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- 01:53, 3 May 2019 diff hist +183 N File:CogmapElectronicsOld.png Cogmap1's Mechanics Workshop, back when it was called Electronics, the people who ran this place used actual electrical components, and everything was in shitty MSPaint-esque sprites.
- 01:51, 3 May 2019 diff hist +223 N File:DataModule.png A old module used to upload schematics into device analyzers, used in the shitty old version of the Mechanic job. Maybe it has the shitty old energy gun of the shitty old captain, perhaps "borrowed" with a shitty old swipe.
- 01:50, 3 May 2019 diff hist +132 N File:ElectronicsFrame.png A basic machine frame used in the old version of the Mechanic Job, ready to accept components. Many components. Too many components.
- 18:11, 2 May 2019 diff hist −22 m Battler No, actual artifacts are not relevant.Yeah, both the crates and artifacts have randomly generated properties, but the crates don't need activating & have different properties, & you don't need to know how artifacts work to understand the loot crates.
- 04:40, 2 May 2019 diff hist +250 Chemistry Mention hyperallergic trait in the histamine entry and how it adds more histamine
- 04:13, 2 May 2019 diff hist +387 Traits Add the hyperallergic trait
- 03:22, 2 May 2019 diff hist −323 User:Studenterhue There's martian and intruder
- 15:29, 1 May 2019 diff hist +420 Changelog April 30th update
- 15:28, 1 May 2019 diff hist +550 Game Modes Guess Intrusion and Martian Mode belong here too
- 15:18, 1 May 2019 diff hist +42 Template:Archive Add Martian and Intruder to list of Discontinued Jobs
- 15:16, 1 May 2019 diff hist +502 Jobs Add Intruder and Martian to list of discontinued jobs
- 15:15, 1 May 2019 diff hist +70 Martian Mode Some witty quip for NPC martians
- 15:15, 1 May 2019 diff hist +34 Martian Mode Forgot that Martians are also available through the Tourist job and that the section is called Gimmick Jobs, not Gimmick jobs
- 15:13, 1 May 2019 diff hist +430 Martian Mode Martians today
- 14:54, 1 May 2019 diff hist +22 N Intrusion Redirected page to Intruder current
- 14:53, 1 May 2019 diff hist +24,225 N Martian Mode
- 14:52, 1 May 2019 diff hist +11,110 N Intruder
- 14:51, 1 May 2019 diff hist +113 User:Studenterhue/Intruder In case someone thinks the Intruder antag and Intruder Alert event are somehow related. current
- 14:47, 1 May 2019 diff hist +108 User:Studenterhue/Intruder I've had my history confused. The intruder stuff came after Cirrial began coding martian stuff
- 14:38, 1 May 2019 diff hist +1 Game Modes Disaster has a salvage crew, not a savage crew. Though that's probably what they degenerate into anyways.
