Difference between revisions of "General Objects"
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Convair880 (talk | contribs) (Added pictures. Where can I find a dice these days, apart from the Brobot module?) |
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! Satchel | ! Satchel | ||
| <center>[[file:satchel(b).jpg]]</center> | | <center>[[file:satchel(b).jpg]]</center> | ||
| Similar to | | Similar to an utility belt. Will accept certain items only, however it can go into your pocket. Drag and drop suitable objects onto a satchel to fill. Likewise, use it on a machine or drag and drop again (depending on the situation) to dump its contents. Both [[Miner]]s and [[Botanist]]s have their own type. | ||
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Revision as of 12:21, 9 October 2012
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
General Items (handheld)
Item | Image | Description |
---|---|---|
Flashlight | Illuminates dark areas. Found in Emergency Toolboxes and the Storage Area, among other places. Small enough to fit in a pocket, but can only be turned on/off remotely (HUD icon) when worn on the belt slot. | |
Paper | Use a pen on it to write stuff, examine to read. Place on head slot to wear it as a hat. | |
Pen | Used for writing on said paper. Variants include the Sleepy Pen traitor item and I-pen to leave infrared messages that can only be read with the help of Thermals. | |
Dice | Also known as probability cube to Brobots. | |
Glass | Basically a beaker, they are usually found at the Bar. The Kitchenware Recycler offers a variety of different glasses, all functionally identical. Breaks into shards when thrown. | |
Plate | Dinner is served, Sir. | |
Mousetrap | Regularly used by jerks to kill the Chef's only friend. You can also hide these in containers such as backpacks or emergency boxes to make traps for unsuspecting victims! For the ultimate party gag, try to combine them with certain other items...oh, the possibilities of a single mousetrap! | |
Station Bounced Radio | Essentially a handheld transceiver. Found in every emergency toolbox. Cyborgs use these to talk over the radio. | |
Fire Extinguisher | Useful for firefighting, as an impromptu jetpack and the weapon of choice for seasoned greyshirts. Just remember to disable the safety first and that against any fire which is still being fueled, you won't make much progress. Once emptied, you don't necessarily have to refill it with regular foam either... | |
Gas Tank | These large tanks hold up to 1013 kPa of gaseous elements. By default, they contain O2 (blue), an air mixture (blue w/ white stripe), N2O (white w/ red stripe) or Plasma (special sprite). With the exception of the latter, they can be worn on the back slot. Compatible with the connection port of Air Pumps, Air Scrubbers, Tank Transfer Valves and gas canisters. | |
Emergency Oxygen Tank | Works like a regular gas tank, but is small enough to fit on the belt slot. Very robust blunt weapon with the tendency to knock foes unconscious in a few hits. They spawn in emergency closets and occasionally backpacks of new arrivals. | |
Satchel | Similar to an utility belt. Will accept certain items only, however it can go into your pocket. Drag and drop suitable objects onto a satchel to fill. Likewise, use it on a machine or drag and drop again (depending on the situation) to dump its contents. Both Miners and Botanists have their own type. |
General Items (large)
Item | Image | Description |
---|---|---|
Tank | Rather massive type of container typically stationed in Tool Storage and the Lounge. Depending on their designation, they either contain firefighting foam, water, welding fuel or fertilizer. | |
Vending Machine | These automated shopkeepers dispense everything from soda to monkeys - as long as you have enough money or alternative currency, of course. | |
Closet/Locker | Widely used around the station. Can hold almost anything inside them, and may be secured by an ID lock or with the help of a welding tool. If you hear a "Bang, bang" nearby, that means a person is trying to get out of a welded closet. Traitors have the option to order a Floor Closet. | |
Coffin | Exactly the same as a closet. These can be found in the Chapel, and are meant to have bodies of the dearly deceased placed in them. It's mostly used for hiding them. | |
Crate | Another location to store things (or bodies). On a productive day, miners and botanists might use them to send ore and produce to Robotics or Quartermasters respectively. | |
Chair | Haunted piece of furniture. Handcuffed people cannot unbuckle on their own and are effectively immobilized. Be aware that bucklecuffing is generally frown upon, especially if it involves Security Officers and non-traitors. | |
Bed | Nighty-night! Like chairs, being handcuffed while buckled into beds prevents you from unbuckling yourself. | |
Stool | Small stool for decoration purposes. | |
Table | These can either be regular or reinforced, a corner piece, face a certain direction or stand-alone. Not the most formidable obstacle. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |