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Show new changes starting from 05:57, 10 July 2024
   
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10 July 2024

     05:55  Clothing‎‎ 7 changes history +678 [Studenterhue‎ (7×)]
     
05:55 (cur | prev) +174 Studenterhue talk contribs →‎Shoes: Mention Syndicate Apparel also has military boots
     
05:52 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention Syndicate Apparel machine has red space helmets
     
05:50 (cur | prev) +164 Studenterhue talk contribs →‎(Exo)Suit: Similar sort of deal for red space suit.
     
05:47 (cur | prev) +180 Studenterhue talk contribs →‎Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate
     
05:31 (cur | prev) +92 Studenterhue talk contribs →‎Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512
     
05:29 (cur | prev) +29 Studenterhue talk contribs →‎Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks
     
05:25 (cur | prev) −32 Studenterhue talk contribs →‎Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL
     05:21  Engineering Objects diffhist +82 Studenterhue talk contribs →‎Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
     02:45  Guide to Genetics‎‎ 4 changes history +246 [JackMoloney‎ (4×)]
     
02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names)
     
02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title.
     
02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next.
     
01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon.

9 July 2024

     05:21  Guide to Genetics‎‎ 4 changes history −1,515 [JackMoloney‎ (4×)]
     
05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see
     
04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future.
     
03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon.
     
02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes

8 July 2024

     13:11  Guide to Genetics diffhist +2,709 JackMoloney talk contribs Added some more information to a bunch of genes, as well as clarifications on some whose effects seem underwhelming in writing (How is 50% heat and cold resist in thermals supposed to translate into space damage immunity? I thought this was useless when first starting genetics as I had no idea). May potentially come back to the page to split up the huge list of mutations into those that are active, passive, or categorized (speaking mutations, blood mutations) for easier readability.
     04:58  Escape Arm‎‎ 2 changes history +4 [Studenterhue‎ (2×)]
     
04:58 (cur | prev) +45 Studenterhue talk contribs Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423
     
04:46 (cur | prev) −41 Studenterhue talk contribs Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged

6 July 2024

     06:31  Clothing diffhist +2 Studenterhue talk contribs →‎(Exo)Suit: Update bedsheet sprite, since it got a new one when PR #18135

3 July 2024

     21:59  Guide to Genetics diffhist +66 Ilysen talk contribs →‎Mutation List: More accurately describe Natural Anti-Toxins functionality
     21:06  Computers‎‎ 3 changes history +148 [Studenterhue‎ (3×)]
     
21:06 (cur | prev) +127 Studenterhue talk contribs →‎Simple computers: Note that the television should not be confused with security camera monitors that look like televisions
     
20:53 (cur | prev) +16 Studenterhue talk contribs →‎Simple computers: Change "TV' id and header to "Television", to match its in-game name
     
20:46 (cur | prev) +5 Studenterhue talk contribs →‎Simple computers: Update image for the TV, as it got a new sprite when PR #18905 was merged
 m   21:01  Bar diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"
 m   21:01  Chapel diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"
 m   21:01  Medbay Staff Area diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"
 m   21:01  Escape Arm diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"
 m   21:01  Communications Office diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"
 m   21:01  Gym diffhist +8 Studenterhue talk contribs Text replacement - "Computers#TV" to "Computers#Television"

2 July 2024

 m   07:10  Armory diffhist 0 Studenterhue talk contribs Text replacement - "AtlasArmoryV3.png" to "AtlasArmoryV4.png"
 m   07:10  Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "AtlasArmoryV3.png" to "AtlasArmoryV4.png"

1 July 2024

     22:56  Jobs diffhist −156 Studenterhue talk contribs →‎Discontinued Jobs: Replaced Hard-Mode Traitor description with something with more jokes, to be consistent with the other job descriptions. (There's still informative content to be found by following the link)
     21:41  Foods and Drinks‎‎ 3 changes history +731 [Ilysen‎; Studenterhue‎; Jan.antilles‎]
     
21:41 (cur | prev) 0 Studenterhue talk contribs →‎Alcoholic Cocktails: FIx Kalimotxo's header as well
     
19:30 (cur | prev) +731 Jan.antilles talk contribs Added Cream Cheese Bagel and Lox Bagel
 m   
17:52 (cur | prev) 0 Ilysen talk contribs →‎Alcoholic Cocktails: Kalimoxto -> Kalimotxo, as of #19779