- 14:37, 1 May 2019 diff hist +30 User:Studenterhue/Martian Some more concrete dates on when Martian mode was abandoned current
- 14:27, 1 May 2019 diff hist +123 User:Studenterhue/Martian Some finishing touches, fix some weird sentences
- 04:58, 1 May 2019 diff hist +718 User:Studenterhue/Martian Finally, some intros and a more appropriate template at the end
- 04:25, 1 May 2019 diff hist +19,290 User:Studenterhue/Martian Now to copy, paste, and reformat some interesting posts on ideas for Martian mode
- 03:40, 1 May 2019 diff hist +3,004 User:Studenterhue/Martian →The Station Under the Martians
- 02:30, 1 May 2019 diff hist +54 Traits The new version of illegal immigrant, now called stowawa
- 01:46, 1 May 2019 diff hist −3 Guide to Mining The low price of gold is because of some bug that's been around for way too long and has inspired some pretty dumb debates
- 01:37, 1 May 2019 diff hist −147 Murder Substitute info and column on number of shots with column on costs each mode has, add some info how many shots each mode fires
- 01:08, 1 May 2019 diff hist +297 Murder Replace the default setting column in the energy weapons table with a note on how to switch modes since it's not particularly useful and modes can be easily changed, add a column for raw damage
- 00:08, 1 May 2019 diff hist +1 Murder The smoke grenade does 25 damage
- 17:04, 30 April 2019 diff hist +49 Engineering Objects More on the locations of ABC-Us
- 16:58, 30 April 2019 diff hist +125 Construction More on finding ABCU units
- 16:39, 30 April 2019 diff hist −122 Guide to Genetics Rewrite some sentences into 2nd person for consistency, rephrase a few weirdly written sentences, clarify what mass emesis does
- 04:42, 30 April 2019 diff hist +629 Cogmap2 Give Routing Depot and its surrounding air hookups its own section, Central Sector, add Catering, Research, Security, and Engine Router air hookups
- 04:34, 30 April 2019 diff hist +1,307 Emergency Air Hookup Add Cog2's Research, Catering, Podbay, and Security Air Hookups, update some info on the Engine Router Hookups and maint info
- 03:54, 30 April 2019 diff hist +151 N File:Cogmap2ResearchAirHookup.png The Air Hookup the services Cog2's Research Hallway, Chemistry, and Medsci Hangar areas. Assuming Toxins has taken them out in the process, of course.
- 03:52, 30 April 2019 diff hist +114 N File:Cogmap2EngineRouter2AirHookup.png The Air Hookup that resupplies air to Cog2's Routing Depot and "Engine Router #2", the room this very hookup's in.
- 03:50, 30 April 2019 diff hist +112 N File:Cogmap2EngineRouter1AirHookup.png The Air Hookup that resupplies air to Cog2's Routing Depot and "Engine Router #1", the room the air hookup's in.
- 03:48, 30 April 2019 diff hist +74 N File:Cogmap2SecurityAirHookup.png The Air Hookup that resupplies air to Cog2's Security area. Great for N2O.
- 03:48, 30 April 2019 diff hist +153 N File:Cogmap2PodBay2AirHookup.png The Air Hookup that resupplies air to the lower half of Cog2's Pod Bay, creatively named Pod Bay#2. It also services Engineering Hallway for some reason.
- 03:47, 30 April 2019 diff hist +146 N File:Cogmap2Podbay1AirHookup.png The Air Hookup that resupplies air to the upper part of Cog2's main Pod Bay, called Pod Bay#1, and Engineering Hallway. What do pods need air for?
- 03:45, 30 April 2019 diff hist +87 N File:Cogmap2CateringAirHookup.png The Air Hookup that resupplies air to Cog2's Catering Hangar, Hydroponics, and Kitchen.
- 03:32, 30 April 2019 diff hist +1,579 Bar Flesh out Cog1's tab
- 02:51, 30 April 2019 diff hist −89 User:Studenterhue Yayyy, done with Atlas I guess
- 02:04, 30 April 2019 diff hist −17 Artificial Intelligence Rewrite this blurb about law priority to better address differences in AI laws across severs and the new rules on law numbers
- 00:50, 30 April 2019 diff hist +70 Changeling Forgot to mention the headspider is controllable in the section that discusses it in more detail
- 00:48, 30 April 2019 diff hist +44 Armory The N2O on Cog2 actually goes into Security
- 23:45, 29 April 2019 diff hist +1 Bar The actual name for the maint area Cog2's Bar APC is in
- 05:12, 29 April 2019 diff hist −116 Chef Update image for Cog2's Kitchen, remove Linemap's so that it doesn't confuse people when they see something isn't listed as one of the current maps. Still keeping Linemap's tab for ti around, of course.
- 05:09, 29 April 2019 diff hist +20 m Cogmap2 Give Catering Storage a link to Cog2's Kitchen tab. I was thinking of maybe making a new page for stations' Catering Storage, but I decided to just describe Cog2's in its Kitchen tab.