User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 34,044 edits. Account created on 17 February 2017.
6 July 2020
- 02:4102:41, 6 July 2020 diff hist +41 Vampire Chaplain is now immune to frost bats
- 02:2602:26, 6 July 2020 diff hist +334 Wizard Chaplain is now immune to attacks with the staff of Cthulhu, Fireball (partially), Bull's Charge, and Prismatic Spray
- 02:1302:13, 6 July 2020 diff hist +974 Chemistry Add additional recipes needed to cover the synthesis of perf, add a little bit guidance regarding making it
5 July 2020
- 05:1905:19, 5 July 2020 diff hist +495 Murder Add Faith
- 05:0305:03, 5 July 2020 diff hist −22 Clothing SWAT gloves now deflect attacks when blocking rather than while unarmed and on Disarm
- 05:0005:00, 5 July 2020 diff hist −4 Construction Can't make stunner rounds at general fab anymore, so .22 LR is the next best (and what you're supposed to fire anyways)
- 04:5604:56, 5 July 2020 diff hist +267 Making and Breaking Medical fab also has cyberheart and cybereye for hidden recipes
- 04:5104:51, 5 July 2020 diff hist −121 Making and Breaking Can't make stunner rounds at general fab anymore
- 04:4904:49, 5 July 2020 diff hist +936 Changelog July 4th update
- 04:4304:43, 5 July 2020 diff hist +6 Chemicals LSR bounces the person with LSR too
- 04:2704:27, 5 July 2020 diff hist −323 SS13 Wiki:Current events Got liquified space rubber, new magboots functionality, and the syndicate weapons vendor down pat I'd say
- 04:2004:20, 5 July 2020 diff hist +158 Chemicals How to counter LSR. Also, forgot to mention in the last edit, alphabetized luminol correctly
- 04:1404:14, 5 July 2020 diff hist +400 Chemicals Add full entry for liquified space rubber, which is not how I expected it to be spelled
- 03:4703:47, 5 July 2020 diff hist +209 Spy Thief A new assessment of magboots
- 03:3003:30, 5 July 2020 diff hist +222 Engineering Objects Expand on the functionalities of magboots, namely noting you have activate them first to get all the benefits
- 03:0803:08, 5 July 2020 diff hist +29 Construction Worker Need to activate the magboots first before they prevent you from floating away and re-enacting ''Gravity''
- 03:0503:05, 5 July 2020 diff hist +72 Beesmark's Goon Guide to Robust Security Need to activate the magboots first before they prevent you from being left for dead like a powergamer (also you can still be grabbed)
- 03:0203:02, 5 July 2020 diff hist +23 Miner Need to activate the magboots first before they prevent you from getting tsunami'd
- 02:5902:59, 5 July 2020 diff hist +25 Powering the station Need to activate the magboots first before they prevent you from being swallowed by a singularity
- 02:4202:42, 5 July 2020 diff hist +45 m Syndicate Battlecruiser Add link to Syndicate Items's entry on the Syndicate Weapons Vendor
- 00:4500:45, 5 July 2020 diff hist +71 Medical Objects Ammonium Bicarbonate is now on the hypo whitelist
- 00:4300:43, 5 July 2020 diff hist +258 Doctoring Note that atropine and synaptizine together reduce random death chance, note that some drugs can negate penalties to movement from damage
- 00:3000:30, 5 July 2020 diff hist +142 Doctoring Some updates to the summaries of synaptizine, proconvertin, styptic, menthol,and smelling salts given their recent updates
- 00:0500:05, 5 July 2020 diff hist +71 Doctoring Recommend synaptizine for brain damage
4 July 2020
- 23:5223:52, 4 July 2020 diff hist +1 Chemicals Proconvertin's chance to reduce bleeding has been upped from 5% to 90%
- 23:3823:38, 4 July 2020 diff hist −33 Murder Specify which intents you need for pointblank shots. Also, running out of ammo makes the gun sadly go click-click instead of pistol whipping
- 23:1923:19, 4 July 2020 diff hist +175 Murder Update info on M1992 now that it's a nuke op sidearm option
