Difference between revisions of "Computers"
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| Found all over [[Medbay]], the port arm pharmacy and the [[Bridge]]. Just a fancy ThinkDOS computer with [[ThinkDOS#MedTrak|MedTrak]] on the hard drive. | | Found all over [[Medbay]], the port arm pharmacy and the [[Bridge]]. Just a fancy ThinkDOS computer with [[ThinkDOS#MedTrak|MedTrak]] on the hard drive. | ||
Revision as of 08:30, 29 September 2014
The station is littered with computers, which basically fall into two categories:
- Normal computers, built around a circuit board providing all the software. Any computer with a GUI, basically.
- Heavy computers and Terminals, built around a mainboard and probably some modules. Either can run ThinkDOS or TermOS just fine, but pre-built terminals tend to run TermOS while heavy computers run ThinkDOS.
Want to build one? Check out the guide!
Normal computers
Item | Image | Description |
---|---|---|
TV | Reality shows! Lets you look through certain cameras, such as Telescience's helmet cam. Portioned out here and there on the station, easiest to find in the Bar and Crew Quarters. | |
Supply Request Console | A wish granter. Use this to send a material order to the Quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way!
There's a good bunch of these things scattered all over. There's one in the Cargo Bay lobby, on the Bridge, in the main hangar workshop, in the bowels of the Routing Depot and in each one of the belt hell stops. | |
Quartermaster's Console | The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system. | |
Barcode Computer | Located in all belt hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate/victim and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the QM's fat syreline profits.
The quartermaster has a special yellow terminal in his Cargo Bay that includes offstation merchants in the list of destinations. | |
ID Computer | Lurks in Customs and the Arrivals checkpoint. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent Head of Personnel. | |
Bank Records | Shows the station's three budgets (Payroll, Research and Shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in Customs. | |
Special ATM | A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved. | |
AI Upload Computer | Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret. | |
Robotics Control Computer | Stashed next to the mainframe in the Computer Core. Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.
Don't do that without a good reason, Jesus Christ! | |
Surgery Computer | Located in Robotics. Currently doesn't work, supposedly scans for implants in whoever is lying on the adjacent surgery table. | |
Module Rewriter | Also in Robotics. Used to flash new data onto cyborg modules, but requires a human operator. | |
Teleporter | One third of the Teleporter Room. More understandable than the setup in the Science Wing, but dependent on tracking beacons. | |
Shuttle Control | Located by the shuttle stop in the starboard arm. Remotely calls or sends off the mining station shuttle. |
Advanced computers
Item | Image | Description |
---|---|---|
Terminal | Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build. | |
Heavy Computer | Fits three modules, take 5 sheets of metal to build. | |
Mainframe | TermOS computers connect to these. They run all the software needed to interact with all the other junk that's connected to the mainframe. The TermOS article is more in-depth about all this. | |
Databank | Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes. | |
Data Terminal | If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these. | |
DWAINE Terminal | Nerdminals. The Artifact Lab is run through these, Engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS. | |
Personal Computer | A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive. | |
Communications Console | A ThinkDOS computer with COMMaster pre-installed. Used to call the Emergency Shuttle. The Bridge has two, one in the main room, and another in the captain's office. A third is located in the armory. It's quite possible to build your own if the three existing consoles are gone. | |
Medical Computer | Found all over Medbay, the port arm pharmacy and the Bridge. Just a fancy ThinkDOS computer with MedTrak on the hard drive. | |
Security Computer | Found all over Security, in Customs, Arrivals and the Bridge. It's just an intimidating ThinkDOS PC with a ready Secmate install. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |