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Show new changes starting from 21:47, 4 November 2024
   
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4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
     07:45  Medical Objects diffhist +90 Studenterhue talk contribs →‎Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged
     07:21  Power Grid diffhist +320 Studenterhue talk contribs →‎PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way.
     07:14  MechComp‎‎ 2 changes history +586 [Studenterhue‎ (2×)]
     
07:14 (cur | prev) +160 Studenterhue talk contribs →‎Signal-compatible Station Machinery: Note that PTL can output some other things too. These are not from PR #19880
     
07:11 (cur | prev) +426 Studenterhue talk contribs →‎Signal-compatible Station Machinery: Add PTL, in order to touch upon the MechComp controls introduced when PR #19880 was merged. Not my area of expertise, so this one is perhaps bare.

3 November 2024

     06:48  Chaplain‎‎ 2 changes history +744 [Studenterhue‎ (2×)]
     
06:48 (cur | prev) −3 Studenterhue talk contribs →‎File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks
     
06:36 (cur | prev) +747 Studenterhue talk contribs →‎File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get
     06:04  Gang‎‎ 2 changes history +143 [Studenterhue‎ (2×)]
     
06:04 (cur | prev) +104 Studenterhue talk contribs →‎Locker Purchases: Note Quickhack is not ranged
     
05:40 (cur | prev) +39 Studenterhue talk contribs →‎Locker Purchases: Give some more details about the switchblade special attack
     05:11  Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post
     04:38  Nuclear Operative‎‎ 2 changes history +176 [Studenterhue‎ (2×)]
     
04:38 (cur | prev) +26 Studenterhue talk contribs →‎By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post
     
04:36 (cur | prev) +150 Studenterhue talk contribs →‎By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks
     04:21  Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged

2 November 2024

     07:09  Listening Post‎‎ 3 changes history +61 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time.
     
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
     
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post
     06:24  Salesman diffhist −24 Studenterhue talk contribs →‎In the Red, Literally: Traitoring: Rewrite a sentence suggesting that people buy an agent card to access the Listening Post. With PR #20547 merged, you no longer need an agent card to visit that place as a Traitor
     06:08  Syndicate Items‎‎ 3 changes history −12 [Studenterhue‎ (3×)]
     
06:08 (cur | prev) −98 Studenterhue talk contribs →‎Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money
     
06:05 (cur | prev) +163 Studenterhue talk contribs →‎CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged
     
05:57 (cur | prev) −77 Studenterhue talk contribs →‎Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged.
     05:46  Jobs‎‎ 2 changes history +67 [Studenterhue‎ (2×)]
     
05:46 (cur | prev) +42 Studenterhue talk contribs →‎Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch
     
05:44 (cur | prev) +25 Studenterhue talk contribs →‎Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early...
     05:41  (Upload log) [Studenterhue‎ (3×)]
     
05:41 Studenterhue talk contribs uploaded File:SpaceCowboyV2-64x64.png(This is a screenshot of the Spooktober job "Space Cowboy". Get it? They're a cow? In space? And they're also wearing cowboy garb? (Hat, boots, poncho, and more!) And have ranch access? No? Anyways, this one has remembered to light their cigarette 64x64 means it's 64 pixels tall and 64 wide. The game normally stores character sprites in 32x48, but this sprite has been cropped and upscaled to 64x64 to show detail. This is meant to go on the Jobs page and a page on the job depicted, if applicab...)
     
05:34 Studenterhue talk contribs uploaded File:DiscountWizard64x68.png(This is a screenshot of the Spooktober job Discount Wizard, who is less a wizard and more someone in a cardboard hat, bathrobe, and slippers going around pretending their mop is a staff. This one has a little Dwarven Beard going on, complementing his Mid-Back Length hair, but it's a "discount" one, because he hasn't been able to grow out the beard much. 64x68 means it's 64 pixels wide and 68 pixels wide. The game normally stores character sprites in 32x48, but this one has been cropped and u...)
     
05:27 Studenterhue talk contribs uploaded File:SuperSpy64x64.png(This is a screenshot of the Super Spy, a Spooktober job who basically goes around cosplaying as Solid Snake (or any of the other player characters) from the ''Metal Gear'' series. This specific one looks sort of like he could also play G.I. Joe, with his white Flat Top, and he's managed to put eye patches over ''both'' his eyes. 64x64 means it's 64 pixels tall and 64 wide. This is ''not'' how the game stores character sprites. Rather, this image is a character sprite that has been cropped an...)

31 October 2024

     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.
     05:24  Wraith diffhist +21 Studenterhue talk contribs →‎Path 3: The Trickster: Update explanation of how Possession interacts with handcuffs. commit 43b9509 changed it from an automatic uncuff upon Possession unless they're silver to no self-cuffing before Possession
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     14:15  Traits‎‎ 2 changes history +491 [Shromply‎; Studenterhue‎]
     
14:15 (cur | prev) −6 Shromply talk contribs →‎Job Traits
     
06:55 (cur | prev) +488 Studenterhue talk contribs →‎Character Setup Traits: Add Stinky trait, introduced when PR #20763 was merged.
     13:53  Security Officer diffhist 0 Shromply talk contribs →‎Due Process
     05:21  Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section
     05:18  Roboticist diffhist +83 Studenterhue talk contribs →‎Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks)

29 October 2024

     06:25  Chaplain‎‎ 3 changes history +1,292 [Studenterhue‎ (3×)]
     
06:25 (cur | prev) −10 Studenterhue talk contribs →‎What the hell am I supposed to do?: Tweak the "God's table of plenty" suggestion into something that's a little less vitriolic towards real-world religion and incorporates one of the funny Deus Ex Machina costumes
     
06:16 (cur | prev) +378 Studenterhue talk contribs →‎Faith Mechanics: Re-emphasize that the game does not explicitly state how much Faith you get
     
06:04 (cur | prev) +924 Studenterhue talk contribs →‎File:BibleV2.png The Bible: Add section on how the bible can cure certain supernatural debuffs, adjusting a few sentences here and there to account for this section existing
     05:22  Syndicate Items diffhist +122 Studenterhue talk contribs →‎Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79)

28 October 2024

     00:06  Chemicals diffhist +67 Egregorious talk contribs

27 October 2024

     21:40  Random Events‎‎ 2 changes history +73 [Studenterhue‎ (2×)]
     
21:40 (cur | prev) +32 Studenterhue talk contribs →‎Travelling Trader: Add "Commerce and Customs Alert" headline, as this is one of those events with a static headline
     
21:39 (cur | prev) +41 Studenterhue talk contribs →‎Travelling Trader: Update event text to reflect commits f9f32be and acec3ec, which both added more details to the event text. May need a little bit of adjustment.
     06:42  Chemicals‎‎ 2 changes history +165 [Studenterhue‎ (2×)]
     
06:42 (cur | prev) +166 Studenterhue talk contribs →‎Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e
     
06:33 (cur | prev) −1 Studenterhue talk contribs →‎Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire

26 October 2024

     20:50  Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions
     20:19  Salvager diffhist +290 NightmarechaMillian talk contribs touches up the FLW section
     07:19  Chemicals diffhist 0 Studenterhue talk contribs →‎Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e
     07:07  Guide to Mining diffhist +114 Studenterhue talk contribs →‎Geodes: Briefly note that the PTL can break geodes, thanks to commit 99459a7. Plan to add specific numbers later
     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it