Changes related to "Terminology"

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Show new changes starting from 17:37, 2 June 2020
   
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1 June 2020

 m   18:27  Chief Engineer‎ (diff | hist) . . (-3). . Thy boi (talk | contribs) (Start & Maintain the Engine)
     00:38  Being A Better Traitor‎ (diff | hist) . . (+2). . Studenterhue (talk | contribs) (Strange seed is called "Maneater Seed" in the uplink)
     00:36  Syndicate Items‎ (diff | hist) . . (+30). . Studenterhue (talk | contribs) (Strange seed is called "Maneater Seed" in the uplink)

31 May 2020

     23:43  Medical Doctor‎ (diff | hist) . . (+53). . Studenterhue (talk | contribs) (The Cloner: split into section talking about error messages and upgrading n repairing cloner)
     23:30  Security Objects‎ (diff | hist) . . (+18). . Studenterhue (talk | contribs) (AmmoTech now has weaker version of buckshot)
     23:28  Syndicate Items‎‎ (3 changes | history) . . (+13). . [Studenterhue‎ (3×)]
 m    23:28 (cur | prev) . . (-1). . Studenterhue (talk | contribs) (Make Cloaking Field Generator's row id "Cloaking Field Generator" instead of "Prototype Cloaking Device")
      21:50 (cur | prev) . . (+115). . Studenterhue (talk | contribs) (Mention new effects of buckshot in shotgun box entry)
      21:29 (cur | prev) . . (-101). . Studenterhue (talk | contribs) (Feel like the note about order chainsaw removes organs is way more important than one about the fact it works as an item arm. Also, emphasize it removes lungs too)
     21:52  Being A Better Traitor‎ (diff | hist) . . (+46). . Studenterhue (talk | contribs) (Shotgun: where the explosive rounds are bought + link to entry explaining explosive rounds)
     21:47  Murder‎ (diff | hist) . . (+122). . Studenterhue (talk | contribs) (Add new changes to buckshot, also rearrange SPES-12 entry to reduce text wall)

29 May 2020

     17:20  Syndicate Items‎ (diff | hist) . . (+157). . Carbadox (talk | contribs)

28 May 2020

     04:38  Syndicate Items‎ (diff | hist) . . (+597). . Studenterhue (talk | contribs) (Add Wiretap Radio Upgrade. Sprites incoming.)
     00:30  Murder‎ (diff | hist) . . (+416). . Studenterhue (talk | contribs) (More details about what sarin does and how to not catch a whifful of sarin gas)

