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Show new changes starting from 18:25, 27 April 2024
   
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27 April 2024

     06:35  Space Pod diffhist +111 Studenterhue talk contribs →‎Flying the Pod: Adjust to account for pod engines starting off, rather than already on
 m   04:33  Hydroponics diffhist +11 Studenterhue talk contribs Text replacement - "Hacking#Vending_Machines_and_Autolathes" to "Hacking#Vending Machines and Fabricators"

26 April 2024

     06:09  Space Pod‎‎ 2 changes history +689 [Studenterhue‎ (2×)]
     
06:09 (cur | prev) +569 Studenterhue talk contribs →‎Secondary Systems: Add Storage Hold component, added when PR #18574 was merged
     
05:37 (cur | prev) +120 Studenterhue talk contribs →‎Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability
     05:25  Clothing diffhist +165 Studenterhue talk contribs →‎Head: Add construction cone
     05:22  Engineering Objects‎‎ 2 changes history +1,143 [Studenterhue‎ (2×)]
 m   
05:22 (cur | prev) +84 Studenterhue talk contribs →‎Engineering Apparel: Add links to info on construction cones
     
05:21 (cur | prev) +1,059 Studenterhue talk contribs →‎Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged

25 April 2024

     06:44  XP‎‎ 3 changes history +45 [Studenterhue‎ (3×)]
 m   
06:44 (cur | prev) 0 Studenterhue talk contribs Ha, almost forgot about the intro
 m   
06:37 (cur | prev) 0 Studenterhue talk contribs →‎The Basics: Try to standardize the capitalizations a bit
     
06:36 (cur | prev) +45 Studenterhue talk contribs →‎Earning XP: Get in a mention of completing objectives giving XP, per merging of PR #18430
     06:22  Traits‎‎ 3 changes history +1,464 [Studenterhue‎ (3×)]
     
06:22 (cur | prev) +290 Studenterhue talk contribs →‎Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later
     
06:14 (cur | prev) +47 Studenterhue talk contribs →‎Character Setup Traits: Point out another thing about the list of pets for Pet Person
     
05:58 (cur | prev) +1,127 Studenterhue talk contribs →‎Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get
     06:01  Medals diffhist +65 Studenterhue talk contribs →‎Non-Secret Medals: Note pets from Pet Person don't count for Noah's Shuttle, per merging of PR #18510
     05:19  Clothing‎‎ 7 changes history +2,198 [Studenterhue‎ (7×)]
     
05:19 (cur | prev) −348 Studenterhue talk contribs →‎Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful
     
05:14 (cur | prev) +585 Studenterhue talk contribs →‎(Exo)Suit: Add waistcoat
     
05:02 (cur | prev) +631 Studenterhue talk contribs →‎Uniform: Add butler's suit
     
04:52 (cur | prev) +581 Studenterhue talk contribs →‎Uniform: Add maid dress
     
04:25 (cur | prev) +341 Studenterhue talk contribs →‎Uniform: Add bartender's suit
     
04:18 (cur | prev) +27 Studenterhue talk contribs →‎Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy
     
04:13 (cur | prev) +381 Studenterhue talk contribs →‎Back: Give randoseru and randoseru satchel different entries, since they have different names

24 April 2024

 m   22:56  Medals diffhist −1 Sbmhawk talk contribs PTL mechanics were changed
     11:39  Botanist diffhist +85 Tribaja talk contribs Added a line in bee-keeping about bees enjoying bee kibble.
     06:25  Guide to AI‎‎ 2 changes history +763 [Studenterhue‎ (2×)]
     
06:25 (cur | prev) +531 Studenterhue talk contribs →‎Intercom espionage: On a similar token, discuss AI eyebots coming with intercoms
     
06:00 (cur | prev) +232 Studenterhue talk contribs →‎AI Shells: Get in a mention that AI eyebots have intercoms, a featured that was added when PR #18085 was merged. I think I ought to reorganize the paragraph about eyebots, but I'm not sure how
     05:19  Being A Better Traitor diffhist −60 Studenterhue talk contribs →‎Mining Charge Hacker: Cut mention of mechanized boots causing faster jetpack fuel consumption as well. Not too much of a problem now that mechboots make you move at normal speed, rather than extra fast speed

23 April 2024

     06:37  Miner‎‎ 5 changes history +277 [Studenterhue‎ (5×)]
     
06:37 (cur | prev) +89 Studenterhue talk contribs →‎Gettin' to work: Rename these sections by water vs space map, since using specific maps means they'll get bit too long, while putting the relevant maps in descriptions
 m   
06:24 (cur | prev) 0 Studenterhue talk contribs →‎Supplementary video: Fix this being in sentence case for some odd reason
     
06:23 (cur | prev) +124 Studenterhue talk contribs →‎Red Faction: Syndicate Miners: Explain how the mechboots help avoid sec and vigilantes. This is true, even after commit 221e8ba made them only reduce certain movement speed penalties, though the reason why is different and might not be obvious
     
