User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 33,909 edits. Account created on 17 February 2017.
8 June 2025
- 05:4705:47, 8 June 2025 diff hist −2 Ore Processing →Properties: Update Reflectivity thresholds listed in description, also tweaked by PR #9463
- 05:4105:41, 8 June 2025 diff hist −10 Ore Processing →Properties: Value Range update for Reflectivity
- 05:3305:33, 8 June 2025 diff hist −15 Ore Processing →Properties: Update table of Material Analyzer Descriptions for Flammability. PR #9463 clamped the value range to 1-10, but #9537 completely revamped what they actually mean
- 05:2805:28, 8 June 2025 diff hist −9 Ore Processing →Properties: Similar deal with Density. Interestingly, this PR removed the "somewhat light" level and added a "extremely dense" level.
- 05:2505:25, 8 June 2025 diff hist −10 Ore Processing →Properties: Update Material Analyzer Descriptions for Hardness as well. PR #9463 changed that as well.
- 05:2205:22, 8 June 2025 diff hist −59 Ore Processing →Properties: Update value range for Thermal Conductivity, pared down to the 1-10 scale when PR #9463 was merged
7 June 2025
- 07:4407:44, 7 June 2025 diff hist +936 Changelog →June 2025: Changelog entries of June 6. June 6's changelog entries. The changelog entries belonging to June 6
- 07:4107:41, 7 June 2025 diff hist +267 N File:PathologistLabcoat.png This is the inventory/item/world sprite for the pathologist's labcoat, used by the unreleased Pathologist job. The labcoat is buttoned up/closed. [https://github.com/goonstation/goonstation/pull/3377 Sprite by nefarious6th]. Category:Object Sprites current
- 07:4107:41, 7 June 2025 diff hist +19 File:PathologistLabcoatAlternate.png →Summary: Correct description current
- 07:4007:40, 7 June 2025 diff hist 0 m File:PathologistLabcoatAlternate.png Studenterhue moved page File:PathologistLabcoat.png to File:PathologistLabcoatAlternate.png without leaving a redirect: Whoops, wrong coat version
- 07:3507:35, 7 June 2025 diff hist +477 N File:RedSpaceHelmetV3.png This is the inventory/item/world sprite for the red space helmet, the standard space helmet of the Syndicate. It's for EVIL people... in space! [https://github.com/goonstation/goonstation/pull/23540 Sprite by FireKestrel]. The goal here was to make the item sprite match the worn sprite, so the raised nose has been replaced by a nose stripe, the visor is a little shorter. This helps differentiate it from the other non-EVIL helmets. Category:Object Sprites current
- 06:5906:59, 7 June 2025 diff hist +7 Ore Processing →The Nano-Fabricator (Refining): Comment out large coil, "pruned" when PR #9700 was merged
- 06:5106:51, 7 June 2025 diff hist +570 Ore Processing →The Nano-Fabricator (Refining): Give space suit minimums/contingencies for negative numbers
- 06:3406:34, 7 June 2025 diff hist +1,236 Ore Processing →The Nano-Fabricator (Refining): Provide more detailed discussion of how material properties affect space suits , correct formula for how space helmet provides melee protection
- 05:5505:55, 7 June 2025 diff hist +838 Ore Processing →The Nano-Fabricator (Refining): Provide updated explanation of how matsci properties influence the nanofab space helmet's stats. Most of these interactions are the result of PR #7367 getting merged.
- 05:2205:22, 7 June 2025 diff hist −52 Ore Processing →Properties: Update Values Range for Electrical Conductivity. This one is interesting in that PR #9463 also removed the "extremely conductive" range (or, from a certain view, melded it into "highly conductive")
- 05:1705:17, 7 June 2025 diff hist −10 Ore Processing →Properties: Similar dealio with neutron radioactivity. Nice thing is that the qualitative descriptions were mostly left untouched
- 05:1505:15, 7 June 2025 diff hist −12 Ore Processing →Properties: Update value range for Radioactivity, clamped down to the 1-10 scale when PR #9463 was merged
6 June 2025
- 07:4907:49, 6 June 2025 diff hist +278 Ore Processing →Properties: Probably ought to mention density affecting pipes in walls, as a result of PR #23705 getting merged. This was kinda tricky...