27 May 2020

     23:53  Syndicate Items‎‎ (7 changes | history) . . (+1,080). . [Studenterhue‎ (7×)]
      23:53 (cur | prev) . . (+459). . Studenterhue (talk | contribs) (Sarin grenade can show up in surplus crates too)
      22:17 (cur | prev) . . (-93). . Studenterhue (talk | contribs) (Holographic Disguiser can in fact spawn in surplus crates now. Also,I rewrote that entry's link to the Listening Post and added a link to the specific crate with the holo disguiser)
      22:13 (cur | prev) . . (+649). . Studenterhue (talk | contribs) (Hacked Hypospray can show up in surplus crates too)
      21:48 (cur | prev) . . (+59). . Studenterhue (talk | contribs) (Flash/Cell Assembly now comes in a box of five)
      21:45 (cur | prev) . . (-45). . Studenterhue (talk | contribs) (Welcome back Syndicate Command Armor, you've usurped specialist heavy armor as the surplus crate armor goodie)
 m    06:06 (cur | prev) . . (+7). . Studenterhue (talk | contribs) (let's move the Being A Better Traitor link up to top for visibility)
      00:55 (cur | prev) . . (+44). . Studenterhue (talk | contribs) (Marksman rifle can now penetrate through a limited amount of walls)
     21:55  Clothing‎ (diff | hist) . . (+348). . Studenterhue (talk | contribs) (Add Syndicate Command Armor here too)
 m   21:52  Nuclear Operative‎ (diff | hist) . . (-3). . Studenterhue (talk | contribs) (A potentially more useful link for the flash-cell assembly)
     05:14  Quartermaster‎‎ (3 changes | history) . . (+70). . [Studenterhue‎ (3×)]
      05:14 (cur | prev) . . (+19). . Studenterhue (talk | contribs) (power cell in Thinktronic Build Your Own Buddy Kit starts out empty like me)
      05:13 (cur | prev) . . (+37). . Studenterhue (talk | contribs) (RCD in RCD crate starts out empty)
      05:12 (cur | prev) . . (+14). . Studenterhue (talk | contribs) (rad collector machinery in Radiation Collector Crate starts out as item frames)
     04:44  General Objects‎‎ (4 changes | history) . . (+382). . [Studenterhue‎ (4×)]
      04:44 (cur | prev) . . (+15). . Studenterhue (talk | contribs) (Add photo sprite)
      04:09 (cur | prev) . . (+1). . Studenterhue (talk | contribs) (Add new printer sprite)
      01:47 (cur | prev) . . (+409). . Studenterhue (talk | contribs) (Explain how cigs transfer chems now, note pocket cigs won't transfer reagents if you've a gas mask or internals, talk about new effect of puffing cigs.)
      01:01 (cur | prev) . . (-43). . Studenterhue (talk | contribs) (Turns out that, when left in a room, the audio log records from up to seven tiles away . The thing about recording while in a backpack though, apparently not a thing.)
     04:11  Computers‎ (diff | hist) . . (+24). . Studenterhue (talk | contribs) (Add new images for Mainframe, Databank, and Network Radio)
     03:24  Lawyer‎ (diff | hist) . . (+31). . Studenterhue (talk | contribs) (A supplementary video about a corrupt lawyer, a ruleslawyering lawyer, and now an smart lawyer that looks like an incompetent lawyer)
     02:04  Medical Objects‎ (diff | hist) . . (+45). . Studenterhue (talk | contribs) (Talk about some updates to infloor-health scanner: it gives you the readout when you stand on it, it alerts PDAs if you're in crit, and the scanner also has extra-upgraded health readouts)
 m   01:03  Detective‎ (diff | hist) . . (-6). . Studenterhue (talk | contribs) (stupid stupid audio logger item is called "audio log" but interface calls it "audio logger")
 m   00:45  Powering the station‎ (diff | hist) . . (-4). . Comrade f191 (talk | contribs) (Removed 'Spaz' from the Tending to the Engine section)
     00:04  Murder‎ (diff | hist) . . (-105). . Studenterhue (talk | contribs) (Also at some point antisingulo rockets stopped making exploding)

26 May 2020

     23:49  Murder‎‎ (2 changes | history) . . (+42). . [Studenterhue‎ (2×)]
      23:49 (cur | prev) . . (+33). . Studenterhue (talk | contribs) (New changes to 7.62 NATO: faster, no damage falloff, and wall-piercing ability)
      02:02 (cur | prev) . . (+9). . Studenterhue (talk | contribs) (STL Orion now comes with the Hollow point mags)
     05:28  Engineering Objects‎‎ (2 changes | history) . . (+74). . [Studenterhue‎ (2×)]
      05:28 (cur | prev) . . (+53). . Studenterhue (talk | contribs) (Deconstruction of mechanic-deployed objects is same as for other objects. I also added rephrased the explanation of how to generally use the decon device)
      00:39 (cur | prev) . . (+21). . Studenterhue (talk | contribs) (Add new decon device sprite, explain a bit more how it deconstructs things)
     04:36  General Objects‎‎ (4 changes | history) . . (+723). . [Studenterhue‎ (4×)]
      04:36 (cur | prev) . . (+152). . Studenterhue (talk | contribs) (How to destroy ATMs and what happens when you do it.)
      03:24 (cur | prev) . . (+147). . Studenterhue (talk | contribs) (how to destroy shrubs)
      02:13 (cur | prev) . . (+442). . Studenterhue (talk | contribs) (Add photo, pulling some stuff from the camera entry. Sprite soon-coming. Also should check out the "take photos from security cameras" thing, I think that might have been removed.)
      02:06 (cur | prev) . . (-18). . Studenterhue (talk | contribs) (Fix image and name for sparkler box)
     02:01  Syndicate Items‎‎ (2 changes | history) . . (-47). . [Studenterhue‎ (2×)]
      02:01 (cur | prev) . . (+1). . Studenterhue (talk | contribs) (Er, .22 pistol box has three mags (I guess four if you count the gun's))
      02:00 (cur | prev) . . (-48). . Studenterhue (talk | contribs) (.22 pistol box now comes with just HP ammo)
     01:05  Clothing‎ (diff | hist) . . (+147). . Studenterhue (talk | contribs) (Add security badge)
     01:01  Security Objects‎ (diff | hist) . . (+461). . Studenterhue (talk | contribs) (Add sec badge)
     01:01  Spacebux‎ (diff | hist) . . (+1). . Studenterhue (talk | contribs) (Add saxophone image)