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- 04:16, 23 May 2019 diff hist −278 Hosting a server On what versions of the code to download
- 21:53, 22 May 2019 diff hist +862 Changelog May 22th update
- 04:20, 22 May 2019 diff hist +2,210 Pod Bay Of course I screwed up the link to the welder. Also, more info + links on the Mining Outpost Dock of most maps.
- 04:13, 22 May 2019 diff hist +124 Cogmap2 Add Escape and Arrivals Dock, update some of the pod bay names
- 04:10, 22 May 2019 diff hist +3,144 Pod Bay Update iamges of cog2's tab and each pod bay's name and contents, add Research Outpost, Escape, and Arrival docks
- 04:06, 22 May 2019 diff hist +86 N File:Cogmap2ResearchOutpostDock.png Cog2's Research Outpost's pod bay. Gotta enter your secret mad scientist lair somehow.
- 04:00, 22 May 2019 diff hist +147 N File:Cogmap2EscapeDock.png The Escape Dock on Cogmap2, for people who prefer to die in a dark maint tunnel rather than a well-lit hallway trying to leave this miserable hole.
- 03:52, 22 May 2019 diff hist +151 N File:Cogmap2ArrivalsDock.png The Arrivals Dock and its associated pod beacon on Cogmap2. It kinda says a lot that new arrivals can fuck off from the station the moment they arrive.
- 04:21, 21 May 2019 diff hist +174 N File:VampireIconSpeakToGhouls.png The icon for the Vampire's Speak to Ghouls ability. It's explicitly said to be telepathic and go directly to the brain, so I guess it makes sense that it's depicting a brain.
- 04:20, 21 May 2019 diff hist +81 N File:VampireIconHideCoffin.png The icon for the Hide Coffin ability, depicting a coffin that's half disappeared.
- 04:19, 21 May 2019 diff hist +176 N File:VampireIconCallFrostBats.png The icon for the Vampire's Call Frost Bats ability, illustrating a winged creature motioning blue bats towards something. A contact lens it lost, maybe? The nearest SpaceBucks?
- 04:17, 21 May 2019 diff hist +170 N File:VampireIconBloodSteal.png The icon for the vampire's blood stealing ability, depicting a hand apparently taking blood from someone through thin air. A hand with four fingers, apparently. Poor guy.
- 04:15, 21 May 2019 diff hist +407 N File:VampireCoffin.png Behold the omen, cross like St. Peter's doom! Convergence of evil awaits in this tomb! A demon resides in its living corpse. Cut off the head, and another springs...actually, no that definitely would end the vampire hiding inside this thing. It wou...
- 04:11, 21 May 2019 diff hist +162 User:Studenterhue/Vampire Cancel Stuns's cooldown is drastically reduced, but now it does damage to the vamp.
- 04:06, 21 May 2019 diff hist +13 User:Studenterhue/Vampire Diseased Touch's unlock has been increased to...some level
- 04:05, 21 May 2019 diff hist −7 User:Studenterhue/Vampire First: hypnotise is now free but has longer cooldown
- 03:57, 21 May 2019 diff hist +10,401 N User:Studenterhue/Vampire just copying and pasting most of the current vamp page
- 03:56, 21 May 2019 diff hist −177 SS13 Wiki:Current events Got the Construction Visualizer and Clock 188 down
- 03:52, 21 May 2019 diff hist +621 Murder Add Clock 188
- 03:43, 21 May 2019 diff hist −25 Syndicate Items Dang, fire axe doesn't fit into pockets after all
- 03:40, 21 May 2019 diff hist +126 N File:Clock188Tan.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one has tan housing to emphasize how obsolete it is.
- 03:39, 21 May 2019 diff hist +137 N File:Clock188Black.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one is black to highlight the cheap plastic's constructed from.
- 03:38, 21 May 2019 diff hist +294 Cyborg Add Construction Visualizer, which is rather underwhelming.
- 03:33, 21 May 2019 diff hist +160 Medical Objects Add a link to the implants page on the implanter entry, mention that you don't need to remove implant's glass cases.
- 03:19, 21 May 2019 diff hist +20 Science Objects Copy and paste Medical Objects's description of the implanter
- 03:16, 21 May 2019 diff hist +228 Syndicate Items Note which implants implant instantly and which don't and that mindslaving implantation stuns
- 03:03, 21 May 2019 diff hist +17 Implants Elaborate on the etc. that can trigger chest implants
- 03:02, 21 May 2019 diff hist +525 Game Modes Add the vampire game mode
- 23:17, 20 May 2019 diff hist +31 Antagonist Vampire now has its own mode.
- 23:15, 20 May 2019 diff hist +84 Medical Objects Implanters now have a two second delay for implanting, while implant guns do not
- 22:37, 20 May 2019 diff hist −116 Jobs Hooray, Vamp has its own mode now. Welcome to the club.
- 20:36, 20 May 2019 diff hist +107 Changelog The rest of the May 19th update
- 13:39, 20 May 2019 diff hist +43 Nuclear Operative Mention that unscrewing the nuke takes a while
- 13:33, 20 May 2019 diff hist +204 Nuclear Operative For all the syndies wondering if nukies can unscrew the nuke themselves
- 13:30, 20 May 2019 diff hist +12 Nuclear Operative Rewrite a reference to thermals letting you see in the dark
- 04:07, 20 May 2019 diff hist +3 West Crew Lounge New image for Oshan's West Crew Lounge
- 04:07, 20 May 2019 diff hist +3 Oshan Laboratory New image for West Crew Lounge
- 04:07, 20 May 2019 diff hist 0 Wizard Add the new icon for Bull's Charge
- 04:06, 20 May 2019 diff hist +94 N File:WizardIconBullsCharge.png At least, the icon of the Wizard's Bull's Charge spell, depicting a blue bull ready to charge.
- 04:05, 20 May 2019 diff hist +272 N File:OshanWestCrewLoungeNew.png Oshan Lab's West Crew Lounge, which is really more of a Southwest Crew Lounge. Not sure why it exists, but it certainly makes the space below the Quartermaster's Office a little bit cosier. Now with a MiniMed and a pair of airlocks that are supposed to...
- 03:56, 20 May 2019 diff hist −2 Contraband Of course I screw up the links for Death Weed and Lifeweed
- 03:54, 20 May 2019 diff hist +393 Contraband Huh, cannabis is contraband too
- 03:30, 20 May 2019 diff hist +2,030 Captain's Quarters Update Cog2's image, add maint info and more info about contents of room
- 02:37, 20 May 2019 diff hist −429 Revolutionary Now that deconverted revs can't tell who converted them anymore, there goes that strategy.
- 02:29, 20 May 2019 diff hist +4 m Captain's Quarters A Captain Murphy expy day care to be specific
- 02:26, 20 May 2019 diff hist +463 Bridge Completely rewrite Cog2's tab to focus on the room called the Bridge, update its image, add maint info
- 01:36, 20 May 2019 diff hist −223 EVA Remove references to the Atmospheric Technician job...except maybe on Donut 2's tab, which might have had them in its time
- 01:33, 20 May 2019 diff hist +967 EVA Update Cog2's image, expand on its contents.
- 01:14, 20 May 2019 diff hist −544 Teleporter Room let's rewrite the other tabs' explanations of the teleporter equipment too, remove some redundancy, remind people the hand tele portals are temporary, and find more verbs that begin with r
- 00:33, 20 May 2019 diff hist +1 m Teleporter Room forgot a space in Atlas's tab