06:03 (cur | prev) −69 Studenterhue talk contribs →‎Profiting: Remove reference to making instruments with matsci, since that was removed when PR #10581 was merged
     
06:02 (cur | prev) +133 Studenterhue talk contribs →‎Profiting: Update description of mechanized boots benefits, in light of commit 221e8ba, and list a few applications for it
     05:57  Being A Better Traitor‎‎ 3 changes history +335 [Studenterhue‎ (3×)]
     
05:57 (cur | prev) +222 Studenterhue talk contribs →‎Mining Charge Hacker: Update (or at least attempt to update) advice regarding mechanized boots, since commit 221e8ba changed them to negate speed penalties rather than directly increase speed. Dodging bullets and evading cameras is probably not on the table, but there are other benefits.
     
05:53 (cur | prev) +308 Studenterhue talk contribs →‎Mining Charge Hacker: Provide a more realistic assessment of industrial armor, since it's not that resistant. Also actually finish the sentence because I jumped the gun there saving these changes, plus add in a link to info about indie armor.
     
05:38 (cur | prev) −195 Studenterhue talk contribs →‎Mining Charge Hacker: Rewrite these tips. Notably splits the paragraph-long tip about getting certain kinds of gear into a more readable list, removes some first person language and chained links, makes all the three tips have the same bullet level

22 April 2024

     06:14  Hydroponics‎‎ 2 changes history +587 [Studenterhue‎ (2×)]
     
06:14 (cur | prev) +585 Studenterhue talk contribs Update Clarion tab/generally give more details about room's contents, include some location info
 m   
06:04 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionHydroponics.png" to "ClarionHydroponicsV2.png"
 m   06:04  Botanist diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHydroponics.png" to "ClarionHydroponicsV2.png"
     05:46  General Objects diffhist +1,317 Studenterhue talk contribs →‎General Items (handheld): Add pet carrier, introduced when PR #14245 was merged

21 April 2024

     22:13  Murder‎‎ 3 changes history +1,473 [Studenterhue‎ (3×)]
     
22:13 (cur | prev) −10 Studenterhue talk contribs →‎List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles
     
22:07 (cur | prev) +571 Studenterhue talk contribs →‎List of Longarms: Add pod-seeking missile, from same PR
     
21:34 (cur | prev) +912 Studenterhue talk contribs →‎List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged
     06:44  Clothing‎‎ 7 changes history +1,787 [Studenterhue‎ (7×)]
     
06:44 (cur | prev) +16 Studenterhue talk contribs →‎Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice
     
06:41 (cur | prev) −23 Studenterhue talk contribs →‎Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier
     
05:17 (cur | prev) +381 Studenterhue talk contribs →‎(Exo)Suit: Add apron
 m   
05:05 (cur | prev) +2 Studenterhue talk contribs →‎Back: Fix a grammar error
     
05:03 (cur | prev) +488 Studenterhue talk contribs →‎Back: Separate rucksack and rucksack satchel
     
04:40 (cur | prev) +551 Studenterhue talk contribs →‎Head: Add constable's helmet
     
04:26 (cur | prev) +372 Studenterhue talk contribs →‎Uniform: Add police uniform
     06:36  Being A Better Traitor diffhist −76 Studenterhue talk contribs →‎Class Crate - Grenadier: Cut mention of pod-seeking shells; those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't work in the grenadier's launcher
     06:35  Space Pod diffhist +28 Studenterhue talk contribs →‎Man vs Machine: Revise to reflect pod-seeking shells becoming pod-seeking missiles when PR #14069 was merged

20 April 2024

     06:08  General Objects diffhist +106 Studenterhue talk contribs →‎General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description
     05:47  Artifact Research diffhist +582 Studenterhue talk contribs →‎Hand-held Artifacts: Add healing wand, from commit e21f8c1
     04:57  Engineering Objects diffhist +159 Studenterhue talk contribs →‎Engineering Apparel: Note what access this thing requires
     04:54  Access Levels‎‎ 3 changes history +147 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel
     
04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link
     
04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated
     04:36  Medical Objects‎‎ 5 changes history +5,936 [Studenterhue‎ (5×)]
     
04:36 (cur | prev) +71 Studenterhue talk contribs →‎Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding
     
04:33 (cur | prev) +112 Studenterhue talk contribs →‎Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful
     
04:27 (cur | prev) +5,775 Studenterhue talk contribs →‎Medical Apparel: List out contents
     
04:26 (cur | prev) +14 Studenterhue talk contribs →‎Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better
     
03:24 (cur | prev) −36 Studenterhue talk contribs →‎Machinery: Spin off Medical Apparel into its own section to document its contents

19 April 2024

     23:34  Murder diffhist +27 NightmarechaMillian talk contribs →‎Grenades

18 April 2024

     06:19  Traitor Objectives‎‎ 3 changes history −130 [Studenterhue‎ (3×)]
     
