User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 34,038 edits. Account created on 17 February 2017.
30 September 2020
- 13:1613:16, 30 September 2020 diff hist +390 Nuclear Operative Syndicate teleporter remote is no longer starting equipment for nuke ops and is instead gear on the battlecruiser, which slightly changes things
- 13:0713:07, 30 September 2020 diff hist −2 Syndicate Battlecruiser Well, you need just one remote
- 13:0713:07, 30 September 2020 diff hist +3 m Syndicate Battlecruiser Want try->want to tray
- 13:0713:07, 30 September 2020 diff hist +299 Syndicate Battlecruiser Syndicate Teleporter Remotes are now equipment on the cruiser rather than starting gear for ops.
- 13:0213:02, 30 September 2020 diff hist +98 Syndicate Items Syndicate Teleporter Remote now appears in the on the Battlecruiser (instead of being starting gear for each op, it's gear in the cruiser now)
- 12:5912:59, 30 September 2020 diff hist +352 Syndicate Battlecruiser Radio station and office are properly locked to the nuke commander, and the phone is now in the commander office
- 12:4912:49, 30 September 2020 diff hist −87 Syndicate Battlecruiser So, for starters, syndicate announcement computers are gone
- 12:4212:42, 30 September 2020 diff hist +2 m Nuclear Operative though obvious the rocket pouch->though obviously the rocket pouch
- 12:3912:39, 30 September 2020 diff hist +968 Nuclear Operative Put a separate list for the nuke commander's gear, talk about the bomb tele, mention commander's ID opens the now commander-restricted office and radio lab
- 12:2312:23, 30 September 2020 diff hist +5 Nuclear Operative Rewrite reference to old SWAT gloves behavior
- 12:2212:22, 30 September 2020 diff hist +269 Nuclear Operative Syndicate announcement computers are gone, radio studio is locked to nuke commander, phone has been relocated to commander office
- 12:1412:14, 30 September 2020 diff hist +190 Guide to Botany You can now secure the grow lamp
- 09:2809:28, 30 September 2020 diff hist +28 Clothing hooray, blue SWAT gloves are used in the game now!
- 09:2609:26, 30 September 2020 diff hist +1,474 Changelog Sep 29th update and part of Sep 30th update
- 05:3905:39, 30 September 2020 diff hist −19 Revolutionary Cargo Sec Equipment Crate now just has the token, and the experimental crate (now a "Experimental Security Equipment" crate) now just has the grenades rather than the weapons
- 05:3505:35, 30 September 2020 diff hist +19 m Experimental Weapon Crate uhhh...yeah redirect to the revamped version I suppose Weapons Crate - Experimental Security Equipment current
- 05:3105:31, 30 September 2020 diff hist −41 Being A Better Traitor →Tactical Grenades: Now the boxes of grenades mentioned are in the Weapons Crate - Experimental Security Equipment
- 05:2505:25, 30 September 2020 diff hist +16 Being A Better Traitor Now that moonshine is 5-ethanol-decay, it's just as potent as the two secret chems mentioned in the tips for it
- 05:2205:22, 30 September 2020 diff hist 0 Chemicals Moonshine now decays into 5 units of ethanol
- 05:1805:18, 30 September 2020 diff hist +187 Seafloor You can now cut away all the seafloor flora and fauna, though it doesn't always yield something useful current
- 05:1605:16, 30 September 2020 diff hist 0 Changelog →Monday, September 21st, 2020: errr right PR this time
- 05:1405:14, 30 September 2020 diff hist 0 m Changelog →Monday, September 21st, 2020: oops linked wrong PR
- 04:5804:58, 30 September 2020 diff hist +2 m Changelog Adds some spacing whose absence mildly irked me
- 04:5804:58, 30 September 2020 diff hist −4 m Changelog removes stray parentheses
- 04:5704:57, 30 September 2020 diff hist +17 Doctoring Well, best out of all the meds
- 04:5604:56, 30 September 2020 diff hist +119 Doctoring Note other chems that can restore blood in the section on bleeding
- 04:5004:50, 30 September 2020 diff hist +29 Doctoring note omnizine regenerates blood in drugs section
- 04:4404:44, 30 September 2020 diff hist +55 Chemicals Omnizine now regens blood and has smaller chance of reducing bleeding now
- 04:2904:29, 30 September 2020 diff hist +2 Chemicals Asked pali, yep sheltergrog has 1.8 ethanol decay rate
- 04:2204:22, 30 September 2020 diff hist +2,484 Traits Add new species traits that got moved from Spacebux
- 03:5103:51, 30 September 2020 diff hist +34 Traits Note there's a trait max
- 03:4903:49, 30 September 2020 diff hist −1 m Spacebux Spell "Japanese" correctly this time
- 03:4403:44, 30 September 2020 diff hist −1,813 Spacebux Mutant race options have been moved to Traits
29 September 2020
- 08:5708:57, 29 September 2020 diff hist +1,260 User:Studenterhue/Quickstart fuck current
- 07:4907:49, 29 September 2020 diff hist +919 Changelog Rest of Sep 29th update
28 September 2020
- 10:3410:34, 28 September 2020 diff hist +1,554 Changelog Sep 26th and 27th updates, 28th so far
- 10:2910:29, 28 September 2020 diff hist +40 Communications Officer Solar flare is a little different now, so we need to change comparison of solar flares to radios
- 10:2710:27, 28 September 2020 diff hist +107 Random Events Also apparently flare applies to spy stickers too
- 10:2410:24, 28 September 2020 diff hist +350 Random Events Solar flare: now it blocks General completely (actually not too sure about if it still blocks PDA and shuttle calls now)
- 07:3907:39, 28 September 2020 diff hist +126 Powering the station →But what about...: uhhhh finish explaining what this table's whole dealio is
- 07:3707:37, 28 September 2020 diff hist +424 Powering the station →Start-up procedure: Basic Char Burn: Something I've been planning for a while, converting this rather ugly mess of sections into a table.
- 07:2907:29, 28 September 2020 diff hist +175 Powering the station →The furnaces: oh yeah there's a reason singulo engine maps have furnaces
- 07:2707:27, 28 September 2020 diff hist −216 Engineering Objects Condense furnaces entry to summary and link to Powering the station's detailed section on it
- 07:2207:22, 28 September 2020 diff hist +8 Powering the station →The furnaces: well, dead ones are acceptable too
- 07:2207:22, 28 September 2020 diff hist +54 Powering the station →The furnaces: hm, maybe I should clarify how fried/grilled stuff works in the furnaces
- 07:1707:17, 28 September 2020 diff hist +23 Powering the station →The furnaces: oh yeah and monkeys too
- 07:1507:15, 28 September 2020 diff hist +1,974 Powering the station Adds section for furnace. Talks about how there's two types, how you load them, and what kinds of fuel you can burn
- 06:3506:35, 28 September 2020 diff hist −4 Manta WE SHALL NOT SPEAK THE ONE'S NAME
- 06:2706:27, 28 September 2020 diff hist +20 Chemicals Excuse me, the citric drinks DON'T cause eye damage
26 September 2020
- 05:4205:42, 26 September 2020 diff hist +3,514 Changelog Huh...? Sep 21st, 22nd, 23rd, and 25th updates