probably file fog grenade under equipment rather than weapon since it's not meant to be used to attack people.
- 20:18, 12 March 2021 diff hist +153 m Security Objects Moves list of stun baton interactions into a table, which I think is easier to comprehend than a list
- 19:47, 12 March 2021 diff hist +152 Security Objects Give stun cane its own category, mostly to make the stun baton entry a little smaller. Also, that thing actually has four charges
- 11:45, 12 March 2021 diff hist +2,972 Security Objects Adds section for Armory crates, because explaining how the armory authorization can change the access on them gets annoying quickly
- 10:52, 12 March 2021 diff hist +639 Changelog March 11th update
- 10:16, 12 March 2021 diff hist +883 Janitor Add section for custodial supplies locker. Maybe we ought to make this a separate page
- 10:00, 12 March 2021 diff hist +96 Guide to AI One obvious reason someone might not be on the manifest..
- 09:51, 12 March 2021 diff hist +119 Guide to AI →Papers, please: now that stowaways don't show up on manifest, this significantly alters this section
- 09:29, 12 March 2021 diff hist −13 Traits Stowaway now does remove you from the Crew Maniffest
- 09:23, 12 March 2021 diff hist +1,370 Mini Custodial Closet Add tab for Manta's version. current
- 07:38, 12 March 2021 diff hist +28 Engineering Since Manta's Arrivals got moved, it's better to describe one of its engineering areas as relative the bar rather than Arrivals , since the bar is closer to Engineering now than Arrivals is
- 07:35, 12 March 2021 diff hist −2 Cargo Bay Manta's Arrivals got moved, so got to update the directions to Cargo from there
- 07:33, 12 March 2021 diff hist +29 Hydroponics Arrivals is now right of Manta's Hydryoponics area
- 07:32, 12 March 2021 diff hist +24 Mechanics Workshop Manta's Mechanics area is no longer below Arrivals since Arrivals got moved, so gotta update that
- 07:31, 12 March 2021 diff hist −32 Kitchen Manta's Kitchen is no longer above Arrivals now that Arrivals got moved
- 07:30, 12 March 2021 diff hist +17 Engineering Break Room Update location info on Manta's Engineering Break Room since Arrivals is no longer right next to Escape
- 07:25, 12 March 2021 diff hist +12 m File:MantaArrivals.png Reassign to Historical Map Images since it's an outdated screenshot of Manta's Arrivals area current
- 07:24, 12 March 2021 diff hist +12 m File:MantaGarbageGarbs.png Reassign to Historical Map Images since it's an outdated screenshot of Manta's Garbage Garbs area current
- 07:23, 12 March 2021 diff hist +2 Manta Add updated images of Manta's Arrivals and Garbage Garbs areas, move them to Supply section to reflect their new relative locations
- 07:21, 12 March 2021 diff hist −253 Arrivals Update image, location, and contents of Manta's Arrivals area
- 07:09, 12 March 2021 diff hist +234 N File:MantaArrivalsV3.png Manta's Arrivals, where a wonderful world of violence, blood, water, and explosions begins. This third iteration has three wall cabinets now and a door into Garbage Garbs, which were both added by Flourish. Category: Map Images current
- 07:07, 12 March 2021 diff hist +2 Garbage Garbs Frig did I really forget to update the image used for Manta's store? current