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- 22:44, 10 March 2024 diff hist +34 m Chemicals →Medical Chems: Put INHALE effects in bullet list format for better readability
- 22:37, 10 March 2024 diff hist +138 Chemicals →Medical Chems: Note some other effects of smelling salts and note there's a conditional for causing 10 BURN and and removing Unconscious and Knocked-down
- 22:19, 10 March 2024 diff hist +26 Chemicals →Medical Chems: Use in-game names for buffs mentioned in smelling salt's INHALE effects, rearrange and reword effect description so it doesn't imply Perked up is what's removing the stun debuffs, gives some more info about what burning lungs means
- 22:11, 10 March 2024 diff hist −6 Chemicals →Medical Chems: Moved ammonium bicarbonate's INHALE effects from Per life cycle to Immediate effect upon application, since the interaction itself is not part of the life tick cycle, which was causing confusion
- 07:43, 10 March 2024 diff hist +93 Head of Personnel →The Firefighter: Could probably mention RoleControl here too. And there are ship maps too, ya know!
- 07:31, 10 March 2024 diff hist +685 Head of Personnel →HoP Swag: Get in a mention of RoleControl somewhere, something introduced when PR #18064 was merged. Seems like it might fit best here.
- 07:15, 10 March 2024 diff hist +297 Captain →Captain's Rights & Duties: Add a mention of RoleControl somewhere. This seems as good a place as any. RoleControl was added when PR #18064 was added by the way
- 07:00, 10 March 2024 diff hist +236 Head of Security →Starting Gear: Get in a mention of the RoleControl program. Something introduced when PR #18064 was merged
- 08:32, 9 March 2024 diff hist +193 Changelog →Current Testmerged PRs: Add entries for #18145 now that it's been testmerged
- 08:30, 9 March 2024 diff hist +387 Changelog →March 2024: March 8th's updates
- 08:29, 9 March 2024 diff hist +405 Clothing →Belt: Add belt version of martian bag-of-holding. Also added when PR #13964 was merged.
- 08:27, 9 March 2024 diff hist +377 Clothing →Back: Add comments explaining artifact bag-of-holdings' IDs and headers, tweak Martian version's to account for it having different forms for different slots
- 08:20, 9 March 2024 diff hist +545 Clothing →Back: Add back-based bags-of-holding from PR #13964
- 07:47, 9 March 2024 diff hist −5 m Monkey Dome Update link to info on handling monkeys (Geneticist#Monkey Discipline to Monkey#Handling Monkeys) current
- 07:43, 9 March 2024 diff hist +649 Artifact Research →Hand-held Artifacts: Talk about what happens if you put a bag of holding inside another bag of holding, as well as what happens when you put an activator key into a bag of holding (an interaction that was introduced when PR #16862 was merged)
- 07:25, 9 March 2024 diff hist +229 Artifact Research →Hand-held Artifacts: Describe sizes of Martian bags-of-holdings, since PR #17358 also added more variation in sizes of those
- 07:21, 9 March 2024 diff hist +210 Artifact Research →Hand-held Artifacts: Delve more into sizes for eldritch bags-of-holdings, in accordance with PR #17358 adding a bit of extra size variation when it was merged
- 06:55, 9 March 2024 diff hist +101 Artifact Research →Hand-held Artifacts: Add some more details about wizard bags-of-holding
- 06:45, 9 March 2024 diff hist +567 Artifact Research →Hand-held Artifacts: Add more info about eldritch and martian bags-of-holdings, rephrase a lot of passages so it's less copy-and-paste-esque, fix some grammar mistakes
- 07:51, 8 March 2024 diff hist +261 Changelog →March 2024: March 7th's update
- 07:46, 8 March 2024 diff hist −197 Changelog →Current Testmerged PRs: Remove #17813's entries, now that it's been merged in the game for real
- 07:41, 8 March 2024 diff hist +55 Computers →Advanced computers: Shove in a mention of RoleControl in Communications Console description. It got that program when PR #18064 was merged.
- 07:38, 8 March 2024 diff hist +85 Access Levels Redirect comms console link to Computer's entry on it rather Calling the Escape Shuttle, since linking to the latter is inconsistent and creates confusion, tweaked formatting. Worked in a mention of that page in another way.