- 23:1823:18, 4 July 2020 diff hist +167 Syndicate Items Finished the intro to the storage options of the vendor
- 22:4622:46, 4 July 2020 diff hist +455 Clothing Add pistol belt, revolver belt, and assault rucksack
- 22:2822:28, 4 July 2020 diff hist −48 Clothing Bandolier is no longer in the grenadier crate
- 22:2522:25, 4 July 2020 diff hist +130 General Objects Update ways of getting the syndie satchel and fanny packs
- 21:0521:05, 4 July 2020 diff hist −100 Syndicate Items Syndicate nuke ops don't spawn with a revolver, so I'm replacing the Revolver box's note about it with a mention that it accepts .38
- 20:5420:54, 4 July 2020 diff hist +239 m Nuclear Operative Add links to all the new Syndicate Weapons Vendor stuff
- 20:4720:47, 4 July 2020 diff hist +41 Nuclear Operative Add picture of the requisition token
- 20:2920:29, 4 July 2020 diff hist −83 Guide to Being Robust Disarms's chance to block attacks and grabs has been moved to blocking
- 20:1020:10, 4 July 2020 diff hist −5 Syndicate Items SWAT gloves work a little differently now that the chance to deflect attacks has been moved to blocking rather than Disarm
- 20:0420:04, 4 July 2020 diff hist +518 Syndicate Items Add syndicate requisitions token
- 19:4519:45, 4 July 2020 diff hist +46 Syndicate Items Mention specific names for the belt items of the Sidearm options
- 19:3819:38, 4 July 2020 diff hist +58 Syndicate Items Add sprites for syndicate weapons vendor, assault rucksack, pistol belt, and revolver belt
- 19:3619:36, 4 July 2020 diff hist 0 m File:SyndicateRequisitionToken.gif Seeing, not saying current
- 19:3519:35, 4 July 2020 diff hist +239 N File:SyndicateRequisitionToken.gif Shiny token you can redeem for weapons and equipment at a Syndicate weapons vendor. I know this is meant to be like a card, but I'm kinda saying half a coffeemaker. Is anyone else seeing it? Sprite by Gannets! Category: Object Sprites
- 19:3219:32, 4 July 2020 diff hist +247 N File:SyndicateWeaponsVendor.png Syndicate Weapons Vendor offers weapons and gear if you insert a Syndicate requisition token. While you think you might just be able to stag one from the machine without paying, you can't, you greedy thief. Sprite by Gannets! Category:Sprites current
- 19:3019:30, 4 July 2020 diff hist +119 N File:RevolverBelt.png A belt for a revolver and its speedloaders, used by Nuclear Operatives Sprite by Gannets! Category: Object Sprites current
- 19:3019:30, 4 July 2020 diff hist +107 N File:PistolBelt.png A belt for a M1992 pistol and its ammo. Lookit that pouch. Sprite by Gannets! Category: Object Sprites current
- 19:2819:28, 4 July 2020 diff hist +254 N File:TacticalAssaultRucksack.png A big ol' backpack with 10 slots for Syndicate operatives. It's black so it's TACTICAL, it's going into battle on the attacking side, so it's ASSAULT, and RUCKSACK is cooler than BACKPACK so IT'S RUCKSACK. Sprite by Gannets! Category: Object Sprites current
- 18:5918:59, 4 July 2020 diff hist −157 Syndicate Items Some updates to the class crates: infiltrator lost the smoke grenades, grenadier lost the bandolier and had explosives consolidated into pouches, similar for assault trooper's grenade loadout
- 06:1806:18, 4 July 2020 diff hist +1,019 Changelog Rest of July 3rd update
- 06:1106:11, 4 July 2020 diff hist −27 File:Syndicateradio.png We are in fact using this image on the wiki now current
- 06:0906:09, 4 July 2020 diff hist +96 Syndicate Items update info about versions of syndicate uplinks, now that the ops redeem a token for a choice of uplink, among other things, rather than straight-up getting an uplink, and it uses the weird emergency radio sprite.
- 05:4205:42, 4 July 2020 diff hist +4,103 Syndicate Items Add new section explaining nuke ops' Syndicate Weapons Vendor , add tables for sidearm and storage items, rename class crates section to loadout, add custom class uplink entry to that table,