Difference between revisions of "Medical Objects"

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(Updated the medicine names, and changed other things.)
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You'll generally find these objects in [[Medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however!
You'll generally find these objects in [[Medbay|medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however!


===Medkits===
===Medkits===
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! Medkit
! Medkit
| <center>[[File:MedkW.png]]</center>
| <center>[[File:MedkW.png]]</center>
| Contains 3x Healing Patches, 2x Burn Patches, 2x Inaprovaline Syringe, Health Analyzer
| Contains 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Salicylic acid pill, Health Analyzer.


|- id="Fire Medkit"
|- id="Fire Medkit"
! Fire Medkit
! Fire Medkit
| <center>[[File:MedkO.png]]</center>
| <center>[[File:MedkO.png]]</center>
| Contains 2x Burn Patches, 1x Kelotane Syringe, 1x Inaprovaline Syringe, 2x Kelotane Pill, Health Analyzer
| Contains 2x Burn Patches, 1x Epinephrine Syringe, 2x Silvadene Pills, 1x Salicylic acid pill, Health Analyzer.


|- id="Toxin Medkit"
|- id="Toxin Medkit"
! Toxin Medkit
! Toxin Medkit
| <center>[[File:MedkG.png]]</center>
| <center>[[File:MedkG.png]]</center>
| Contains 3x Dylovene Syringe, 3x Dylovene Pill, Health Analyzer
| Contains 3x Charcoal Syringes, 3x Charcoal Pills, Health Analyzer.


|- id="Oxygen Medkit"
|- id="Oxygen Medkit"
! Oxygen Medkit
! Oxygen Medkit
| <center>[[File:MedkB.png]]</center>
| <center>[[File:MedkB.png]]</center>
| Contains 4x Dexalin Pill, Health Analyzer
| Contains 4x Salbutamol Pills, Health Analyzer.


|- id="Neurological Medkit"
|- id="Neurological Medkit"
! Neurological Medkit
! Neurological Medkit
| <center>[[File:MedkitR.png]]</center>
| <center>[[File:MedkitR.png]]</center>
| Contains 4x Alkysine Pill, Health Analyzer. Available in [[Genetics]].
| Contains 4x Mannitol Pills, Health Analyzer. Available in [[Genetics]].
|}
|}


Line 41: Line 41:
|- id="Medical Patch"
|- id="Medical Patch"
! Patch
! Patch
| <center>[[File:patch.png]]</center>
| <center>[[File:patch.png|x32px]]</center>
| These miracle devices contain healing solutions to heal brute or toxin damage. Can be manufactured without any solutions, allowing people to put in any mix of medicine or dangerous toxins.
| Found in most medkits. Empty patches, available in medbay or from the general manufacturer, can be injected with any mix of medicine or dangerous toxins.


|- id="Hypospray"
|- id="Hypospray"
! Hypospray
! Hypospray
| <center>[[File:Hypo.png]]</center>
| <center>[[File:Hypo.png|x32px]]</center>
| Injects chemicals instantly. Holds up to 30 units. Can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals (including Benzo) unless [[emagged]].
| Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals unless [[Syndicate Items#EMAG|emagged]].


|- id="Syringe"
|- id="Syringe"
! Syringe
! Syringe
| <center>[[File:Syringe.png]]</center>
| <center>[[File:Syringe.png]]</center>
| Injects chemicals and can hold up to 15 units. The recipient (unless it is yourself) must stand still for a moment to be injected. The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample.
| The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.  


|- id="Dropper"
|- id="Dropper"
Line 58: Line 58:
| <center>[[File:Dropper.png]]</center>
| <center>[[File:Dropper.png]]</center>
| Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
| Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
|- id="Beaker"
! Beaker
| <center>[[file:beaker.png]]</center>
| Holds up to 50 units of chemicals. Standard equipment for [[Chemistry|chemistry]], but medbay has some as well.


|- id="Medicine Bottle"
|- id="Medicine Bottle"
! Medicine Bottle
! Medicine Bottle
| <center>[[File:Bott1.png]]</center>
| <center>[[File:Bott1.png]]</center>
| Can hold up to 30 units of chemicals. Can fill a hypospray directly or be drawn from with a syringe/dropper. Several bottles pre-loaded with medicine begin in the [[Medbay]] lockers and vending machine.
| Essentially a smaller version of the beaker with a reduced capacity of 30 units. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.
 
|- id="Beaker"
! Beaker
| <center>[[file:beaker.png]]</center>
| Holds up to 50 units of chemicals. Standard equipment for [[Chemistry]], but Medbay has some as well.


