You'll generally find these objects in Medbay, used by the medical staff. Some of them aren't, however!
Medkits
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Image
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Description
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Medkit
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Contains 3x Healing Patches, 2x Burn Patches, 2x Inaprovaline Syringe, Health Analyzer
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Fire Medkit
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Contains 2x Burn Patches, 1x Kelotane Syringe, 1x Inaprovaline Syringe, 2x Kelotane Pill, Health Analyzer
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Toxin Medkit
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Contains 3x Dylovene Syringe, 3x Dylovene Pill, Health Analyzer
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Oxygen Medkit
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Contains 4x Dexalin Pill, Health Analyzer
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Neurological Medkit
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Contains 4x Alkysine Pill, Health Analyzer. Available in Genetics.
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Drug Application
Item
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Image
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Description
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Patch
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These miracle devices contain healing solutions to heal brute or toxin damage. Can be manufactured without any solutions, allowing people to put in any mix of medicine or dangerous toxins.
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Hypospray
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Injects chemicals instantly. Holds up to 30 units. Can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals (including Benzo) unless emagged.
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Syringe
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Injects chemicals and can hold up to 15 units. The recipient (unless it is yourself) must stand still for a moment to be injected. The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample.
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Dropper
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Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
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Medicine Bottle
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Can hold up to 30 units of chemicals. Can fill a hypospray directly or be drawn from with a syringe/dropper. Several bottles pre-loaded with medicine begin in the Medbay lockers and vending machine.
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Beaker
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Holds up to 50 units of chemicals. Standard equipment for Chemistry, but Medbay has some as well.
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Pill
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Pills are taken orally but do not require that the recipient remove their mask. You can force pills down other people's throats, though like a syringe they must hold still for a moment. Pills can be dissolved into beakers to create a liquid form of their chemical. Pills can also hold large sums of chemicals-- up to 120 units if a scientist has gotten their hands on a large enough container.
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Bruise Pack
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Outdated, but can be found on the Syndicate Shuttle. Heals brute damage. You must target the damaged part of the player's body. Medical Cyborgs have a Tissue Mender, which functions the same way.
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Ointment
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As above but for burns. Medical Cyborgs have a Burn Salve Dispenser, which functions the same way.
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Tools
Item
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Image
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Description
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Health Analyzer
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Use it on a human/monkey to see a report of their health, damage taken, any virii, and other medical ailments.
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Scalpel
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Used in the Roboticist's surgery. Using one on a patient's chest will remove any implants they have.
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Circular Saw
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Used in the Roboticist's surgery. Extra tools can be created in the Robotics Fabricator.
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DNA Injector
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Created from the Geneticist's DNA Manipulator. Contains either UI, UI & UE, or SE DNA. It takes a moment to inject anyone with this-- including yourself-- and the target must hold still. The label can be set to whatever the Geneticist wants, so don't be surprised if the syringe labeled "SUPERPOWERS" turns you into a blind epileptic monkey. Being injected with one of these gives some radiation.
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Port-a-Medbay Remote
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File:Portomedbayremote.png
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Use it once to summon the port-a-medbay. Stuff the injured patient inside, then use it again to teleport them to Medbay.
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Machinery
Item
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Image
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Description
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Cryo Chamber
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Loading someone into a functioning cryo chamber will rapidly heal all of their damage. The Cryo requires chilled gas from the freezer unit. It can also use beakers of chemicals, and the Medbay starts with very effective beakers of Cryoxadone. The chamber uses up its chemicals while it's on so it should be left off until it's needed.
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Freezer
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File:Freezer.png
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Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. There's no harm in keeping this running at low temp non-stop.
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Sleeper
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File:Sleeper.pngFile:SleeperConsole.png
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These are essentially safe storage units for living people. Climb into one or put someone into one and they'll effectively be safe from outside harm until taken out. Using the console, you can see a summary of the occupant's health, as well as eject them from the sleeper or inject Inaprovaline to speed up paralysis recovery.
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Medical Dispenser
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These work like a normal vending machine, accessible by anyone with Medbay access. They contain dylovene, inaprovaline, sleep toxin, toxin, spaceacillin, empty syringes, and benzo pills.
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Genetic Scanner
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Found in Genetics. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.
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Cloning Pod
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This is a small pod found in Genetics used to grow living clones of dead people. This equipment is computer controlled.
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Operating Table
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A surgery table found in Robotics, people dead or alive can be laid on this and have surgery performed on them by the Roboticist. Anyone on the table is unable to get off without another's assistance. There are two in medbay, but currently you won't really use them unless someone has been shot by a gun.
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Port-a-Medbay
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A special sleeper that can teleport using the remote. Its home base is the back corner of Medbay. Use it to safely transfer critically wounded patients.
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Morgue Unit
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The Morgue unit extends a tray when used, which the dead (or unconcious, if you're paticularly sadistic) can be placed upon to store them inside the morgue unit. These don't often see very much use, as dead bodies are often taken to Genetics, Robotics, the Kitchen (if you're REALLY sadistic) or the Chapel instead. The one advantage to a morgue unit is that bodies do not decay while they are inside.
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