User contributions
Jump to navigation
Jump to search
- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here