Difference between revisions of "Cogmap2/Bridge"

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m (starboard not needed)
(Add spare AI 'Reset' module and computer circuit boards)
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|Access=[[Heads of staff]]}}
|Access=[[Heads of staff]]}}


The easternmost area of the station, jutting out from across [[Cogmap2/Security|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the two of the three [[Captain|somewhat]] [[Head of Personnel|important]] [[Head of Security|ones]] have their own offices here, the [[Chief Engineer|other]] [[Research Director|department]] [[Medical Director|heads]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.
The easternmost area of the station, jutting out from across [[Cogmap2/Security|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the two of the three [[Captain|somewhat]] [[Head of Personnel|important]] [[Head of Security|ones]] have their own offices here, the [[Chief Engineer|other]] [[Research Director|department]] [[Medical Director|heads]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. In addition, there's also a spare AI 'Reset' module and a [[Computers#AI Upload|AI Upload]] and [[Computers#Robotics Control Computer|Robotics Control Computer]] circuit board for when some [[Traitor|scumbag]] decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.


The intercom right next to the security head's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.  
The intercom right next to the captain's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.  


The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk.
The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk.

Revision as of 05:24, 3 April 2017

Cogmap2/Bridge
Location

Bridge3.png

Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.

Access

Heads of staff


The easternmost area of the station, jutting out from across security. Department heads have (almost) exclusive access. Although only the two of the three somewhat important ones have their own offices here, the other department heads are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. In addition, there's also a spare AI 'Reset' module and a AI Upload and Robotics Control Computer circuit board for when some scumbag decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.

The intercom right next to the captain's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.

The Captain and the Head of Personnel spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where bad people might lurk.

The main doors lead into Customs, where crewmembers beg to have their IDs replaced.