|- id="Pill"
|- id="Pill"
! Pill
! Pill
| <center>[[File:Pill1.png]][[File:Pill2.png]][[File:Pill3.png]]</center>
| <center>[[File:Pill1.png]][[File:Pill2.png]][[File:Pill3.png]]</center>
| Pills are taken orally but do not require that the recipient remove their mask. You can force pills down other people's throats, though like a syringe they must hold still for a moment. Pills can be dissolved into beakers to create a liquid form of their chemical. Pills can also hold large sums of chemicals-- up to 120 units if a [[Scientist|scientist]] has gotten their hands on a large enough container.
| Pills are meant to be taken orally, but can also be dissolved in a beaker for smaller doses. This can be useful, as they hold large amounts of chemicals - 50 units in most cases and up to 120 if a [[Scientist|scientist]] has gotten their hands on a large enough container. It's often not desirable or practical to administer a whole pill of calomel for example.  


|- id="Bruise Pack"
|- id="Bruise Pack"
! Bruise Pack  
! Bruise Pack  
| <center>[[File:Bruisepack.png]]</center>
| <center>[[File:Bruisepack.png]]</center>
| Outdated, but can be found on the [[Nuclear Operative|Syndicate Shuttle]]. Heals brute damage. You must target the damaged part of the player's body. [[Cyborg|Medical Cyborgs]] have a Tissue Mender, which functions the same way.
| Outdated, but are still around on the [[Nuclear Operative|Syndicate Shuttle]]. Heals brute damage. You must target the damaged part of the player's body.


|- id="Ointment"
|- id="Ointment"
! Ointment
! Ointment
| <center>[[File:Ointment.png]]</center>
| <center>[[File:Ointment.png]]</center>
| As above but for burns. [[Cyborg|Medical Cyborgs]] have a Burn Salve Dispenser, which functions the same way.
| As above, but for burns.
|}
|}


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|- id="Health Analyzer"
|- id="Health Analyzer"
! Health Analyzer
! Health Analyzer
| <center>[[File:Medical_Scanner.png]]</center>
| <center>[[File:Medical_Scanner.png]][[File:MedPDA.png]]</center>
| Use it on a human/monkey to see a report of their health, damage taken, any [[Virus|virii]], and other medical ailments.
| Scan humans or monkeys to get a report of their health, damage taken, any [[Virus|virii]], and other ailments. The medical PDA provides the same functionality.


|- id="Scalpel"
|- id="Scalpel"
! Scalpel
! Scalpel
| <center>[[File:Scalpel.png]]</center>
| <center>[[File:Scalpel.png]]</center>
| Used in the [[Roboticist]]'s surgery. Using one on a patient's chest will remove any [[implants]] they have.
| Part of the surgery procedure. Depending on the body part you are aiming at, it will remove [[Implants|implants]], bullets, limbs, butts or brains.  


|- id="Circular Saw"
|- id="Circular Saw"
! Circular Saw
! Circular Saw
| <center>[[File:CircSaw.png]]</center>
| <center>[[File:CircSaw.png]]</center>
| Used in the [[Roboticist]]'s surgery. Extra tools can be created in the [[Robotics Fabricator]].
| Another essential tool for surgery. More can be created in in a robotics fabricator.


|- id="DNA Injector"
|- id="Staple Gun"
! DNA Injector
! Staple Gun
| <center>[[file:dnainjector.png]]</center>
| <center>[[File:StapleGun.png]]</center>
| Created from the [[Geneticist]]'s DNA Manipulator. Contains either UI, UI & UE, or SE DNA. It takes a moment to inject anyone with this-- including yourself-- and the target must hold still. The label can be set to whatever the Geneticist wants, so don't be surprised if the syringe labeled "SUPERPOWERS" turns you into a blind epileptic [[monkey]]. Being injected with one of these gives some radiation.
| Reattach limbs! Put the patient on an operating table, attach their arm to the stump and secure it with the staple gun.


|- id="Port-a-Medbay Remote"
|- id="Port-a-Medbay Remote"
! Port-a-Medbay Remote
! Port-a-Medbay Remote
| <center>[[File:portomedbayremote.png]]</center>
| <center>[[File:portomedbayremote.png|x32px]]</center>
| Use it once to summon the port-a-medbay. Stuff the injured patient inside, then use it again to teleport them to Medbay.
| Use it once to summon the Port-a-Medbay. Stuff the injured patient inside, then use it again to teleport them to medbay.
|}
|}


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! Cryo Chamber
! Cryo Chamber
| <center>[[File:Cryo.png]]</center>
| <center>[[File:Cryo.png]]</center>
| Loading someone into a functioning cryo chamber will rapidly heal all of their damage. The Cryo requires chilled gas from the freezer unit. It can also use beakers of chemicals, and the [[Medbay]] starts with very effective beakers of Cryoxadone. The chamber uses up its chemicals while it's on so it should be left off until it's needed.
| The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of cryoxadone, two of which medbay starts with. Remember to remove their exosuit (space suit, lab coats, armour etc) beforehand, as it will likely interfere with the cooling process! Keep the chamber offline when not needed. Only really used if all other medical supplies have been depleted/lost/destroyed or for murder.  


|- id="Freezer"
|- id="Freezer"
! Freezer
! Freezer
| <center>[[File:Freezer.png]]</center>
| <center>[[File:Freezer.png]]</center>
| Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. There's no harm in keeping this running at low temp non-stop.
| Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.


|- id="Sleeper"
|- id="Sleeper"
! Sleeper
! Sleeper
| <center>[[File:Sleeper.png]][[File:SleeperConsole.png]]</center>
| <center>[[File:Sleeper.png]][[File:SleeperConsole.png]]</center>
| These are essentially safe storage units for living people. Climb into one or put someone into one and they'll effectively be safe from outside harm until taken out. Using the console, you can see a summary of the occupant's health, as well as eject them from the sleeper or inject Inaprovaline to speed up paralysis recovery.
| These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health or optionally allow the injection of epinephrine to speed up paralysis recovery and keep them alive while you are preparing damage-specific medicine.


|- id="Medical Dispenser"
|- id="Medical Dispenser"
! Medical Dispenser
! Medical Dispenser
| <center>[[File:MedDispenser.png]]</center>
| <center>[[File:MedDispenser.png]]</center>
| These work like a normal vending machine, accessible by anyone with [[Medbay]] access. They contain dylovene, inaprovaline, sleep toxin, toxin, spaceacillin, empty syringes, and benzo pills.
| The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies.


|- id="Genetic Scanner"
|- id="Genetic Scanner"
! Genetic Scanner
! Genetic Scanner
|<center>[[File:GeneScanner.png]]</center>
|<center>[[File:GeneScanner.png]]</center>
| Found in [[Genetics]]. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.
| Found in [[Genetics|genetics]]. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.


|- id="Cloning Pod"
|- id="Cloning Pod"
! Cloning Pod
! Cloning Pod
| <center>[[File:ClonePod.png]]</center>
| <center>[[File:ClonePod.png]]</center>
| This is a small pod found in [[Genetics]] used to grow living clones of dead people. This equipment is computer controlled.
| This is a small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process.
 
|- id="Reclaimer"
! Enzymatic Reclaimer
| <center>[[File:Reclaimer.png]]</center>
| This is where the biomass comes from. Accepts humans, monkeys or slabs of meat.


|- id="Operating Table"
|- id="Operating Table"
! Operating Table
! Operating Table
| <center>[[File:OpTable.png]]</center>
| <center>[[File:OpTable.png]]</center>
| A surgery table found in [[Robotics]], people dead or alive can be laid on this and have surgery performed on them by the [[Roboticist]]. Anyone on the table is unable to get off without another's assistance. There are two in medbay, but currently you won't really use them unless someone has been [[Doctoring#Being_Shot|shot]] by a gun.
| A table used to perform surgery on dead or living subjects. There are two in medbay, one in robotics and one in the morgue - see [[Roboticist#Surgery|Roboticist]] or [[Doctoring#Being_Shot|Doctoring]] for more information.


|- id="Port-a-Medbay"
|- id="Port-a-Medbay"
! Port-a-Medbay
! Port-a-Medbay
| <center>[[File:portomedbay.png]]</center>
| <center>[[File:portomedbay.png|x32px]]</center>
| A special sleeper that can teleport using the remote. Its home base is the back corner of [[Medbay]]. Use it to safely transfer critically wounded patients.
| A special sleeper with a built-in teleporter. Used to safely transfer critically-wounded patients to medbay for further treatment.  


|- id="Morgue Unit"
|- id="Morgue Unit"
! Morgue Unit
! Morgue Unit
| <center>[[Image:Morgue.png]]</center>
| <center>[[Image:Morgue.png]]</center>
|The Morgue unit extends a tray when used, which the dead (or unconcious, if you're paticularly sadistic) can be placed upon to store them inside the morgue unit. These don't often see very much use, as dead bodies are often taken to [[Genetics]], [[Robotics]], the [[Kitchen]] (if you're REALLY sadistic) or the [[Chapel]] instead. The one advantage to a morgue unit is that bodies do not decay while they are inside.
|Used to store corpses for autopsies. The tray can be extended or retracted with a click of the mouse - just do not stand in front of the unit or you will block it. Bodies theoretically should not decay while they are inside, but this feature is currently non-functional.
|}
|}


{{Objects}}
{{Objects}}

Revision as of 13:54, 29 June 2013

You'll generally find these objects in medbay, used by the medical staff. Some of them aren't, however!

Medkits

Item Image Description
Medkit
MedkW.png
Contains 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Salicylic acid pill, Health Analyzer.
Fire Medkit
MedkO.png
Contains 2x Burn Patches, 1x Epinephrine Syringe, 2x Silvadene Pills, 1x Salicylic acid pill, Health Analyzer.
Toxin Medkit
MedkG.png
Contains 3x Charcoal Syringes, 3x Charcoal Pills, Health Analyzer.
Oxygen Medkit
MedkB.png
Contains 4x Salbutamol Pills, Health Analyzer.
Neurological Medkit
MedkitR.png
Contains 4x Mannitol Pills, Health Analyzer. Available in Genetics.

Drug Application

Item Image Description
Patch
Patch.png
Found in most medkits. Empty patches, available in medbay or from the general manufacturer, can be injected with any mix of medicine or dangerous toxins.
Hypospray
Hypo.png
Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals unless emagged.
Syringe
Syringe.png
The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.
Dropper
Dropper.png
Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Beaker
Beaker.png
Holds up to 50 units of chemicals. Standard equipment for chemistry, but medbay has some as well.
Medicine Bottle
Bott1.png
Essentially a smaller version of the beaker with a reduced capacity of 30 units. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.
Pill
Pill1.pngPill2.pngPill3.png
Pills are meant to be taken orally, but can also be dissolved in a beaker for smaller doses. This can be useful, as they hold large amounts of chemicals - 50 units in most cases and up to 120 if a scientist has gotten their hands on a large enough container. It's often not desirable or practical to administer a whole pill of calomel for example.
Bruise Pack
Bruisepack.png
Outdated, but are still around on the Syndicate Shuttle. Heals brute damage. You must target the damaged part of the player's body.
Ointment
Ointment.png
As above, but for burns.

Tools

Item Image Description
Health Analyzer
Medical Scanner.pngMedPDA.png
Scan humans or monkeys to get a report of their health, damage taken, any virii, and other ailments. The medical PDA provides the same functionality.
Scalpel
Scalpel.png
Part of the surgery procedure. Depending on the body part you are aiming at, it will remove implants, bullets, limbs, butts or brains.
Circular Saw
CircSaw.png
Another essential tool for surgery. More can be created in in a robotics fabricator.
Staple Gun
StapleGun.png
Reattach limbs! Put the patient on an operating table, attach their arm to the stump and secure it with the staple gun.
Port-a-Medbay Remote
x32px
Use it once to summon the Port-a-Medbay. Stuff the injured patient inside, then use it again to teleport them to medbay.

Machinery

Item Image Description
Cryo Chamber
Cryo.png
The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of cryoxadone, two of which medbay starts with. Remember to remove their exosuit (space suit, lab coats, armour etc) beforehand, as it will likely interfere with the cooling process! Keep the chamber offline when not needed. Only really used if all other medical supplies have been depleted/lost/destroyed or for murder.
Freezer
File:Freezer.png
Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.
Sleeper
File:Sleeper.pngFile:SleeperConsole.png
These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health or optionally allow the injection of epinephrine to speed up paralysis recovery and keep them alive while you are preparing damage-specific medicine.
Medical Dispenser
MedDispenser.png
The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies.
Genetic Scanner
GeneScanner.png
Found in genetics. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.
Cloning Pod
ClonePod.png
This is a small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process.
Enzymatic Reclaimer
Reclaimer.png
This is where the biomass comes from. Accepts humans, monkeys or slabs of meat.
Operating Table
OpTable.png
A table used to perform surgery on dead or living subjects. There are two in medbay, one in robotics and one in the morgue - see Roboticist or Doctoring for more information.
Port-a-Medbay
Portomedbay.png
A special sleeper with a built-in teleporter. Used to safely transfer critically-wounded patients to medbay for further treatment.
Morgue Unit
Morgue.png
Used to store corpses for autopsies. The tray can be extended or retracted with a click of the mouse - just do not stand in front of the unit or you will block it. Bodies theoretically should not decay while they are inside, but this feature is currently non-functional.
Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs