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Show new changes starting from 06:50, 27 April 2024
   
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27 April 2024

     02:14  Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain

24 April 2024

     11:39  Botanist diffhist +85 Tribaja talk contribs Added a line in bee-keeping about bees enjoying bee kibble.

23 April 2024

     06:37  Miner‎‎ 4 changes history +277 [Studenterhue‎ (4×)]
     
06:37 (cur | prev) +89 Studenterhue talk contribs →‎Gettin' to work: Rename these sections by water vs space map, since using specific maps means they'll get bit too long, while putting the relevant maps in descriptions
     
06:23 (cur | prev) +124 Studenterhue talk contribs →‎Red Faction: Syndicate Miners: Explain how the mechboots help avoid sec and vigilantes. This is true, even after commit 221e8ba made them only reduce certain movement speed penalties, though the reason why is different and might not be obvious
     
06:03 (cur | prev) −69 Studenterhue talk contribs →‎Profiting: Remove reference to making instruments with matsci, since that was removed when PR #10581 was merged
     
06:02 (cur | prev) +133 Studenterhue talk contribs →‎Profiting: Update description of mechanized boots benefits, in light of commit 221e8ba, and list a few applications for it

20 April 2024

     06:26  Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas

17 April 2024

     04:29  Vampire diffhist +53 Studenterhue talk contribs →‎Powers: Probably worth mentioning "having Slow Strider" as an example of when you might be unable to sprint and use the Bat Form ability.

15 April 2024

     03:50  Research Director‎‎ 3 changes history +1,704 [Studenterhue‎ (3×)]
     
03:50 (cur | prev) +763 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on disguised AI law module
     
02:59 (cur | prev) +781 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on laser module
     
02:50 (cur | prev) +160 Studenterhue talk contribs →‎Antagonist RD: Introduce some more flavor, including some creative titles
     02:33  Syndicate Items diffhist +50 Studenterhue talk contribs →‎Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is

14 April 2024

     04:54  Security Officer‎‎ 3 changes history +201 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day)
     
04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged
     
04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles
     04:52  Head of Security‎‎ 2 changes history +293 [Studenterhue‎ (2×)]
     
04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection
     
04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too
     04:25  Syndicate Items‎‎ 3 changes history +181 [Studenterhue‎ (3×)]
     
04:25 (cur | prev) +10 Studenterhue talk contribs →‎Standard Items: Use a different example for explaining standard items since Traitor Captain is gone
     
04:24 (cur | prev) +73 Studenterhue talk contribs →‎Standard Items: Nearly forgot to add this caution about trying to break the implant
     
04:22 (cur | prev) +98 Studenterhue talk contribs →‎Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it

13 April 2024

     23:17  Syndicate Items‎‎ 2 changes history +84 [Studenterhue‎ (2×)]
     
23:17 (cur | prev) +64 Studenterhue talk contribs →‎Standard Items: Note NTSC and HoS also get this implant
     
23:17 (cur | prev) +20 Studenterhue talk contribs →‎Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged
     22:58  Captain diffhist +109 Studenterhue talk contribs Elaborate this mindhack protection part some more

12 April 2024

     07:30  Security Officer diffhist +300 Studenterhue talk contribs →‎Tickets to the Prom: Mention tickets and fines show up at round end
     06:51  Nuclear Operative‎‎ 2 changes history +368 [Studenterhue‎ (2×)]
     
06:51 (cur | prev) +241 Studenterhue talk contribs →‎Sound crew strategies: Advise against certain chem weapons as well
     
06:42 (cur | prev) +127 Studenterhue talk contribs →‎Sound crew strategies: Note using acid against nukies is more or less useless
     05:54  Gang diffhist −257 Studenterhue talk contribs Remove this line about shuttle auto-call because that was removed in commit 0e949f4

11 April 2024

     05:13  Random Events diffhist +1,071 Studenterhue talk contribs →‎Default Events: Add Illegal Trinkets event, introduced when PR #18372 was merged
     04:28  Vampire diffhist 0 Studenterhue talk contribs →‎The Craving: Thralls & Blood: Update max range for thralls, since it was upped from 15 to 20 in commit 2847a6f

