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19 September 2024
06:48 | General Objects diffhist +200 Studenterhue talk contribs →General Items (handheld): Describe baseball bat's unique swipe special, introduced when PR #18986 was merged |
05:07 | Syndicate Items diffhist +102 Studenterhue talk contribs →Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more |
17 September 2024
06:18 | Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header |
06:13 | Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header |
16 September 2024
05:47 | General Objects diffhist −1 Studenterhue talk contribs →General Items (large): Change reference to showers boosting hygiene on RP into them boosting hygiene during sims mode, since RP lost the hygiene motive when PR #20205 was merged. Maybe not necessary to mention since it's just an admin thing, but also probably wouldn't hurt to mention? Dunno |
05:29 | Toilets diffhist +72 Studenterhue talk contribs Rewrite a reference to the Roleplay servers having hygiene mechanics, as the hygiene motive was removed from RP when PR #20205 was merged. |
15 September 2024
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06:07 | Locker Room 4 changes history −245 [Studenterhue (4×)] | |||
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06:07 (cur | prev) −9 Studenterhue talk contribs Fix a chained link | ||||
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06:05 (cur | prev) +12 Studenterhue talk contribs Fix a reference to cryo timer lasting 15 minutes/a quarter hour | ||||
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06:03 (cur | prev) −102 Studenterhue talk contribs Rewrite the first paragraph and function joke to reflect PR #20205 removing the hygiene motive from the RP servers | ||||
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05:51 (cur | prev) −145 Studenterhue talk contribs Rewrite a reference to RP having the hygiene motive. Hygiene still exists, but due to PR #20205 being merged, it's no longer one of the RP motives. |
05:41 | Shower Room diffhist −104 Studenterhue talk contribs Cut reference to RP having the hygiene motive, per merging of PR #20205 |
14 September 2024
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06:30 | Clothing 2 changes history +279 [Studenterhue (2×)] | |||
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06:30 (cur | prev) +149 Studenterhue talk contribs →Gloves: Note that fingerless gloves appear in Syndicate Apparel, again thanks to PR #20581 | ||||
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06:26 (cur | prev) +130 Studenterhue talk contribs →Gloves: Note that black gloves appear in Syndicate Apparel, as a result of PR #20581 being merged |
11 September 2024
06:49 | Clothing diffhist +1 Studenterhue talk contribs →Masks: Did not mean to change this one, oops. That clothing item is not part of the Predator revolver->Kestral revolver rename from commit 43ecbb5. |
06:21 | Syndicate Items diffhist +45 Studenterhue talk contribs →Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list. |
9 September 2024
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06:53 | Head of Security 2 changes history +184 [Studenterhue (2×)] | |||
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06:53 (cur | prev) +190 Studenterhue talk contribs Update access list in accordance with PR #20186 | ||||
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06:33 (cur | prev) −6 Studenterhue talk contribs Mark Additional RP Access as none. With PR #20186 merged, HoS starts with the same access levels regardless of whether it's Classic or Roleplay |
8 September 2024
23:39 | Artifact Research diffhist +8 Aft2001 talk contribs Change "Warp" (NOT "Warper") to "Recaller" in accordance with the in-game name used on the artifact sheets |
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06:54 | Syndicate Items 2 changes history −19 [Studenterhue (2×)] | |||
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06:54 (cur | prev) −66 Studenterhue talk contribs →Standard Items: Cut mention of emag shortening shuttle time, as it lost this feature when PR #19423 was merged. | ||||
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06:51 (cur | prev) +47 Studenterhue talk contribs →Standard Items: Mention emags can corrupt law modules, a feature introduced when PR #20361 was merged |
5 September 2024
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06:02 | Medical Doctor 2 changes history +2 [Studenterhue (2×)] | |||
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06:02 (cur | prev) −15 Studenterhue talk contribs Removed Pathology from the access list because it's kinda ripperino now | ||||
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06:02 (cur | prev) +17 Studenterhue talk contribs Add Medical Assistant to list of subordinates. I was reluctant to add the job here before, because they were kinda uncommon, but with PR #19165 merged, Medical Doctors can now expect to see Medical Assistants on a regular basis |
4 September 2024
06:18 | Syndicate Items diffhist +1 Studenterhue talk contribs →Job-Specific Items: Dummy edit to indicate that hotdog bomb was resprited when PR #20305 was merged. Don't actually need to change the file name, because HotdogBomb.png is now a redirect for the new sprite |
3 September 2024
05:14 | Chemistry diffhist 0 Studenterhue talk contribs →Getting Medbay to Love You: Lump perfluorodecalin ingredients together in this table of cryoxadone and perfluorodecalin ingredients, so we have a logical sense of progression |
1 September 2024
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23:23 | Chemistry 4 changes history +350 [Studenterhue (2×); Error2147483647 (2×)] | |||
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23:23 (cur | prev) +340 Error2147483647 talk contribs Edits the precursor section to remove references to cryoxadone's old precursors. | ||||
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23:08 (cur | prev) −66 Error2147483647 talk contribs Updates the recipe for cryoxadone. | ||||
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06:08 (cur | prev) +27 Studenterhue talk contribs →Getting Medbay to Love You: Forgot about the Chemicals links, d'oh | ||||
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06:07 (cur | prev) +49 Studenterhue talk contribs →Getting Medbay to Love You: Add in new recipe for phenol |
05:58 | Clothing diffhist +26 Studenterhue talk contribs →Head: Add sprite for lit cakehat |
30 August 2024
05:21 | Head of Security diffhist +212 Studenterhue talk contribs →The Armory: Note that the deauth cooldown starts after authorization is given, a change introduced when PR #20100 was merged |
27 August 2024
06:47 | Syndicate Items diffhist +51 Studenterhue talk contribs →Standard Items: Mention blowgun's capacity somewhere |
26 August 2024
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06:43 | Syndicate Items 3 changes history +743 [Studenterhue (3×)] | |||
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06:43 (cur | prev) +23 Studenterhue talk contribs →Standard Items: Give some specific numbers on the amount of ketamine inside the blowdart | ||||
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06:33 (cur | prev) +231 Studenterhue talk contribs →Standard Items: Add a note about darts the blowgun doesn't accept | ||||
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06:29 (cur | prev) +489 Studenterhue talk contribs →Standard Items: Describe some blowgun features that make it sneakier than other guns |
25 August 2024
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06:45 | Clothing 2 changes history +805 [Studenterhue (2×)] | |||
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06:45 (cur | prev) +242 Studenterhue talk contribs →(Exo)Suit: Describe captain's coat stats to establish an absolute point of comparison | ||||
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06:17 (cur | prev) +563 Studenterhue talk contribs →(Exo)Suit: Add commander's coat. Dunno why, but for some reason, it feels weird to lump these together |
06:37 | Quartermaster diffhist +220 Studenterhue talk contribs →Civilian Department: Add WA-V3 Janitorial Sprayer crate, added when PR #20317 was merged |
23 August 2024
06:48 | Syndicate Items diffhist +32 Studenterhue talk contribs →Standard Items: Add blowgun and blowgun case sprites |
22 August 2024
06:50 | Syndicate Items diffhist +575 Studenterhue talk contribs →Standard Items: Add a basic entry for the blowgun purchase, introduced when PR #20216 was merged. This is just a basic frame, meant to be filled in later. |