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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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07:05 | General Objects 3 changes history +437 [Studenterhue (3×)] | |||
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07:05 (cur | prev) +227 Studenterhue talk contribs →General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while | ||||
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06:59 (cur | prev) +152 Studenterhue talk contribs →General Items (large): Note you can use multitools on phones | ||||
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06:51 (cur | prev) +58 Studenterhue talk contribs →General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones |
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
12 July 2024
05:10 | Making and Breaking diffhist +152 Studenterhue talk contribs →Science Fabricator: Add empty gas tank to the table of things this can manufacture |
05:07 | General Objects diffhist +15 Studenterhue talk contribs →General Items (large): Add detective to the list of unique jobs per commit 1101654 |
10 July 2024
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06:07 | Engineering Objects 2 changes history +477 [Studenterhue (2×)] | |||
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06:07 (cur | prev) +395 Studenterhue talk contribs →Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future? | ||||
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05:21 (cur | prev) +82 Studenterhue talk contribs →Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged |
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04:59 | Murder 2 changes history +55 [NightmarechaMillian; Studenterhue] | |||
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04:59 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links | ||||
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00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc |
9 July 2024
23:08 | Murder diffhist +735 NightmarechaMillian talk contribs →List of Longarms |
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07:29 | Ore Processing 3 changes history +414 [Studenterhue (3×)] | |||
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07:29 (cur | prev) +133 Studenterhue talk contribs →Properties: Mention that density plays a part in atmos pipe strength | ||||
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07:27 (cur | prev) +70 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case | ||||
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07:25 (cur | prev) +211 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged |
8 July 2024
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04:58 | Escape Arm 2 changes history +4 [Studenterhue (2×)] | |||
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04:58 (cur | prev) +45 Studenterhue talk contribs Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423 | ||||
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04:46 (cur | prev) −41 Studenterhue talk contribs Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged |
7 July 2024
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07:31 | Medical Objects 2 changes history +240 [Ilysen (2×)] | |||
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07:31 (cur | prev) −123 Ilysen talk contribs →Pathology Equipment: Replace "suspended" header with "discontinued" header, since pathology code is gone as of #19688 | |||
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07:29 (cur | prev) +363 Ilysen talk contribs remove some outdated info on the defibrillator and clarify how emagged defibs work |
4 July 2024
06:52 | Making and Breaking diffhist +2 Studenterhue talk contribs →Mining Fabricator: Update mineral accumulator sprite, since it got a new one when PR #19662 was merged |
3 July 2024
m 21:01 | Bar diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Chapel diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Medbay Staff Area diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Escape Arm diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Communications Office diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Information Office diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Gym diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
m 21:01 | Crew Lounge diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television" |
2 July 2024
m 07:10 | Armory diffhist 0 Studenterhue talk contribs Text replacement - "AtlasArmoryV3.png" to "AtlasArmoryV4.png" |
m 07:10 | Atlas diffhist 0 Studenterhue talk contribs Text replacement - "AtlasArmoryV3.png" to "AtlasArmoryV4.png" |
m 07:10 | Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "AtlasArmoryV3.png" to "AtlasArmoryV4.png" |
1 July 2024
m 06:04 | Cogmap1 diffhist 0 Studenterhue talk contribs Text replacement - "CogmapArmory-3-23-2024.png" to "CogmapArmory-6-30-2024.png" |
m 06:04 | Armory diffhist 0 Studenterhue talk contribs Text replacement - "CogmapArmory-3-23-2024.png" to "CogmapArmory-6-30-2024.png" |
m 06:04 | Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "CogmapArmory-3-23-2024.png" to "CogmapArmory-6-30-2024.png" |
29 June 2024
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07:03 | Armory 3 changes history +1,162 [Studenterhue (3×)] | |||
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07:03 (cur | prev) +215 Studenterhue talk contribs Mention stun mines and door-breaching rounds in Kondaru's tab. This should bring things up to speed in terms of what's inside this armory. | ||||
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06:59 (cur | prev) +179 Studenterhue talk contribs Bring Kondaru's tab in line with PR #19105, as it put the anti-bio crate in the storage area, not just the hall | ||||
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06:57 (cur | prev) +768 Studenterhue talk contribs Update Kondaru tab to reflect its contents being standardized upon PR #10917's merging, roughly. This also technically brings it inline with commit 7060164 |
05:58 | Medical Objects diffhist −4,362 Studenterhue talk contribs →Machinery: Substitute Public MiniMed section with transclusion to subpage on Public MiniMed. As with NanoMed Plus, the idea is that if we ever need to update Public MiniMed info, we can just change the subpage, instead of fixing up Medical Objects, Vending Machines, etc. separately |
28 June 2024
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06:47 | Armory 2 changes history −112 [Studenterhue (2×)] | |||
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06:47 (cur | prev) 0 Studenterhue talk contribs Swap shotgun and phaser positions in Oshan tab, per commit 7060164 | ||||
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06:33 (cur | prev) −112 Studenterhue talk contribs Update location of anti-bio crate in Clarion's armory. With PR #19105 merged, it's now in the actual armory area itself, instead of the like foyer |
27 June 2024
07:16 | Murder diffhist +140 Studenterhue talk contribs →Power cells: Mention that ruck kit copies of the stun cane have Power Cell - Atomic batteries, due to commit 795ddf3 |
06:58 | Brig diffhist −72 Studenterhue talk contribs Remove reference to Cog1's Brig area having an anti-bio crate. That crate was relocated to the armory when PR #19105 was merged |
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06:56 | Armory 5 changes history +628 [Studenterhue (5×)] | |||
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06:56 (cur | prev) +409 Studenterhue talk contribs Update Cog1's list of contents. For Cog1, PR #19105 relocated the anti-biological crate from the brig area to here, added a table of grenades, and moved the canister around | ||||
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06:50 (cur | prev) 0 Studenterhue talk contribs Move mention of phaser rack in Cog1's tab further up the list, since, by this list's method, it goes before the NARCS turret | ||||
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06:45 (cur | prev) 0 Studenterhue talk contribs Swap shotgun and phaser positions in Cog1's tab, again per commit 7060164 | ||||
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06:42 (cur | prev) +225 Studenterhue talk contribs Add anti-bio crate to list of Atlas's contents. That map's Armory finally has an anti-bio crate now that PR #19105 is merged. | ||||
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06:39 (cur | prev) −6 Studenterhue talk contribs Update order of armory items in Atlas's tab, since commit 7060164 swapped the shotguns and phasers around (the phasers should also be further up the list) |