9 April 2024

     07:02  Captain diffhist −104 Studenterhue talk contribs →‎Nuclear Authentication Disk: Remove part about disk authing/deauthing armory, now that PR #18275 is no longer testmerged
     05:33  Wraith‎‎ 2 changes history +203 [Studenterhue‎ (2×)]
     
05:33 (cur | prev) +203 Studenterhue talk contribs →‎Base Wraith Abilities: Note this in Decay's description as well, plus another exclusion
     
05:25 (cur | prev) 0 Studenterhue talk contribs →‎Making the Most of Base Abilities: commit c990ab8 removed ability to use Decay on cyborg frames, so adjust tip about it to fit

8 April 2024

     06:59  Gang‎‎ 2 changes history +8 [Studenterhue‎ (2×)]
     
06:59 (cur | prev) −88 Studenterhue talk contribs →‎Civil Civilians: Remove some references to kidnapping, since that is no longer really a thing, do some basic grammar fixes
     
06:54 (cur | prev) +96 Studenterhue talk contribs →‎Score Table: Adjust guns entry to account for zip guns and slam guns no longer being sellable for gang points, a change enacted when PR #18429 was merged. Hopefully the How to obtain doesn't seem too wild

7 April 2024

     05:22  Jobs‎‎ 2 changes history +879 [Studenterhue‎ (2×)]
     
05:22 (cur | prev) +856 Studenterhue talk contribs →‎Antagonist Roles: Add some basic entries for 3 Hostile Critter antags
     
04:55 (cur | prev) +23 Studenterhue talk contribs →‎Antagonist Roles: Specify which random events these antags come from

6 April 2024

     22:24  Head of Security diffhist −8 Studenterhue talk contribs Update Armory image for Oshan tab. This one was still using the pre-PR #11277 (armory standardization) image, interestingly enough
     22:12  Security Assistant diffhist −23 Studenterhue talk contribs →‎Starting Out: Remove this crossed out "to keep you at bay" joke. I got bad vibes from this before, and I've recently figured out why: it seems like a punch-down that calls Security Assistants annoying, without being silly enough to come across as banter (like cap looking like a pickle)
     06:21  Cyborg‎‎ 3 changes history +1,760 [Studenterhue‎ (3×)]
     
06:21 (cur | prev) +1,040 Studenterhue talk contribs →‎Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now
     
06:06 (cur | prev) +479 Studenterhue talk contribs →‎Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged)
     
05:56 (cur | prev) +232 Studenterhue talk contribs →‎Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged

5 April 2024

     06:45  Gang diffhist +7 Studenterhue talk contribs →‎Locker Purchases: Comment out nunchucks, since the option to buy them was commented out/disabled when PR #18369 was merged

4 April 2024

     05:32  Flockmind diffhist +311 Studenterhue talk contribs →‎Flockmind Abilities: Give some details about what the tutorial is like

31 March 2024

     23:09  Werewolf diffhist +150 Studenterhue talk contribs →‎Abilities: Squeeze in a note you can't eat NPCs, a change enacted when PR #9585 was merged
     06:08  Vampire‎‎ 6 changes history +1,199 [Studenterhue‎ (6×)]
     
06:08 (cur | prev) −47 Studenterhue talk contribs →‎Powers: Integrate this tip about Blood Steal into the next better, mostly by excising "There is not much you can do to consume them faster", since following up with a tip about how to consume them faster is self-contradictory
     
06:05 (cur | prev) 0 Studenterhue talk contribs →‎Vampire Strategy: Comment out mention of Destiny since that's retired. Improve some grammar and flow on a tip. Forgot to mention I rewrote some chained links in the previous edit.
     
06:01 (cur | prev) +797 Studenterhue talk contribs →‎Playing it Pacifist: Warn that draining NPCs won't work, again in keeping with PR #9585's changes
     
05:48 (cur | prev) +170 Studenterhue talk contribs →‎Powers: Tweak Bat Form, Blood Steal, and Bite Victim descriptions to specify that these target a player, to reflect changes enacted when PR #9585 was merged, while also implying that they work on the various player mutantraces.
     
05:37 (cur | prev) +139 Studenterhue talk contribs →‎Vampires And Blood: Note you cannot get blood from NPCs, a change enacted when PR #9585 was merged. This was more involved than I expected. Put parts about draining a Chaplain here into its own parapgraph
     
05:24 (cur | prev) +140 Studenterhue talk contribs →‎Vampires And Blood: Note said restriction