Difference between revisions of "Medical Objects"
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Convair880 (talk | contribs) (Medicine names changed again.) |
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! Medkit | ! Medkit | ||
| <center>[[File:MedkW.png]]</center> | | <center>[[File:MedkW.png]]</center> | ||
| Contains 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x | | Contains 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer. | ||
|- id="Fire Medkit" | |- id="Fire Medkit" | ||
! Fire Medkit | ! Fire Medkit | ||
| <center>[[File:MedkO.png]]</center> | | <center>[[File:MedkO.png]]</center> | ||
| Contains | | Contains 4x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer. | ||
|- id="Toxin Medkit" | |- id="Toxin Medkit" |
Revision as of 10:14, 2 July 2013
You'll generally find these objects in medbay, used by the medical staff. Some of them aren't, however!
Medkits
Item | Image | Description |
---|---|---|
Medkit | Contains 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer. | |
Fire Medkit | Contains 4x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer. | |
Toxin Medkit | Contains 3x Charcoal Syringes, 3x Charcoal Pills, Health Analyzer. | |
Oxygen Medkit | Contains 4x Salbutamol Pills, Health Analyzer. | |
Neurological Medkit | Contains 4x Mannitol Pills, Health Analyzer. Available in genetics. |
Drug Application
Item | Image | Description |
---|---|---|
Patch | Found in most medkits. Empty patches, available in medbay or from the general manufacturer, can be injected with any mix of medicine or dangerous toxins. | |
Hypospray | Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals unless emagged. | |
Syringe | The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units. | |
Dropper | Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe. | |
Beaker | Holds up to 50 units of chemicals. Standard equipment for chemistry, but medbay has some as well. | |
Medicine Bottle | Essentially a smaller version of the beaker with a reduced capacity of 30 units. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine. | |
Pill | Pills are meant to be taken orally, but can also be dissolved in a beaker for smaller doses. This can be useful, as they hold large amounts of chemicals - 50 units in most cases and up to 120 if a scientist has gotten their hands on a large enough container. It's often not desirable or practical to administer a whole pill of calomel for example. | |
Bruise Pack | Outdated, but are still around on the Syndicate Shuttle. Heals brute damage. You must target the damaged part of the player's body. | |
Ointment | As above, but for burns. |
Tools
Item | Image | Description |
---|---|---|
Health Analyzer | Scan humans or monkeys to get a report of their health, damage taken, any viruses, and other ailments. The medical PDA provides the same functionality. | |
Scalpel | Part of the surgery procedure. Depending on the body part you are aiming at, it will remove implants, bullets, limbs, butts or brains. | |
Circular Saw | Another essential tool for surgery. More can be created in in a robotics fabricator. | |
Staple Gun | Reattach limbs! Put the patient on an operating table, attach their arm to the stump and secure it with the staple gun. | |
Port-a-Medbay Remote | Use it once to summon the Port-a-Medbay. Stuff the injured patient inside, then use it again to teleport them to medbay. |
Machinery
Item | Image | Description |
---|---|---|
Cryo Chamber | The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of cryoxadone, two of which medbay starts with. Remember to remove their exosuit (space suit, lab coats, armour etc) beforehand, as it will likely interfere with the cooling process! Keep the chamber offline when not needed. Only really used if all other medical supplies have been depleted/lost/destroyed or for murder. | |
Freezer | Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. | |
Sleeper | These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health or optionally allow the injection of saline to speed up paralysis recovery and keep them alive while you are preparing damage-specific medicine. | |
Medical Dispenser | The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies. | |
Genetic Scanner | Found in genetics. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects. | |
Cloning Pod | This is a small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. | |
Enzymatic Reclaimer | This is where the biomass comes from. Accepts humans, monkeys or slabs of meat. | |
Operating Table | A table used to perform surgery on dead or living subjects. There are two in medbay, one in robotics and one in the morgue - see Roboticist or Doctoring for more information. | |
Port-a-Medbay | A special sleeper with a built-in teleporter. Used to safely transfer critically-wounded patients to medbay for further treatment. | |
Morgue Unit | Used to store corpses for autopsies. The tray can be extended or retracted with a click of the mouse - just do not stand in front of the unit or you will block it. Bodies theoretically should not decay while they are inside, but this feature is currently non-functional. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |