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Show new changes starting from 23:04, 20 September 2024
   
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20 September 2024

     05:15  Murder‎‎ 3 changes history +179 [Studenterhue‎ (3×)]
     
05:15 (cur | prev) +70 Studenterhue talk contribs →‎List of Longarms: Note that the Fulmar can't fire two at once
     
05:06 (cur | prev) +93 Studenterhue talk contribs →‎List of Longarms: Note the other common names for the Fulmar and touch up the grammar a bit
     
04:42 (cur | prev) +16 Studenterhue talk contribs →‎List of Longarms: Rename double-barreled shotgun's name and ID to "Fulmar 1881 Coach Gun", its new name courtesy of commit 43ecbb5

19 September 2024

     04:24  Murder diffhist +11 Studenterhue talk contribs →‎List of Sidearms: Update ID and header for flare gun, as it was renamed "Pelican flare gun" in commit 43ecbb5

18 September 2024

     06:19  Traits diffhist −6 Studenterhue talk contribs →‎Character Setup Traits: Set Medical Allergy and Allergy's trait categories to None, matching commit 83b6de4
     05:41  Murder diffhist +36 Studenterhue talk contribs →‎List of Longarms: Update header and ID for riot launcher too, per commit 43ecbb5. Gone ahead and updated one of the links

17 September 2024

     12:18  Traits diffhist −250 JORJ949 talk contribs →‎Character Setup Traits: Remove loyalist headrev reference, as it is no longer intended as per #20726
     05:48  Murder‎‎ 3 changes history +75 [Studenterhue‎ (3×)]
     
05:48 (cur | prev) +28 Studenterhue talk contribs →‎List of Longarms: Rename Guillemot's ID from "12gaRiot" to "Guillemot Riot Shotgun", which I think is more intuitive
     
05:17 (cur | prev) +27 Studenterhue talk contribs →‎List of Longarms: Update some other links/mentions of the riot shotgun
     
05:14 (cur | prev) +20 Studenterhue talk contribs →‎List of Longarms: Rename "riot shotgun" to "Guillemot riot shotgun" to match its rename in commit 43ecbb5

16 September 2024

     05:43  Traits diffhist −77 Studenterhue talk contribs →‎Job Traits: Cut a different reference to RP having the hygiene motive. Again,that was removed from RP's motive set when PR #20205 was merged
     05:18  Murder‎‎ 5 changes history +132 [Studenterhue‎ (5×)]
     
05:18 (cur | prev) +15 Studenterhue talk contribs →‎List of Sidearms: Get in the lore name for the derringer. It wasn't renamed or anything, I just thought it was cool.
     
05:16 (cur | prev) +88 Studenterhue talk contribs →‎List of Longarms: The most important wiki update ever. (Update list of possible SPES-12 names, bringing it inline with commit 43ecbb5. This also corrects one of the names and adds -12 to each one, to reflect how they actually appear in-game)
     
05:10 (cur | prev) +50 Studenterhue talk contribs →‎List of Sidearms: Try to use ammo category names in Peacemaker description, fix some dumb grammar errors I unwittingly introduced
     
05:05 (cur | prev) −11 Studenterhue talk contribs →‎List of Sidearms: Update a link to the single action army revolver and some mentions of its old name
     
05:02 (cur | prev) −10 Studenterhue talk contribs →‎List of Sidearms: Update name of the single-action revolver, per commit 43ecbb5

15 September 2024

     05:39  Traits diffhist −78 Studenterhue talk contribs →‎Job Traits: Cut reference to RP having the hygiene motive, as that was removed from RP's motive set when PR #20205 was merged
     05:35  Murder‎‎ 3 changes history −19 [Studenterhue‎ (3×)]
     
05:35 (cur | prev) −35 Studenterhue talk contribs →‎List of Sidearms: Correct reference to gangs being able to order SAAs. Those only appear in their crates now.
     
05:29 (cur | prev) +8 Studenterhue talk contribs →‎List of Sidearms: Rename "Foam Dart Revolver" to "Super! Revolver Friend". Commit 43ecbb5 caused that rename too.
     
05:17 (cur | prev) +8 Studenterhue talk contribs →‎List of Sidearms: Change "Foam Dart Gun" to "Super! Gun Friend" per its rename in commit 43ecbb5
     05:27  Cyborg‎‎ 2 changes history +58 [Studenterhue‎ (2×)]
     
05:27 (cur | prev) +47 Studenterhue talk contribs →‎Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way)
     
05:22 (cur | prev) +11 Studenterhue talk contribs →‎Module Types: Use in-game name of Brobocop's dart gun

14 September 2024

     07:09  Getting Started‎‎ 3 changes history −623 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) −10 Studenterhue talk contribs →‎Connecting: Cut another mention of hygiene motive appearing on RP
     
07:08 (cur | prev) −222 Studenterhue talk contribs →‎RP Mechanics: Cut some other references to hygiene. In some cases, it helps to explain hygiene was removed, but it probably won't help in a guide for a new player.
     
06:34 (cur | prev) −391 Studenterhue talk contribs →‎RP Mechanics: Cut these bulletpoints referring to the hygiene motive, as it was removed from RP's motive set when PR #20205 was merged
     06:36  Game FAQ diffhist −183 Studenterhue talk contribs →‎Common RP Questions: Cut this question about hygiene. As a result of PR #20205 getting merged, it's no longer enabled on RP, so it will be asked less frequently

13 September 2024

     17:40  Murder‎‎ 2 changes history +1,277 [TDHooligan‎; Studenterhue‎]
     
17:40 (cur | prev) +1,301 TDHooligan talk contribs
     
06:00 (cur | prev) −24 Studenterhue talk contribs →‎List of Sidearms: Change ID and header from "Detective Special Revolver" to "Piper .38 Revolver" to match the rename enacted by commit 43ecbb5
     07:28  Holiday Cheer diffhist +72 Studenterhue talk contribs →‎Raising Cheer: Add another source of cheer, added when PR #20299 was merged: slices of fruitcake
     06:12  Being A Better Traitor diffhist −52 Studenterhue talk contribs →‎Electromagnetic Card(EMAG): Cut reference to emags removing the NT syringe gun's whitelist. Due to commit bacebd3, emagging the thing now ups the amount administered.

9 September 2024

     07:46  Jobs‎‎ 2 changes history +842 [Studenterhue‎ (2×)]
     
07:46 (cur | prev) +188 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Head of Security's access list on its page too
     
07:28 (cur | prev) +654 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Security Officer access list on the job's page
     06:53  Head of Security‎‎ 2 changes history +184 [Studenterhue‎ (2×)]
     
06:53 (cur | prev) +190 Studenterhue talk contribs Update access list in accordance with PR #20186
     
06:33 (cur | prev) −6 Studenterhue talk contribs Mark Additional RP Access as none. With PR #20186 merged, HoS starts with the same access levels regardless of whether it's Classic or Roleplay
     03:32  (Upload log) [MitchTheStationPreformer‎ (2×)]
     
03:32 MitchTheStationPreformer talk contribs uploaded File:StGDeckV2.png(A deck full of Spacemen: the Grifening cards. It's Yu-Gi-Oh, it's Magic: the Gathering, but instead of on motorcycles, it's in space. [https://github.com/goonstation/goonstation/pull/5758 New sprite by Azrun, it seems] The deck is now in 3/4th Perspective and reads a lot more as a deck of cards.)
     
03:20 MitchTheStationPreformer talk contribs uploaded File:BasketballV2.png(An essential component to re-enacting Space Jam. And playing basketball too, I guess. [https://github.com/goonstation/goonstation/pull/16160 New sprite by SgtManGuy]. The previous sprite was quote "yucky", with quite a bit of blurred lines and pixels that made it look not very good. This is also in it's native 32x32 format.)

6 September 2024

     06:48  Traits‎‎ 3 changes history +1,017 [Studenterhue‎ (3×)]
     
06:48 (cur | prev) +125 Studenterhue talk contribs →‎Character Setup Traits: Note Bald and Hairy are mutually exclusive in both traits' descriptions
     
06:44 (cur | prev) +213 Studenterhue talk contribs →‎Character Setup Traits: Point out some upsides and downsides with Bald, in light of Hairy's existence...that was kinda a weird sentence.
     
06:41 (cur | prev) +679 Studenterhue talk contribs →‎Character Setup Traits: Add Hairy trait, added when PR #20564 was merged

5 September 2024

     06:02  Medical Doctor‎‎ 2 changes history +2 [Studenterhue‎ (2×)]
     
06:02 (cur | prev) −15 Studenterhue talk contribs Removed Pathology from the access list because it's kinda ripperino now
     
06:02 (cur | prev) +17 Studenterhue talk contribs Add Medical Assistant to list of subordinates. I was reluctant to add the job here before, because they were kinda uncommon, but with PR #19165 merged, Medical Doctors can now expect to see Medical Assistants on a regular basis
     06:01  Scientist diffhist +18 Studenterhue talk contribs Add Research Assistant to the list of subordinates. I was reluctant to list them before because it was a weird, slightly uncommon gimmick job back then, but now that PR #19165's merged, they're full roundstart jobs Scientists can expect to encounter on a regular basis
     05:35  Jobs‎‎ 5 changes history +167 [Studenterhue‎ (5×)]
     
05:35 (cur | prev) +88 Studenterhue talk contribs →‎Medical/Research Jobs: Update Research Assistant's access too. This one requires rewriting all the jokes. I wrote my own, but I've taken one from Scientist because it kinda has too many.
     
05:24 (cur | prev) +33 Studenterhue talk contribs →‎Medical/Research Jobs: Update Medical Assistant's access too. This ALSO requires changing one of the jokes.
     
05:20 (cur | prev) +46 Studenterhue talk contribs →‎Engineering Jobs: Update Technical Assistant's access, again per PR #19165. This one necessitates changing one of the joke blurbs.
     
05:11 (cur | prev) 0 Studenterhue talk contribs Likewise move Medical Assistant and Research Assistant from Gimmick Jobs to Medical/Research Jobs, which the PR also touched
     
05:06 (cur | prev) 0 Studenterhue talk contribs Move Technical Assistant from Gimmick Jobs to Engineering Jobs. Now that PR #19165's merged, it's a true roundstart job, instead of an odd gimmick job.

31 August 2024

     05:41  Janitor diffhist +4 Studenterhue talk contribs →‎Janitor Job Rewards: Manually update sprites for holo-emitter's text and wet modes, since they got new ones in PR #20401.

30 August 2024

     05:36  Captain diffhist +96 Studenterhue talk contribs →‎Authentication Disk: Note deauthorization has a cooldown, mostly to bring this up to speed with PR #20100 being merged
     05:21  Head of Security diffhist +212 Studenterhue talk contribs →‎The Armory: Note that the deauth cooldown starts after authorization is given, a change introduced when PR #20100 was merged