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- 13:03, 2 June 2023 diff hist +33 Making and Breaking →Science Fabricator: Whoops, these all start closed, and empty too
- 07:54, 2 June 2023 diff hist +139 Making and Breaking →Science Fabricator: Add chemical barrel sprites, links to info about chemical barrels
- 07:51, 2 June 2023 diff hist +224 Science Objects →Machinery: Add chemistry barrel, or really a header, three sprites, and link to info about it
- 07:49, 2 June 2023 diff hist +1 m File:ChemicalBarrelYellowClosed.png That last one was meant to be marked as minor, whoops current
- 07:47, 2 June 2023 diff hist +6 File:ChemicalBarrelYellowClosed.png →Summary: missing word
- 07:47, 2 June 2023 diff hist +6 m File:ChemicalBarrelRedClosed.png Missing word current
- 07:46, 2 June 2023 diff hist +7 Chemistry →Chem Dispenser Groups: A Chemist's Best Friend: Pretty different now. Could use an update.
- 07:46, 2 June 2023 diff hist +1 m Chemistry →Machines & Storage: Close the center tag
- 07:44, 2 June 2023 diff hist +10,481 User:Studenterhue/Sandbox →Image Arrangements in Tables: more arrangements
- 07:33, 2 June 2023 diff hist +4,958 User:Studenterhue/Sandbox Another experiment
- 07:10, 2 June 2023 diff hist +18 Chemistry →Machines & Storage: width attribute for image column to make the sprites look more organized, Should work on mobile, hopefully
- 07:07, 2 June 2023 diff hist +480 Chemistry →Machines & Storage: Talk about wrenching the barrel open/closed, introduced when PR #14110 was merged. Getting a little crowded so adding bulleted list formatting
- 06:49, 2 June 2023 diff hist +700 Chemistry →Machines & Storage: Add chemical barrel, as it was when PR #11905 was merged
- 06:13, 2 June 2023 diff hist +193 Changelog →June 2023: First update of June 2nd
- 23:04, 1 June 2023 diff hist +241 Changelog →June 2023: First update of June 1st
- 23:03, 1 June 2023 diff hist +14 Changelog Starting up a June 2023 section
- 22:45, 1 June 2023 diff hist +383 N File:ChemicalBarrelRedClosed.png The sprite for the red version of the chemical barrel, with its cap closed. You can fill these babies with anything, but a smart scientist might use different-colored barrels for different-colored. This one could have red chems, like thermite or Dragon's Breath. [https://github.com/goonstation/goonstation/pull/11905 Sprite by colossusqw/Hans.] Category: Sprites
- 22:43, 1 June 2023 diff hist +3 File:ChemicalBarrelYellowOpen.png →Summary: it's yellow ya sill bill current
- 22:43, 1 June 2023 diff hist +457 N File:ChemicalBarrelYellowClosed.png The sprite for the yellow version of the chemical barrel, with its cap closed. You can fill these babies with anything, but a smart scientist might use different-colored barrels for different-colored. This one could have yellow chems for example, like phlogiston, lemon juice, maybe even Radler... ...okay, it's probably full of piss. [https://github.com/goonstation/goonstation/pull/11905 Sprite by colossusqw/Hans.] Category: Sprites
- 22:28, 1 June 2023 diff hist +387 N File:ChemicalBarrelYellowOpen.png The sprite for the red version of the chemical barrel, with its cap open. (Technically, all barrels were originally open, but that was before you could open/closed them.) Yellow barrels are kinda rare in video games. Hopefully its yellowness means something good...? [https://github.com/goonstation/goonstation/pull/14110 Sprite by colossusqw/Hans.] Category: Sprites
- 22:27, 1 June 2023 diff hist +426 N File:ChemicalBarrelRedOpen.png The sprite for the red version of the chemical barrel, with its cap open. (Technically, all barrels were originally open, but this was before you could open/closed them.) Red barrels never mean anything good, and that goes for both video games in general and SS13 in particular, and especially so at that. [https://github.com/goonstation/goonstation/pull/14110 Sprite by colossusqw/Hans.] Category: Sprites current
- 22:25, 1 June 2023 diff hist +395 N File:ChemicalBarrelBlueOpen.png The sprite for the blue version of the chemical barrel, with its cap open. (Technically, all barrels were originally open, but this was before you could open/closed them.) Blue is sometimes used for oil barrels in other video games, but this isn't always the case in SS13... [https://github.com/goonstation/goonstation/pull/14110 Sprite by colossusqw/Hans.] Category: Sprites current
- 22:24, 1 June 2023 diff hist 0 File:ChemicalBarrelBlueClosed.png Wanted to cite a different PR current
- 22:22, 1 June 2023 diff hist +260 N File:ChemicalBarrelBlueClosed.png The sprite for the blue version of the chemical barrel, with its cap closed. You better hope the blue means water, not fluorosulfuric acid. [https://github.com/goonstation/goonstation/pull/14110 Sprite by colossusqw/Hans.] Category: Sprites