- 07:35, 8 March 2024 diff hist +65 Access Levels Note ID Computer gives RoleControl access, as introduced when PR #18064 was merged
- 07:33, 8 March 2024 diff hist +1,374 ThinkDOS Add RoleControl program, introduced when PR #18064 was merged
- 06:29, 8 March 2024 diff hist +241 File:DataTerminalV1-Alt.png Add some more information about this file and attribution current
- 06:28, 8 March 2024 diff hist −17 m File:DataTerminalV1-Alt.png Reassign to Historical Images. Again, it's basically the category for old sprites for things that aren't items
- 06:27, 8 March 2024 diff hist 0 m File:DataTerminalV1-Alt.png Studenterhue moved page File:DataTerminal2.png to File:DataTerminalV1-Alt.png without leaving a redirect: To reflect how it's an alternate version of a file we have on-hand for an old sprite
- 06:25, 8 March 2024 diff hist +155 File:DataTerminalV1.png Add attribution and more info about this file current
- 06:24, 8 March 2024 diff hist +10 m File:DataTerminalV1.png Reassign to Historical Images; this is sort of the category for old sprites for things that aren't items
- 06:23, 8 March 2024 diff hist 0 m File:DataTerminalV1.png Studenterhue moved page File:DataTerminal.png to File:DataTerminalV1.png without leaving a redirect: To reflect how it's old sprite for something that got resprited
- 06:22, 8 March 2024 diff hist +30 m Computers →Advanced computers: Fix up the grammar in data terminal description
- 06:20, 8 March 2024 diff hist +2 Computers →Advanced computers: Update data terminal sprite, per merging of PR #18044
- 06:19, 8 March 2024 diff hist −3 Packets →Data Terminal: Update image for data terminal, per merging of PR #18044. No need for 32px resizing now that it's already 32x32
- 07:36, 7 March 2024 diff hist +982 Changelog →March 2024: March 6th's updates
- 07:28, 7 March 2024 diff hist +945 N File:HadarHeavyPowerSwordSwipeModeV2-64x32.png The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. This is specifically the sprite for when the sword is in swipe mode, which has a sweep special attack that does knockback, and when the sword is in low mode and has less than 50% of its maximum potential damage. (In a way, this is the default mode.) 64x32 means the file's 64 pixel... current
- 07:20, 7 March 2024 diff hist +834 N File:HadarHeavyPowerSwordStabModeV2-64x32.png The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. This is specifically the sprite for when the sword is in stab mode, which has extra range, and when the sword is in the "low" mode and has less than 50% of its maximum potential damage (so sort of the default state). 64x32 means the file's 64 pixels wide by 32 tall. This might loo... current
- 06:59, 7 March 2024 diff hist +198 Making and Breaking →Robotics Fabricator: Add Magnetic Traction Upgrade to list, per merging of PR #18083
- 06:40, 7 March 2024 diff hist 0 m Cyborg →Arms and legs: Fix wrong word: "makes the cyborg foster"->"makes the cyborg faster"
- 06:35, 7 March 2024 diff hist +241 Cyborg →Upgrades: Add a note to teleporter upgrade description that magnetic traction upgrade prevents teleporter use, switch POV to second person
- 06:26, 7 March 2024 diff hist +784 Cyborg →Upgrades: Add magnetic traction upgrade, an new upgrade introduced when PR #18083 was merged
- 06:16, 7 March 2024 diff hist +226 N File:MagneticTractionUpgrade.png The item sprite for the cyborg magnetic traction upgrade. It's like magboots but for cyborgs. [https://github.com/goonstation/goonstation/pull/17502 Sprite by Vincent983, it appears]. Category:Object Sprites current
- 07:28, 6 March 2024 diff hist +419 N File:PowerTerminalV2.png The sprite for the power terminal, that thingabob you see under APCs. More specifically, this is the version where the wires are going southward. [https://github.com/goonstation/goonstation/pull/18044 New sprite by Mister-Moriarty]. It's in that nice 3/4 view now, but more importantly, it uses a different design from the data terminal, reducing confusion. Hooray for visual design! Category:Sprites current
- 07:18, 6 March 2024 diff hist +141 TermOS →Troubleshooting: Put in an image of the data terminal for illustration.
- 07:17, 6 March 2024 diff hist +109 N File:DataTerminalV2-128x128.png File:DataTerminalV2.png, enlarged to 128x128 to test an illustration. Category:Sprites current
- 06:52, 6 March 2024 diff hist +411 N File:DataTerminalV2.png It's the sprite for a data terminal. Need to plop your computer onto one of these to connect it to the wired network. [https://github.com/goonstation/goonstation/pull/18044 New sprite by Mister-Moriarty]. Now it's more visually distinct from power terminals; they used to look alike, which caused a lot of confusion among apprentice tech wizards. And check out that 3/4 view. Category:Sprites current
- 06:44, 6 March 2024 diff hist +325 Nanotrasen Security Consultant Explain that "NTSCs now take up a security officer slot", now that PR #18091 has been merged
- 07:46, 5 March 2024 diff hist +144 Game FAQ →Miscellaneous: Add "Where does BYOND store screenshots?", a question I personally see somewhat often
- 07:36, 5 March 2024 diff hist +68 File:Outpost Computers.png Explain what this image is current
- 07:35, 5 March 2024 diff hist +145 File:Terminal Blowout.png Explain what's going on in this image current