Making and Breaking
So, you got comfortable with the game and now want to break into the kitchen and gib the chef, then r-wall the janitor into his closet! If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.
Automated
The automated way of manufacturing items is by utilizing the fabricators. The fabricators work with all sorts of minerals, which can be gathered by the miners. The three basic minerals - mauxite, pharosium and molitz - can also be acquired by inserting metal sheets, cable coils and glass panels into the fabricators, respectively. Fabric can be reclaimed by stuffing excess jumpsuits, shoes and bulky protective suits into the recycling slot.
The quartermaster's Cargo Bay is special for housing an extra of all five types of fabricators right next to each other. These can usually be trusted to have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.
General Manufacturer
Also known as the autolathe. Three of these are available on the station, one in the northern Tool Storage, one in the Warehouse to the south, and one in the Science hub corridor, right across from Chemistry and the Teleporter Room. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a thermite hole in a hurry. in reality, someone will mail vuvuzelas to every corner of the station before the 5-minute mark.
Robotics Fabricator
Used to create parts and upgrades for cyborgs, roboticist tools, and certain implants, prostheses and robots. All three of these can be found in Robotics, conventionally enough. Once upon a time many of the items needed to be researched to create them, but this is no longer the case.
Mining Fabricator
There's two at the Mining Outpost. In theory, turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and impenetrable robot armor for Syndicate operatives and other sympathizers.
Uniform Manufacturer
Found in Customs and in the Syndicate Station, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing.
Ship Component Fabricator
These two are housed in the central pod hangar near the Market. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.
Manual
Construction
You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.
Robots
Want to fill the station with tiny beeping vermin helpful robots? Look no further!
Hacking
Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.