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- 07:40, 15 January 2023 diff hist +130 Technical Trainee Just remembered, we need to mention this is a latejoin-only role
- 07:35, 15 January 2023 diff hist −25 Technical Trainee You know, I don't think Power Grid and Gas would be useful. They don't really have the access to these
- 07:34, 15 January 2023 diff hist +566 Technical Trainee →Assisting, Technically: Guess this is a good place as ever add back the mention of the flash in tech storage
- 07:26, 15 January 2023 diff hist +5,506 Technical Trainee A section on playing this role, both for antics and more serious work
- 06:28, 15 January 2023 diff hist +494 Changelog →January 2023: One more thing for the Jan 14th udate
- 05:39, 15 January 2023 diff hist −14 Main Page Emphasize the lack of affiliation with SA
- 04:47, 15 January 2023 diff hist +330 Technical Trainee Rewrite the intro, basically. Like our other job pages, he first paragraph outlines some of the role's duties, and the second tells about how suitable it is for newbie
- 04:06, 15 January 2023 diff hist +5 Technical Trainee Can't quite assist Mechanics since they were combined with Engineers when PR #12252 was merged, but we could mention helping the CE too
- 02:02, 15 January 2023 diff hist +327 Medical Director Add images for Nadir, Donut 2, and Kondaru MD Offices. We can work on location info and a Donut 3 image
- 01:58, 15 January 2023 diff hist −102 Medical Director Remove Destiny tab since that's map's been replaced
- 01:57, 15 January 2023 diff hist −18 Medical Director Mechanic was merged with Engineer when PR #12252 was merged, but I think this passage still works if we just swap "Mechanic" for "Engineer". Probably should be consistent about our linking scheme though
- 01:53, 15 January 2023 diff hist +120 m Tech Storage Add more specific link for Cog1's Cargo Bay and links to Computers's section on the CompTech current
- 01:49, 15 January 2023 diff hist 0 Tech Storage Replacing links to Mechanic with links to Engineer, since those jobs were combined when PR #12252 was merged. Not sure about touching the tabs for removed maps though
- 01:46, 15 January 2023 diff hist +218 Warehouse Technical Storage has its own page now, so we can remove the part listing their required access level for the Cog2 version. We can mention it in the text though current
- 01:35, 15 January 2023 diff hist −21 Template:Archive Nuclear Engine is a real thing now, so we can take this out of the Archive template
- 01:32, 15 January 2023 diff hist 0 Hacking →APCs: Rewrite another reference to Mechanic since that was combined with Engineer when PR #12252 was merged
- 01:30, 15 January 2023 diff hist −2 m Hacking →Gear: Let's link directly to the MechComp page here when mentioning "wireless components"
- 01:27, 15 January 2023 diff hist −80 Getting Started →Job Prospects: Mechanic was merged with Engineer when PR #12252 was merged, so combining and rewriting the Engineer and Mechanic blurbs and removing a reference to Mechanics in the CE description
- 01:19, 15 January 2023 diff hist +878 Terminology →Cryo: Expand on the ways this term is used, remove that link in the header since it just goes to a disambiguation
- 00:52, 15 January 2023 diff hist +60 Terminology →Mechcomp: Rewrite/generalize reference to the Mechanic job (hey, this isn't the only role that gets MechComp) since Mechanics were merged with Engineers when PR #12252 was merged, expand on the definition somewhat
- 00:47, 15 January 2023 diff hist −32 m Chief Engineer →The E Stands for Evil: Antagonist CE: We could condense this, seeing as "technical staff" is mostly engineers now, rather than mechanics and engineers.
- 00:46, 15 January 2023 diff hist −28 Detective →Fingerprints: Remove these references to the Mechanic job, since that was merged with Engineer when PR #12252 was merged
- 00:43, 15 January 2023 diff hist −25 Spacebux →Base Spacebux Wage: We can remove Mechanic from the table of wages, since that was merged with Engineer when PR #12252 was merged. You know, I have a creeping suspicion we should double check these numbers
- 00:41, 15 January 2023 diff hist −51 Chief Engineer →Standard Operating Procedure: This one is a bit more complicated. Let's generalize to watching the mechanics workshop
- 00:31, 15 January 2023 diff hist −44 Chief Engineer Mechanic was merged with Engineer when when PR #12252 was merged, so need to rewrite/remove some references to the old job. These ones are relatively simple to do.
