Items

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General Items

See General Objects

Medical/Science Items

Beaker

Its a beaker...it holds liquids. Comes in normal and large varieties.

Electro-pack

Health Analyzer

An analyzer of health. Lets you tell how jacked up a spaceman is and what things might have jacked him up.

Hypospray

In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.

First Aid

Contains: 3 Healing Patches, 2 Burn Patches, 1 Health Analyzer, 1 Syringe (Inaprovoline)

Toxin First Aid

Contains: 3 Syringes (Anti-Toxin), 3 Anti-Toxins Pills, 1 Health Analyzer

Fire First Aid

Contains: 2 Burn Patches, 1 Health Analyzer, 2 Syringes (Inaprovoline), 2 Kelotane Pill

Oxygen Deprivation First Aid

Contains: 4 Dexalin Pills, 1 Health Analyzer

Neurological Damage First Aid

Contains: 4 Alkysine Pills, 1 Health Analyzer

Syringe

Syringe.png

Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.


Tank Transfer Valve

The mystical often used but seldom understood part used in making bombs.

Engineering Items

See Engineering Objects

Security Items

See Security Objects

Syndicate Items

See Syndicate Items

Wizard Items

Staff

A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.

Robe

The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.

Hat

The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.

Sandals

The wizard's magic sandals protect him from ice and incoming segways.

Spellbook

Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.

Space Grimoire

A piece of paper listing all of the wizard's spells and their effects.

Staff of Cthulu

In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs