Difference between revisions of "Cogmap1/Bridge"

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{{Location
{{Location
|Function=Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands and shuttle recall tug-of-wars
|Function=Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.
|Picture=Bridge.png
|Picture=Bridge.png
|Access=[[Heads of staff]]}}
|Access=[[Heads of staff]]}}


The westernmost (Aft) area of the station, jutting out from between the [[Market]] and [[Security_(place)|Security]]. Department heads have exclusive access. Although only the three actually important ones have their own offices here, the lesser ones are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative [[AI]]. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.
The westernmost (Aft) area of the station, jutting out from between the [[Market]] and [[Security_(place)|Security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the [[Captain|three]] [[Head of Personnel|actually]] [[Head of Security|important]] ones have their own offices here, [[Chief Engineer|the]] [[Research Director|lesser]] [[Medical Director|ones]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.


The intercom right next to the security head's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the [[Captain's Quarters]] and all doors leading into the bridge in case of an emergency.  
The intercom right next to the security head's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the Captain's quarters and all doors leading into the bridge in case of an emergency.  


The [[Captain]], [[Head of Personnel]], and the [[Head of Security]] all spawn at the start of the round in their own [[Captains Quarters|personal cabin]] containing all the [[Security Objects|gear]] they need to run the station.
The Captain, Head of Personnel, and the Head of Security all spawn at the start of the round in [[Captains Quarters|their]] [[Head's Office|respective]] [[Security (place)#Head of Security's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being [[Customs]] for the Head of Personnel and [[Security (place)|Security]] for the Head of Security.


The [[Head of Security]] and [[Head of Personnel]] get two doors in their [[Head's Office|respective]] [[Security (place)#Head of Security's Office|offices]], one leading into the bridge, and the other leading straight to their respective workplaces, being [[Customs]] for the [[Head of Personnel]], and [[Security_(place)|Security]] for the [[Head of Security]].
The main doors lead into the [[Courtroom]], where <strike>public executions</strike> trials are (rarely) held.     
 
The main doors lead into the [[Courtroom]], where <strike>public executions</strike> trials are (Rarely) held.     


[[Category:Locations]]
[[Category:Locations]]

Revision as of 00:19, 26 April 2015

Cogmap1/Bridge
Location

Bridge.png

Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.

Access

Heads of staff


The westernmost (Aft) area of the station, jutting out from between the Market and Security. Department heads have (almost) exclusive access. Although only the three actually important ones have their own offices here, the lesser ones are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.

The intercom right next to the security head's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the Captain's quarters and all doors leading into the bridge in case of an emergency.

The Captain, Head of Personnel, and the Head of Security all spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being Customs for the Head of Personnel and Security for the Head of Security.

The main doors lead into the Courtroom, where public executions trials are (rarely) held.