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Show new changes starting from 17:22, 20 February 2026
 
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20 February 2026

     08:07  Chemicals 2 changes history +5 [Studenterhue (2×)]
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08:07 (cur | prev) −1 Studenterhue talk contribs (Drugs: Fix spelling error in meth's Notes column)
     
07:59 (cur | prev) +6 Studenterhue talk contribs (TOUCH & INGEST Effects: Add sink to the list of things that apply TOUCH, made possible by PR #25961 getting merged)
     07:53  Quartermaster diffhist +85 Studenterhue talk contribs (Medical Department: Note somewhere Restricted Medicine Shipment is cardlocked to Pharmacy. Bit of a hack, but it Works (tm))
     06:56  Head of Personnel diffhist +37 Studenterhue talk contribs (Add Pharmacy access to the list of accesses HoP starts with. They received this when PR #25932 was merged.)
     06:54  Jobs 3 changes history +69 [Studenterhue (3×)]
     
06:54 (cur | prev) +23 Studenterhue talk contribs (Gimmick Jobs: Likewise)
     
06:54 (cur | prev) +23 Studenterhue talk contribs (Command/Security Jobs: Similar dealio here)
     
06:53 (cur | prev) +23 Studenterhue talk contribs (Medical Jobs: Swap out link to Pharmacy the location to Pharmacy the access, which offers a broader view on what this access level unlocks)
     06:48  Medical Objects diffhist +51 Studenterhue talk contribs (Lockers: With PR #25932 merged, the restricted medical locker now uses Pharmacy access rather than Medical Director Office access, so let's update its description)
     06:38  Access Levels 2 changes history +124 [Studenterhue (2×)]
     
06:38 (cur | prev) +150 Studenterhue talk contribs (Add Pharmacy access, also from PR #25932)
     
06:32 (cur | prev) −26 Studenterhue talk contribs (Remove/rewrite some lines saying that restricted medical locker requires Medical Director Office access, as the locker now uses Pharmacy access instead, as a result of PR #25932 getting merged)

19 February 2026

     09:55  Jobs 4 changes history +113 [Cheekybrdy (4×)]
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09:55 (cur | prev) +1 Cheekybrdy talk contribs (ful stop)
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09:54 (cur | prev) +104 Cheekybrdy talk contribs (*humor* but more job relevant to the perma pharmacist)
     
08:35 (cur | prev) +4 Cheekybrdy talk contribs (Adds page link to pharmacist)
     
08:34 (cur | prev) +4 Cheekybrdy talk contribs (Changes Pharmacist Mugshot for new clothes)
     07:42  Geneticist 3 changes history +147 [Studenterhue (3×)]
     
07:42 (cur | prev) 0 Studenterhue talk contribs (Starting Up: Turn this into a numbered list, since this is very much a list of steps to be done in a certain order, not just a list of tasks)
     
07:41 (cur | prev) +8 Studenterhue talk contribs (Comment out Atlas's tab, now that it's out of rotation.)
     
07:40 (cur | prev) +139 Studenterhue talk contribs (Tips: Try to acknowledge that the default sell price is 300 credits now, as a result of PR #25833 getting merged. This list doesn't need new lines between every bullet point, but it's not currently causing issues, so I'm just live-and-let-living it)
     07:01  Security Apparel diffhist 0 Studenterhue talk contribs (Correct number of alternate security uniforms in the Security Apparel machine. It had one when it was first added and still has one today, not two, so I think this was an error on the wiki's part)

18 February 2026

     08:00  Clothing 5 changes history +527 [Studenterhue (5×)]
     
08:00 (cur | prev) +254 Studenterhue talk contribs (Uniform: A few things I forgot to say about the security hawaiian shirt)
     
07:26 (cur | prev) −16 Studenterhue talk contribs (Uniform: With PR #25500 merged, the hawaiian shirts with shorts outnumber the ones with pants/trousers, so let's rewrite some lines that assume they're evenly matched)
     
07:13 (cur | prev) −3 Studenterhue talk contribs (Uniform: Rename "Max Payne" to "Jungle", the clothing booth's name for the pattern and something more official/visible)
     
07:11 (cur | prev) −102 Studenterhue talk contribs (Uniform: Remove a few lines saying the blue/tourist hawaiian shirt appears in Security Apparel, because that is simply no longer true as a result of PR #25757 removing it from that vendor)
     
07:03 (cur | prev) +394 Studenterhue talk contribs (Uniform: Add security hawaiian shirt, added when PR #25757 was merged)
     07:35  Jobs 3 changes history −30 [Studenterhue (3×)]
     
07:35 (cur | prev) +28 Studenterhue talk contribs (Medical Specialist and Medical Director also get Pharmacy access thanks to PR #25932. It's more correct to link to Pharmacy access rather than Pharmacy the location, but we don't have anything on the former yet, so this will do for now)
     
07:31 (cur | prev) −58 Studenterhue talk contribs (Medical Jobs: Update Pharmacist's access list. No more sci or tech storage access, but now they're one of the few with Pharmacy access)
     
07:29 (cur | prev) 0 Studenterhue talk contribs (Move Pharmacist to the Medical Jobs section, as they're now a permanent addition to the med department as a result of PR #25932 getting merged)
     07:09  Security Apparel 3 changes history +22 [Studenterhue (3×)]
     
07:09 (cur | prev) −1 Studenterhue talk contribs (Move the Max Payne 3 hawaiian shirt down below security hawaiian shirt, to match the UI and use the clothing booth's name for the pattern, "jungle")
     
07:07 (cur | prev) +162 Studenterhue talk contribs (Add security hawaiian shirt, from the same PR)
     
06:40 (cur | prev) −139 Studenterhue talk contribs (Remove the (blue) hawaiian shirt from the list. This is another thing that was removed from Security Apparel when PR #25757 was merged)

17 February 2026

     06:45  Medical Objects 2 changes history +102 [Studenterhue (2×)]
     
06:45 (cur | prev) +22 Studenterhue talk contribs (Drug Application: Note that cutting tools in general can slice open IVs, not just scalpels. But it's a good example of a cutting tool someone might have access to if they have access to IVs.)
     
06:33 (cur | prev) +80 Studenterhue talk contribs (Drug Application: Note snipping tools can slice open IV bags too, made possible by PR #25903 being merged)

15 February 2026

     07:51 Upload log Studenterhue talk contribs uploaded File:SecurityHawaiianShirt.png (This is the item/inventory sprite for the security hawaiian shirt, a red Hawaiian shirt made for Security personnel who want something tropical but still within regulation. [https://github.com/goonstation/goonstation/pull/25757 Sprite by Ikea]. Category:Object Sprites)
     07:31  General Objects diffhist +183 Studenterhue talk contribs (General Items (handheld): Explain where to get/find Ouija boards)
     07:29  Foods and Drinks diffhist +78 Studenterhue talk contribs (Snacks: Note fortune cookies can be obtained from hacked Zoldorfs, a result of PR #22865 (the player-controlled Zoldorf removal) getting merged)
     06:15  Clothing 2 changes history −250 [Studenterhue (2×)]
     
06:15 (cur | prev) −240 Studenterhue talk contribs (Uniform: Remove sentence claiming you can get the dirty vest from Security Apparel. This is no longer true due to PR #25757 removing them from that machine)
     
06:11 (cur | prev) −10 Studenterhue talk contribs (Head: Update info on getting flat caps. Now that PR #25757 has been merged, flat caps no longer appear in Security Apparel, but it's now possible to buy them from the clothing booth.)
     06:14  Security Apparel 2 changes history −246 [Studenterhue (2×)]
     
06:14 (cur | prev) −127 Studenterhue talk contribs (Remove dirty vest from the list, another clothing item removed from Security Apparel in #25757)
     
06:05 (cur | prev) −119 Studenterhue talk contribs (Remove flat cap from the list. Now that PR #25757 is merged, it no longer appears in Security Apparel)

14 February 2026

     08:29  Clothing 2 changes history +167 [Studenterhue (2×)]
     
08:29 (cur | prev) +198 Studenterhue talk contribs (Head: Update info on where to get the bucket hat, since PR #25757 also moved the bucket hat in Security Apparel to the Fishing Supplies Vendor)
     
08:20 (cur | prev) −31 Studenterhue talk contribs (Uniform: Update information on where to get the poncho and shirt, since it was relocated from Security Apparel to the clothing booth when PR #25757 was merged.)
     08:17  Fishing diffhist +446 Studenterhue talk contribs (Fishing Supplies Vendor: Add bucket hat, given to the vendor when PR #25757 was merged)
     07:54  Security Apparel diffhist −270 Studenterhue talk contribs (Now onto the other thing I wanted to do: remove the two Serpico references, the bucket hat and the poncho and shirt, from the list, since they got axed from the vendor when PR #25757 was merged)
     07:52  (Move log) [Studenterhue (3×)]
     
07:52 Studenterhue talk contribs moved page Security Objects/Security Apparel to Security Apparel over redirect (The text got cut off here...anyway, it turns out "Security Objects/Security Apparel" was treated as just a page named that instead of a subpage. In light of that, maybe naming it like its own page is better)
     
07:50 Studenterhue talk contribs moved page Security Apparel to Security Objects/Security Apparel over redirect (Revert)
     
07:50 Studenterhue talk contribs moved page Security Objects/Security Apparel to Security Apparel (It turns out subpages are disable on main, meaning "Security Objects/Security Apparel)
     07:52  (Deletion log) [Studenterhue (2×)]
     
07:52 Studenterhue talk contribs deleted redirect Security Apparel by overwriting (Deleted to make way for move from "Security Objects/Security Apparel")
     
07:50 Studenterhue talk contribs deleted redirect Security Objects/Security Apparel by overwriting (Deleted to make way for move from "Security Apparel")
     07:39  Murder 2 changes history +424 [Studenterhue (2×)]
     
07:39 (cur | prev) +267 Studenterhue talk contribs (List of Energy Weapons: Note the macro phaser can appear in Special Equipment crates. The description for the weapon was getting a bit long, so I split it up into two paragraphs. Added a link to Armory access while I was at it.)
     
07:32 (cur | prev) +157 Studenterhue talk contribs (List of Energy Weapons: Note eguns also appear in the Special Equipment crate)
     07:30  Security Objects diffhist 0 Studenterhue talk contribs (Lethal: Update chance for the macro phaser to appear in the Special Equipment crate)