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- 00:31, 7 January 2021 diff hist +12 Syndicate Items High-capacity isn't actually in the name of the menders
- 00:30, 7 January 2021 diff hist +2 m Medical Objects Stypic powder->Styptic powder
- 00:29, 7 January 2021 diff hist +609 Medical Objects Add High-Capacity Auto-Injector, mention the special high-capacity automenders for field medics
- 00:19, 7 January 2021 diff hist +734 Discontinued Syndicate Items Add cyanide pill to the retirement list
- 00:09, 7 January 2021 diff hist −403 Syndicate Items No more cyanide pill for nukies
- 23:56, 6 January 2021 diff hist +376 Clothing Specialist Operative Medic Uniform also acts like biosuit now
- 23:46, 6 January 2021 diff hist −2 Clothing It's now called a Field Medic rather than Combat Medic crate
- 23:44, 6 January 2021 diff hist −95 Syndicate Battlecruiser Remove reference to combat medic having syringe gun (and thus having a use for the burrito)
- 23:43, 6 January 2021 diff hist −1 Being A Better Traitor Class Crate - Combat Medic->Class Crate - Field Medic
- 23:43, 6 January 2021 diff hist −2 m Battler It's now called a Field Medic rather than Combat Medic crate
- 23:41, 6 January 2021 diff hist −9 Nuclear Operative Combat Medic is now Field Medic and has a different loadout now (also, F goes before G)
- 23:39, 6 January 2021 diff hist −2 Syndicate Items Combat Medic is now Field Medic. Should be for updates to that
- 23:36, 6 January 2021 diff hist +305 Syndicate Items That medic uniform can act as a biosuit too. That is worth noting.
- 23:24, 6 January 2021 diff hist −391 Syndicate Items Gotta rewrite the description now that medic crate has different contents
- 23:15, 6 January 2021 diff hist +22 Syndicate Items Medic's goggles are upgraded too
- 23:14, 6 January 2021 diff hist −13 Syndicate Items Oh, have a specific numbber of juggernaut injector now
- 23:13, 6 January 2021 diff hist −146 Syndicate Items Medical lifesaver bag now houses the Donk and Juggernaut injectors and only has salbutamol and mannitol injectors now
- 23:03, 6 January 2021 diff hist −88 Syndicate Items While the medical shoulder bag now just has a defib and extinguisher
- 23:02, 6 January 2021 diff hist −188 Syndicate Items Medic's trauma field kit now has new high capacity menders instead of bandages and patch boxes
- 23:00, 6 January 2021 diff hist +8 Syndicate Items Should probably replace that syringe gun image for the crate too
- 22:59, 6 January 2021 diff hist −313 Syndicate Items No more syringe gun (and poison canister) for nukie medic now
- 22:56, 6 January 2021 diff hist +4 Monkey Von Braun has been retired and succeeded by Oppenheimer
- 22:55, 6 January 2021 diff hist +2 Syndicate Battlecruiser Von Braun has been replaced (but not renamed) by Oppenheimer
- 22:51, 6 January 2021 diff hist −107 Nuclear Operative Nukies starting up with e-tanks actually changes up strategy a fair bi
- 22:43, 6 January 2021 diff hist +184 Nuclear Operative Nukies do get sunglasses and e-tanks now though
- 22:40, 6 January 2021 diff hist −50 Nuclear Operative No more cyanide pill for nukies
- 22:16, 6 January 2021 diff hist +34 Clothing Remove reference to nuke ops spawning with SWAT helmets, note they also appear in certain Heads equipment locker
- 22:14, 6 January 2021 diff hist −41 Nuclear Operative Remove reference to Nuke Ops spawning with armor
- 22:07, 6 January 2021 diff hist −53 Jobs Rewrite reference to Chef getting Swedisih
- 06:08, 6 January 2021 diff hist +339 Changelog Rest of Jan 5th update
- 06:01, 6 January 2021 diff hist −360 SS13 Wiki:Current events Covered matches as a phosphorus source, matsci shoes, and radiation status only being visible with a health implant
- 05:58, 6 January 2021 diff hist −2,926 Doctoring Moved info on penlight and stethoscope messages to their respective Medical Objects entries, because it doesn't quite really fit here and for the same reason SecHUD statuses are on the Security Objects page
- 05:50, 6 January 2021 diff hist +2,880 Medical Objects Move info on messages when using the penlight and stethoscope here
- 05:25, 6 January 2021 diff hist +171 Syndicate Items Now that we're back to radiation being hidden unless you have an implant, the radbow is a bit more stealthy
- 05:19, 6 January 2021 diff hist 0 m Medical Objects help of The Mechanics->help of the Mechanics
- 05:09, 6 January 2021 diff hist +188 Doctoring Note you need a health implant to tell if you have radiation sickness
- 05:06, 6 January 2021 diff hist +7 Implants not quite the choice of words I had in mind there
- 05:05, 6 January 2021 diff hist +182 Implants We're back to radiation being hidden unless you have a health implant
- 00:25, 6 January 2021 diff hist +593 Ore Processing Add shoes recipe
- 00:03, 6 January 2021 diff hist +247 Chemicals Add matches as source of phosphorus
- 23:56, 5 January 2021 diff hist +1,131 General Objects Add matchbook. There's surprisingly a lot to them.
- 06:59, 5 January 2021 diff hist 0 Syndicate Battlecruiser Scoreboard was reset on the 31st, not the "32st" (which is also not a real date)
- 06:57, 5 January 2021 diff hist +66 Syndicate Battlecruiser Battlecruiser now has mounted defib
- 06:54, 5 January 2021 diff hist +14 Making and Breaking No more icons for now, remove comments when they're added back in
- 06:52, 5 January 2021 diff hist 0 m Changelog how'd i forget to format the links correctly
- 06:51, 5 January 2021 diff hist +1,303 Changelog Jan 4th update, plus bit of Jan 5th
- 06:42, 5 January 2021 diff hist +670 SS13 Wiki:Current events Now for all the things to update the Packets page
- 06:37, 5 January 2021 diff hist −616 SS13 Wiki:Current events Covered new crates, Claw School Graduate trait, fireworks containing magnesium, Manifest Spooktober ability, Afterlife Bar allowing cloning, red bucket and orange mop requiring an item, and glass recyclers accepting glass blocks
- 06:36, 5 January 2021 diff hist +111 Afterlife Bar oh god this really needs updating...I'll just plop down info on how the Afterlife Bar doesn't block cloning in the intro
- 06:25, 5 January 2021 diff hist +326 Ghost I'm not 3 months late, I'm 9 months early! (Adds Manifest ability, sprite for button pending)