Antagonist

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Revision as of 04:02, 28 March 2018 by Studenterhue (talk | contribs) (Give the bit about antag selection its own section, plus add some info about antag selection)
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The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering, and come with a set of objectives to complete before the end of the round. Current antagonist types include:

Common:

Rare:

Antagonists can also recruit lackeys in the form of mindslaves and Syndicate cyborgs, or subverted the AI and its regular cyborgs. Traitor Chaplains with a Faustian Bargain Kit can convert other players into Vampires or Macho Men, which the game calls Faustian Vampires and Faustian Macho Men. Vampires may also convert people to loyal thralls. Changelings can turn their own body parts in eyespider, handspider, and legworm minions. Emagged cyborgs are renegades bound to no one!

Antagonist Selection

Player selection for antagonist is random but weighted; it is based on how many previous plays as that antag type a player has had before. The more times someone's been selected as a certain type before, the less likely they will be selected for that type in a later round. However, there still remains a low chance to ignore weighting for an antag pick and just select any old schmuck.

Antagonist selection happens before job selection. Thus, as a certain Tip of the Round will tell you, it is entirely possible to end up the round antagonist even if you have Security Officer or Head of Security on Favorite, in which case the game picks a job based on your preferences for other station jobs and available job slots.