Related changes

Jump to navigation Jump to search

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Show minor edits
Show new changes starting from 07:30, 5 November 2024
   
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged

3 November 2024

     04:21  Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged

2 November 2024

     07:09  Listening Post‎‎ 3 changes history +61 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time.
     
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
     
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post

31 October 2024

     07:17  Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene.
     07:00  Locker Room‎‎ 2 changes history +94 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers
     
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.

26 October 2024

     07:07  Guide to Mining diffhist +114 Studenterhue talk contribs →‎Geodes: Briefly note that the PTL can break geodes, thanks to commit 99459a7. Plan to add specific numbers later

23 October 2024

     06:52  Head of Security‎‎ 3 changes history −301 [Studenterhue‎; JORJ949‎ (2×)]
     
06:52 (cur | prev) −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     
03:59 (cur | prev) +18 JORJ949 talk contribs →‎Your Equipment: Replace no access example with an accurate one
     
03:55 (cur | prev) −179 JORJ949 talk contribs →‎Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df)

19 October 2024

     07:24  Chief Engineer diffhist +13 Studenterhue talk contribs →‎Equipment: Briefly mention that the aurora belt provides rad protection
     06:10  Adventure Zone‎‎ 3 changes history +85 [Studenterhue‎ (3×)]
     
06:10 (cur | prev) +36 Studenterhue talk contribs →‎The Locations: Similar deal with Lava Moon. Also correct a grammar error while we're here
     
06:06 (cur | prev) +19 Studenterhue talk contribs →‎The Locations: Do similar for Biodome
     
06:03 (cur | prev) +30 Studenterhue talk contribs →‎The Locations: Mention the lore/telesci disk's name for Theta Outpost somehow

18 October 2024

     07:00  Adventure Zone diffhist +28 Studenterhue talk contribs →‎The Locations: Correct name/description of item used to enter VR Dungeon

17 October 2024

     06:41  Chemistry diffhist +40 Studenterhue talk contribs Add section of IgniChem (by piping the info in on a subpage)

16 October 2024

     06:35  Chemistry‎‎ 3 changes history +1,441 [Studenterhue‎ (3×)]
     
06:35 (cur | prev) +264 Studenterhue talk contribs →‎Tools & Equipment: Explain where condensers can be found
     
06:27 (cur | prev) +153 Studenterhue talk contribs →‎Tools & Equipment: Mention that you can make beaker lids at a science fab
     
06:10 (cur | prev) +1,024 Studenterhue talk contribs →‎Machines & Storage: Add large orbital shaker. These were added way back when PR #15713 was merged, so it's a long time coming...

14 October 2024

     06:54  Virtual Reality diffhist +371 Studenterhue talk contribs Rewrite intro

13 October 2024

     12:21  General Objects diffhist +97 Josie talk contribs Space Cash - added that you can use your PDA to add/withdraw cash, and that money laundering now sets you to arrest