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- 05:35, 22 July 2020 diff hist +1,492 Guide to Being Robust →Unarmed Combat: Punches and kicks and such
- 23:42, 21 July 2020 diff hist +113 Armory Update Cog2's armory page. Not much has happened it seems, besides antibio getting less flamers. Added a few links too. Also, they're called slugs not balls :beesassy:
- 22:10, 21 July 2020 diff hist 0 Security (place) Also, it's N2O. N2O is laughing gas, or nitrous oxide. NO2 is nitrogen dioxide.
- 22:08, 21 July 2020 diff hist +80 Security (place) Update Cog2's maint info. Still missing some but it can be covered on the pages for their respective rooms. More importantly, the tab needs to cover the Sec router
- 21:53, 21 July 2020 diff hist +134 Security (place) Don't forget the other things in the Defendant's Chair on Cog2
- 21:49, 21 July 2020 diff hist +311 Security (place) Update contents of Cog2's guard quarters, also mention its SecTech
- 21:41, 21 July 2020 diff hist +332 Security (place) Cog2 HoS office now has cute turtle. Also a Security Lockdown switch. Added more links to stuff too
- 21:26, 21 July 2020 diff hist +272 Brig Add bit of maint info about Cog2's Brig. No idea what's going on with Solitary though
- 21:08, 21 July 2020 diff hist +281 Brig Cog2's General Pop no longer has that regular wall section, solitary cells have lockdown switches, and their door timers are in a bit of a weird place
- 20:45, 21 July 2020 diff hist +62 Security (place) Cog2's Sec actually has two loyalty implant boxes. And medkits!
- 06:16, 21 July 2020 diff hist +66 Doctoring Note there are some items you can't put in your chest
- 06:16, 21 July 2020 diff hist −5 Implants Chest implants are now limited to normal size items.
- 06:11, 21 July 2020 diff hist +622 Changelog July 20th update
- 05:34, 21 July 2020 diff hist +1,096 Guide to Being Robust okay maybe it does involve throwing. so let's rename it again to mention both smashes and throws. also talk about both in the list and just generally add more details about them. It's getting kinda big!
- 04:55, 21 July 2020 diff hist 0 Guide to Being Robust excuse me it's called a body SMASH (I get why it kinda seems like a throw, but it's little misleading, since the throwing mechanic is quite used) (Also this won't break any links pretty sure)
- 04:51, 21 July 2020 diff hist +5 Guide to Being Robust Also decided to switch out colons for hyphens because bolded colons took kinda silly to me
- 04:49, 21 July 2020 diff hist +620 Guide to Being Robust Mention tabling in unarmed combat moves list, specify how long it can stun
- 02:15, 21 July 2020 diff hist +1,233 N User:Studenterhue/Races FUCK
- 01:41, 21 July 2020 diff hist +6 Janitor Specify it's the syndicate cleaner grenades that appear to be regular, also remove use of he 'cause that's not the default pronoun we use here :beesassy:
- 01:39, 21 July 2020 diff hist +49 User:Studenterhue/Nanotrasen Security Operative did i mention I found supplementary videos finally i did
- 01:28, 21 July 2020 diff hist +303 Security (place) Extend the mild castle metaphor in Destiny tab. Also, why are we assuming the HoS is a he
- 01:00, 21 July 2020 diff hist +2 ThinkDOS Update Securiton 9000->Securotron-5000
- 00:58, 21 July 2020 diff hist +1 Cyborg Update Securiton 9000->Securotron-5000
- 00:55, 21 July 2020 diff hist +450 Security Checkpoints Update Destiny's tab (mention sec vendor, remove reference to traitors taking sec gear from here, correct SecVend to SecTech), add lot more links, more location info, and info on where the room gets its power
- 00:29, 21 July 2020 diff hist +258 Security (place) Destiny's Armory is now attached to the equipment room and locked behind an armory auth computer. Equipment room and sec office now have bit more stuff. HoS office has a cute turtle. Map image really needs updating
- 00:14, 21 July 2020 diff hist +151 Armory oh no forgot to explain what the special equipment locker is on Cog1's tab. I'll just paste it from Destiny's.
- 00:13, 21 July 2020 diff hist +276 Armory Update Destiny's Armory. Hasn't changed much, mostly got a Special equipment locker now. And apparently its anti-bio crate just has two flamers. Also added where its power comes from.
- 00:05, 21 July 2020 diff hist −816 Armory Update Cog1s' armory contents, finally. Went with a list of items rather than list of purposes and items used for that purpose, since a lot of gear fulfills multiple roles.
- 23:54, 20 July 2020 diff hist +2 Brig Update Securiton 9000->Securotron-5000
- 23:51, 20 July 2020 diff hist +3 Security Objects It has come to my attention that the Securiton 9000 is actually called the Securotron-5000.
- 23:30, 20 July 2020 diff hist +797 Brig Cog1 tab: Some armory gear got moved in there, it also got medical supplies years back. Brig divider buttons are at each door timer now. Mentioned it has a belt hell router too. Also, no more segways in there :pensivecowbread:
- 23:24, 20 July 2020 diff hist +112 Security (place) Uhh...mention Cog1's sec has a sec weapons vendor now. Maybe we could talk more what else is in there too. Feels a little skimpier than usual.
- 22:24, 20 July 2020 diff hist +308 Security Checkpoints Add wire info for Cog1's tab, note Cog1's checkpoints now have wall chargers rather than rechargers and Sec equipment lockers mostly have armor, mention each has a Security Weapons Vendor
- 21:48, 20 July 2020 diff hist +93 Hosting a server The map overrides are no longer straight after the bee :(
- 21:46, 20 July 2020 diff hist +634 Hosting a server Starting the round early
- 21:32, 20 July 2020 diff hist +11 Syndicate Items frick the swat gloves usage tip still references its old function
- 21:23, 20 July 2020 diff hist −62 Hosting a server Update another old Discord link, remove reference to...THAT thread, explain who could help you in #imcoder now that Haine is gone :(
- 21:20, 20 July 2020 diff hist +1,186 Hosting a server Talk about that __secret.dme file step and its associated error
- 20:28, 20 July 2020 diff hist −10 Hosting a server Update Discord server link to one that leads to the #rules channel rather than #general
- 05:13, 20 July 2020 diff hist +203 SS13 Wiki:Current events more crap onto the MechComp pile
- 05:12, 20 July 2020 diff hist −132 SS13 Wiki:Current events Kudzu seed spread limits, check, mounted defib, check.
- 05:08, 20 July 2020 diff hist +661 Changelog July 19th update
- 05:06, 20 July 2020 diff hist +92 Guide to Genetics New biomass manipulation effect: now it doesn't kill you! Also, add link to section explaining chromosomes.
- 04:57, 20 July 2020 diff hist +374 Random Events Mention how kudzupeople come from kudzu and how event kudzu (presumably) has no limit
- 04:48, 20 July 2020 diff hist +100 Syndicate Items Mention that kudzu now has a spread limit. Move the tip about what harms it into the main body, mention kudzumen too
- 04:33, 20 July 2020 diff hist +366 Medical Objects Add mounted defib
- 04:17, 20 July 2020 diff hist +1,317 ThinkDOS Add list of commaster commands, generalize the info about problems with calling shuttle into problems with commaster commands in general, add Main template leading into Calling the Escape Shuttle
- 03:21, 20 July 2020 diff hist +135 Computers Comms console also does announcements and tracks stuff that leaves the z-level
- 01:21, 20 July 2020 diff hist +38 Construction Also, you get the item you put into the microwave when you wrecked it back.
- 01:20, 20 July 2020 diff hist +999 Construction Add instructions on how to deconstruct a microwave. Guess I'll move the instructions on breakign it to a new tab, Wrecking. We'll probably have to sort out similar things for the other machines.