06:19 (cur | prev) −125 Studenterhue talk contribs →‎Tasers: Since commit c6ff335 made them crates, I don't think packets or explosions will help with this
 m   
06:14 (cur | prev) −3 Studenterhue talk contribs →‎Tasers: Update link to info on Special Equipment lockers, since those became crates in commit c6ff335
 m   
06:07 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
     05:41  Clothing‎‎ 5 changes history +2,322 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +59 Studenterhue talk contribs →‎Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines
     
05:37 (cur | prev) +616 Studenterhue talk contribs →‎Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version
     
05:23 (cur | prev) +712 Studenterhue talk contribs →‎Labcoats: Add alternate roboticist's labcoat, adjust some link text
     
05:11 (cur | prev) +541 Studenterhue talk contribs →‎Labcoats: Add alternate version of geneticist's labcoat as well
     
05:01 (cur | prev) +394 Studenterhue talk contribs →‎Labcoats: Add alternate version of doctor's labcoat

17 April 2024

     05:01  Traits‎‎ 3 changes history +1,115 [Studenterhue‎ (3×)]
     
05:01 (cur | prev) +508 Studenterhue talk contribs →‎Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged
     
04:26 (cur | prev) +275 Studenterhue talk contribs →‎Character Setup Traits: Add Trippy, from same PR
     
04:19 (cur | prev) +332 Studenterhue talk contribs →‎Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged
     04:41  General Objects diffhist +292 Studenterhue talk contribs →‎General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged

16 April 2024

     06:17  Clothing‎‎ 5 changes history +2,118 [Studenterhue‎ (5×)]
     
06:17 (cur | prev) +720 Studenterhue talk contribs →‎(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole
     
06:02 (cur | prev) +965 Studenterhue talk contribs →‎(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail.
     
05:15 (cur | prev) +151 Studenterhue talk contribs →‎Head: Add NT combat helmet, with a similar format
     
05:13 (cur | prev) +134 Studenterhue talk contribs →‎Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page.
     
05:11 (cur | prev) +148 Studenterhue talk contribs →‎(Exo)Suit: Add NT pressure suit, or really a link to info on it
 m   06:14  Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links

14 April 2024

     14:15  Murder diffhist +47 Studenterhue talk contribs →‎Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged

13 April 2024

     23:09  Implants‎‎ 2 changes history +88 [Studenterhue‎ (2×)]
     
23:09 (cur | prev) +68 Studenterhue talk contribs →‎Mind Protection Health Implant: Note which other jobs have this implant
     
23:00 (cur | prev) +20 Studenterhue talk contribs →‎Mind Protection Health Implant: Note Cap has mind protection health implant too. That feature was introduced when PR #18294 was testmerged and then got merged proper.
     06:50  General Objects‎‎ 3 changes history +686 [Studenterhue‎ (3×)]
 m   
06:50 (cur | prev) +1 Studenterhue talk contribs →‎General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers"
     
06:49 (cur | prev) +291 Studenterhue talk contribs →‎General Items (large): Update Robustris instructions, in accordance with commit c8f8558
     
05:47 (cur | prev) +394 Studenterhue talk contribs →‎General Items (handheld): Add rubber duck
     05:25  Clothing‎‎ 5 changes history +1,699 [Studenterhue‎ (5×)]
     
05:25 (cur | prev) −143 Studenterhue talk contribs →‎Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation
     
05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description
     
05:09 (cur | prev) +515 Studenterhue talk contribs →‎Uniform: Add atheist sweater
     
04:57 (cur | prev) +691 Studenterhue talk contribs →‎(Exo)Suit: Add weird cultist robe
     
04:31 (cur | prev) +623 Studenterhue talk contribs →‎(Exo)Suit: Add adeptus mechanicus robe

12 April 2024

     18:30  Clothing‎‎ 9 changes history +3,264 [Studenterhue‎ (9×)]
     
18:30 (cur | prev) +8 Studenterhue talk contribs →‎(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording
     
18:24 (cur | prev) +1 Studenterhue talk contribs →‎(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error
     
18:14 (cur | prev) +830 Studenterhue talk contribs →‎(Exo)Suit: Delve more into specialist heavy operative combat armor stats
     
17:55 (cur | prev) −1 Studenterhue talk contribs →‎Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages
     
07:17 (cur | prev) +695 Studenterhue talk contribs →‎Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta.
     
07:08 (cur | prev) +664 Studenterhue talk contribs →‎(Exo)Suit: Add witchfinder general's coat
     
07:01 (cur | prev) +598 Studenterhue talk contribs →‎Uniform: Add witchfinder general's outfit
     
06:35 (cur | prev) +50 Studenterhue talk contribs →‎Head: Might as well note heavy specialist great helm is also acidproof, as with the other specialist helmets
     
06:34 (cur | prev) +419 Studenterhue talk contribs →‎Head: Note specialist health monitor and specialist welding helmet share identical stats to specialist combat helmet, fix specialist health monitor having different header than ID, tweak some prose here and there