- 22:20, 1 June 2023 diff hist +314 N File:OilBarrelOpen.png The sprite for the oil barrel, with its cap open. You can tell it's a oil barrel because it has the universal sign for combustibles: a drop of urine mixed with blood. [https://github.com/goonstation/goonstation/pull/14110 Sprite by colossusqw/Hans.] Category: Sprites Category:Unused Images current
- 22:19, 1 June 2023 diff hist +329 N File:OilBarrelClosed.png The sprite for the oil barrel, with its cap closed. You can tell it's a oil barrel because it has the universal sign for combustibles: a yellow slime with a red splotch on its face. [https://github.com/goonstation/goonstation/pull/11905 Sprite by colossusqw/Hans.] Category: Sprites Category:Unused Images current
- 22:03, 1 June 2023 diff hist 0 File:Carousel.PNG Studenterhue uploaded a new version of File:Carousel.PNG current
- 06:42, 1 June 2023 diff hist +853 Changelog →May 2023: Other updates for May 31st
- 06:17, 1 June 2023 diff hist +647 N File:EnergyGunHoSStunFull.png The item sprite for the energy gun the Head of Security gets (it doesn't have a unique name), set to "stun" and fully charged. To quote the artist, it has a "pseudo-cool aesthetic", with a tasteful (compared to the Captain version, at least) red stripe. The description also states it has "HOS" engraved on the side, but to quote a famous American war hero, [https://www.youtube.com/watch?v=xGgWGNfAHiE the engraving gives you no tactical advantage whatsoever. ] [https://github.com/goonstation/g... current
- 06:16, 1 June 2023 diff hist +405 N File:EnergyGunCaptainStunFull.png The item sprite for the energy gun the Captain gets (it doesn't have a unique name), on the "stun" setting and fully charged. To quote the artist, it is meant to look "slightly gaudy", and, Christ, does it do the job. [https://github.com/goonstation/goonstation/pull/14005 Sprite by Flaborized.] Before this, the Cap's egun used the standard energy gun sprite. Category: Object Sprites current
- 06:13, 1 June 2023 diff hist +27 Artifact Research →Bulky Artifacts: Clarify when the imprisonment time begins for the possessed-body/mind-swap scenario
- 06:10, 1 June 2023 diff hist +130 Artifact Research →Bulky Artifacts: The possessed body from the evil cloner has more dialogue, thanks to commit 6f35a75
- 05:42, 1 June 2023 diff hist +168 Space Pod →Main Weapons: A caveat about strelka laser being unremovable
- 05:24, 1 June 2023 diff hist +9 Guide to Genetics →Mutation List: Talk about empowered effect of glowy, added in commit edb9ac6
- 05:05, 1 June 2023 diff hist +3 m Changeling →Shambling Abomination: Fix an oddly-worded/incomplete sentence
- 02:30, 1 June 2023 diff hist −55 Foods and Drinks →Snacks: The Snack Loaf no longer appears in abandoned crates, as a result of PR #9605 getting merged
- 02:27, 1 June 2023 diff hist −111 Syndicate Items →Surplus crate items: Plasma rifles no longer appear in abandoned crates, now that PR #9605 is merged
- 02:25, 1 June 2023 diff hist −76 Medical Objects →Medkits: Likewise with Emergency Critical-Condition First Aid kits
- 02:25, 1 June 2023 diff hist −86 Medical Objects →Drug Application: Reserve tanks no longer spawn in abandoned crates. This was the result of PR #9605 getting merged
- 02:21, 1 June 2023 diff hist −29 General Objects →General Items (large): Same PR also made it so you no longer need multitools to open abandoned crates
- 02:21, 1 June 2023 diff hist −82 General Objects →General Items (handheld): As a result of PR #9605 getting merged, odd cigarette packets no longer appear in abandoned crates
- 02:19, 1 June 2023 diff hist +532 Murder →Power cells: Add Power Cell - Standard Radioisotope
- 02:11, 1 June 2023 diff hist −116 Murder →Power cells: The PC - Fission and PC - Disruptor charge cells no longer appear in abandoned crates. This time, it was the result of PR #9605 getting merged
- 02:06, 1 June 2023 diff hist −95 Murder →List of Energy Weapons: Teleguns no longer spawn in abandoned crates, as a result of PR #6119 getting merged
- 02:00, 1 June 2023 diff hist +22 Adventure Zone You can still find phasers in abandoned crates, but they were made even rarer after PR #9605 was merged
- 23:42, 31 May 2023 diff hist −103 Staff Assistant →Work: When PR #9605 was merged, it made unlocking abandoned crates much easier, so having someone dedicated wholly to opening them is not as useful as it once was
- 23:32, 31 May 2023 diff hist −73 Space Pod →Main Weapons: Rock drilling rigs no longer appear to abandoned crates, as a result of PR #9605 getting merged.
- 23:28, 31 May 2023 diff hist +891 Guide to Mining →Abandoned Crates: Same PR significantly changed what items can spawn, how items are chosen, and what each of the sprites means
- 22:38, 31 May 2023 diff hist −708 Guide to Mining →Abandoned Crates: These are significantly reworked when PR #9605 was merged. Now, instead of a puzzle, you have to smash something
- 21:51, 31 May 2023 diff hist +46 Cyborg →Battery: Mention the limit here too, since this mentions recharge packs