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- 06:30, 7 November 2024 diff hist +62 Syndicate Items →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit.
- 05:44, 5 November 2024 diff hist +468 Jobs →Gimmick Jobs: Add an entry for Hall Monitor. "Mugshot"/image is still TBA current
- 05:38, 5 November 2024 diff hist +1,205 Changelog →November 2024: November 4's changelog. Beeg update for this day
- 05:37, 5 November 2024 diff hist +165 Changelog →Current Testmerged PRs: Add PR #19559's changelog
- 09:03, 4 November 2024 diff hist +281 Changelog →November 2024: Add November 3's sole changelog entry
- 08:57, 4 November 2024 diff hist +698 Artifact Research →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
- 08:27, 4 November 2024 diff hist +251 Decomposition →Counteracting Miasma: Note that sterile masks can be useful for dealing with miasma since they prevent inhaling it, a feature introduced when PR #21153 was merged
- 08:22, 4 November 2024 diff hist −272 Decomposition →Dealing with Decay: Give these proper topic sentences/introductory paragraphs, with the idea that "Preventing Decay" handles just stopping decay and "Counteracting Miasma" handles dealing with one of the consequences of decay, namely miasma
- 07:50, 4 November 2024 diff hist +4 m Medical Objects →Miscellaneous: Add a missing article
- 07:45, 4 November 2024 diff hist +90 Medical Objects →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged
- 07:21, 4 November 2024 diff hist +320 Power Grid →PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way. current
- 07:14, 4 November 2024 diff hist +160 MechComp →Signal-compatible Station Machinery: Note that PTL can output some other things too. These are not from PR #19880 current
- 07:11, 4 November 2024 diff hist +426 MechComp →Signal-compatible Station Machinery: Add PTL, in order to touch upon the MechComp controls introduced when PR #19880 was merged. Not my area of expertise, so this one is perhaps bare.
- 06:51, 3 November 2024 diff hist +186 Changelog →Current Testmerged PRs: Add PR #20620's changelog entry, now that it's back in testmerge rotation
- 06:48, 3 November 2024 diff hist +263 Changelog →November 2024: November 2's update
- 06:48, 3 November 2024 diff hist −3 Chaplain →File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks current
- 06:36, 3 November 2024 diff hist +747 Chaplain →File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get
- 06:04, 3 November 2024 diff hist +104 Gang →Locker Purchases: Note Quickhack is not ranged current
- 05:40, 3 November 2024 diff hist +39 Gang →Locker Purchases: Give some more details about the switchblade special attack
- 05:22, 3 November 2024 diff hist +13 m Terminology →Plasma: Tweak some of the prose a bit
- 05:19, 3 November 2024 diff hist +13 m Terminology →Ass Jam: Rewrite this slightly weird clause about people calling Ass Jam Ass Day.
- 05:11, 3 November 2024 diff hist +189 Traitor Guess we should mention that how Traitor can access the Listening Post current
- 04:38, 3 November 2024 diff hist +26 Nuclear Operative →By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post current
- 04:36, 3 November 2024 diff hist +150 Nuclear Operative →By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks
- 04:21, 3 November 2024 diff hist −56 Syndicate Battlecruiser Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged current
- 04:09, 3 November 2024 diff hist −16 Metagaming →In-Game Stuff: Fix sentence indirectly claiming you need an agent card to enter the Listening Post, which is no longer true as a result of PR #20547 being merged current
- 07:22, 2 November 2024 diff hist +861 Changelog November 1's changelog entries. Hooray, a new month
- 07:09, 2 November 2024 diff hist +222 Listening Post Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. current
- 07:03, 2 November 2024 diff hist 0 Listening Post/Getting In Hm, maybe it's actually onlyinclude? current
- 07:02, 2 November 2024 diff hist +27 Listening Post/Getting In Add <includeonly> so transcluding doesn't add an annoying newline
- 07:00, 2 November 2024 diff hist +790 N Listening Post/Getting In Describes how Syndies can get, matching PR #20547's changes. Prose is not my best, but it's serviceable.
- 06:34, 2 November 2024 diff hist −138 Listening Post Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
- 06:30, 2 November 2024 diff hist −23 Listening Post Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post
- 06:24, 2 November 2024 diff hist −24 Salesman →In the Red, Literally: Traitoring: Rewrite a sentence suggesting that people buy an agent card to access the Listening Post. With PR #20547 merged, you no longer need an agent card to visit that place as a Traitor current
- 06:13, 2 November 2024 diff hist −276 Being A Better Traitor →Agent Card: Cut tip that says the agent card allows access to the Listening Post, as that functionality was removed when PR #20547 was merged current
- 06:08, 2 November 2024 diff hist −98 Syndicate Items →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money
- 06:05, 2 November 2024 diff hist +163 Syndicate Items →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged
- 05:57, 2 November 2024 diff hist −77 Syndicate Items →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged.
- 05:47, 2 November 2024 diff hist +1 m File:Influencer64x64.png →Summary: Should be "Influencer job", rather than "Influence job" current
- 05:46, 2 November 2024 diff hist +42 Jobs →Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch
- 05:44, 2 November 2024 diff hist +25 Jobs →Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early...
- 05:41, 2 November 2024 diff hist +656 N File:SpaceCowboyV2-64x64.png This is a screenshot of the Spooktober job "Space Cowboy". Get it? They're a cow? In space? And they're also wearing cowboy garb? (Hat, boots, poncho, and more!) And have ranch access? No? Anyways, this one has remembered to light their cigarette 64x64 means it's 64 pixels tall and 64 wide. The game normally stores character sprites in 32x48, but this sprite has been cropped and upscaled to 64x64 to show detail. This is meant to go on the Jobs page and a page on the job depicted, if applicab... current
- 05:34, 2 November 2024 diff hist +650 N File:DiscountWizard64x68.png This is a screenshot of the Spooktober job Discount Wizard, who is less a wizard and more someone in a cardboard hat, bathrobe, and slippers going around pretending their mop is a staff. This one has a little Dwarven Beard going on, complementing his Mid-Back Length hair, but it's a "discount" one, because he hasn't been able to grow out the beard much. 64x68 means it's 64 pixels wide and 68 pixels wide. The game normally stores character sprites in 32x48, but this one has been cropped and u... current
- 05:27, 2 November 2024 diff hist +643 N File:SuperSpy64x64.png This is a screenshot of the Super Spy, a Spooktober job who basically goes around cosplaying as Solid Snake (or any of the other player characters) from the ''Metal Gear'' series. This specific one looks sort of like he could also play G.I. Joe, with his white Flat Top, and he's managed to put eye patches over ''both'' his eyes. 64x64 means it's 64 pixels tall and 64 wide. This is ''not'' how the game stores character sprites. Rather, this image is a character sprite that has been cropped an... current
- 07:19, 31 October 2024 diff hist +5 m Wraith →Path 3: The Trickster: Add in missing preposition in bullet point describing the Sleepyness trap current
- 07:17, 31 October 2024 diff hist −1 m Sauna Remove extra period current
- 07:17, 31 October 2024 diff hist +63 Toilets Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. current
- 07:00, 31 October 2024 diff hist +47 Locker Room Add a similar note for Clarion's tab, since that map's version also has tubs and showers current
- 06:57, 31 October 2024 diff hist +47 Locker Room Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
- 06:55, 31 October 2024 diff hist +91 Spatial Interdictor Guide →Shields to maximum, Chief: Note Devera mainboards can be useful to those with the Stinky trait (added when PR #20763 was merged). current