- 00:26, 15 January 2023 diff hist −111 Quartermaster Likewise with Destiny info.
- 00:24, 15 January 2023 diff hist +42 Quartermaster →Available Destinations: Commenting this out since Horizon has been replaced
- 00:22, 15 January 2023 diff hist +4 Quartermaster →Making Money: Slightly rewrite a reference to Mechanic, which was merged with Engineers when PR #12252 was merged
- 20:15, 14 January 2023 diff hist +485 Changelog →January 2023: Jan 14th so far
- 09:09, 14 January 2023 diff hist +425 General Objects →General Items (large): With PR #12252 merged, these washing machines give a cold resistance boosts
- 07:48, 14 January 2023 diff hist +18 Jobs →Engineering Jobs: Engies have Tech Storage access too now
- 07:46, 14 January 2023 diff hist −523 Engineer →Now What?: Hacking has a better and more up-to-date guide, and I don't feel this properly discourages people from grey-tiding. Condensing some of this and adding some positive uses
- 07:18, 14 January 2023 diff hist +112 Engineer Likewise with responsibilities
- 07:16, 14 January 2023 diff hist +42 Engineer That PR also gave them Mechanics Workshop and Tech Storage access, so adding those to the access list
- 07:14, 14 January 2023 diff hist +14 Engineer Add MechComp to the guide list since they have Mechanics access now
- 07:13, 14 January 2023 diff hist +10 m MechComp This can probably just go to the Mechanics Workshop location page rather than the Mechanic job page
- 07:11, 14 January 2023 diff hist −2 Engineering Objects →Machinery: We can just link straight to the MechComp page for the MechComp dispenser; it's more direct. In addition, it'd be good to specify they're MechComp components, since just saying "electronic" makes it sound like it dispenses cable coils or something
- 07:09, 14 January 2023 diff hist +714 Engineer →Uncivil Engineer: Traitoring: Mention syndicate device analyzer, since PR #11374 also gave it to the engies. Extensively modified from a similar blurb on the Mechanic page
- 06:48, 14 January 2023 diff hist −42 Syndicate Items Removing mentions of Mechanic having certain job-specific items, per PR #11374's merge. That also gave Engineers syndicate device analyzers.This still leaves a few links to the Mechanic page since it has info on the ruck kit
- 06:43, 14 January 2023 diff hist +18 Template:Archive Mechanic was combined with Engineer when PR #11374 was merged, so it deserves a spot here
- 06:40, 14 January 2023 diff hist +59 Mechanic Probably not gonna modify this page too extensively, at least for now
- 06:34, 14 January 2023 diff hist 0 Mechanic Swap JobMenu for Archive template, since this job was merged into Engineer when PR #11374 was merged
- 06:32, 14 January 2023 diff hist −61 Template:JobMenu Mechanic was merged into Engineer, when PR #11374 was merged
- 06:28, 14 January 2023 diff hist +1,249 Changelog →January 2023: Jan 13th update
- 08:41, 13 January 2023 diff hist −979 Robots →MULEBot: We can probably just refer to the Hacking section for info on hacking MULEBots
- 08:39, 13 January 2023 diff hist +317 Hacking →MULEBots: Transferring some hacking info that used to be on Robots over, with some modification
- 08:26, 13 January 2023 diff hist +30 Medical Objects →Tools: Descriptions of what, you say?
- 08:15, 13 January 2023 diff hist −7 m Miner →Suiting Up: Remove a stray <tabs> tag from when a reference to Manta was removed
- 08:07, 13 January 2023 diff hist −3 Medical Objects →Lockers: Note Medical Uniform Lockers have been basically replaced by Medical Apparel, move it to the bottom to reflect that
- 08:04, 13 January 2023 diff hist +4 m Medical Objects →Cloning Modules: While we probably won't link it anytime soon, let's be consistent with the id for Prototype Rehabilitation Module #17