- 07:3607:36, 6 June 2025 diff hist +246 Ore Processing →The Nano-Fabricator (Refining): Note one application for the material sheets
- 07:0407:04, 6 June 2025 diff hist +108 Random Events →Megafauna Madness: Note this event also exempts people not on the station Z, a limitation introduced by commit 2f6978e
- 06:4906:49, 6 June 2025 diff hist +593 Thermoelectric Generator →Ideal Gas Law: Talk about the wall-encasing technique for increasing fatigue pressure, introduced when PR #23705 was merged.
- 06:2506:25, 6 June 2025 diff hist +5 Thermoelectric Generator →Ideal Gas Law: Put "There are two ways to increase a pipe's fatigue pressure" on its own bulletpoint, pushing the bulletpoints on each method down a bulletpoint level
- 06:2306:23, 6 June 2025 diff hist +1,120 Terminology →A-D: Add batong. This one was an unexpected rabbit hole...
- 05:4105:41, 6 June 2025 diff hist +119 Terminology →S-Z: Add styptic. This is perhaps a gimme, but you never know.
- 05:1005:10, 6 June 2025 diff hist +113 Terra cell improvised explosive manual Mirror assembly instructions update from commit 6de2f5b current
5 June 2025
- 07:4007:40, 5 June 2025 diff hist +314 Changelog →Current Testmerged PRs: Out with #23481, in with #23234
- 07:3507:35, 5 June 2025 diff hist +1,217 Changelog →June 2025: Other updates for the 4th
- 07:2607:26, 5 June 2025 diff hist +23 Salvager →Items the M4GP13 Salvage and Barter System sells: Add a "return to Magpie" step to the instructions for selling the power sink, to further emphasize that you physically give it back to the Magpie vendor.
- 07:2407:24, 5 June 2025 diff hist 0 Game Modes →Extended: Okay, how about we remember to put our comment tags in the correct position?
- 07:2207:22, 5 June 2025 diff hist +8 Game Modes →Extended: Comment out this mention of intrigue, for now. I've been thinking of adding Intrigue to the list of discontinued modes, but dealing with this has been somewhat tiring, so it's a project for a later date
- 07:1907:19, 5 June 2025 diff hist +422 Salvager Give a rundown of how salvagers can appear.
- 06:5106:51, 5 June 2025 diff hist +10 Game Modes →Action: Fixing another mention of Intrigue. This one IS a simple find-and-replace, because it's just used for a brief comparison.
- 06:4706:47, 5 June 2025 diff hist −6 Game Modes →Mixed (Action): Update this mention of intrigue as well. (Also, my spell-checker says "pre-caution" is a misspelling)
- 06:4106:41, 5 June 2025 diff hist +52 Game Modes →Mixed (Mild): Same here. That PR added salvager to the roundstart antag list too.
- 06:4006:40, 5 June 2025 diff hist +52 Game Modes →Mixed (Action): Now the simple part: add salvager to the list of roundstart antags. This is now possible thanks to PR #23508 getting merged.
- 06:3106:31, 5 June 2025 diff hist +217 Game Modes →Salvager: Note that salvager mode still can't appear on Classic, but Classic can now get salvager through other means, as a result of PR #23508 getting merged. This is perhaps overthinking it, but I'd rather be Captain Obvious than Captain Vague
- 06:1906:19, 5 June 2025 diff hist +40 m Game Modes →Salvager: Fix intrigue link. This requires a bit more effort than just changing what goes after the #
- 06:1306:13, 5 June 2025 diff hist +225 Terminology →M-R: Add panc
- 05:5805:58, 5 June 2025 diff hist +616 Terminology →M-R: Add maint
4 June 2025
- 07:4107:41, 4 June 2025 diff hist +231 Changelog →June 2025: First update of June 4
- 07:4007:40, 4 June 2025 diff hist +1,223 Changelog →June 2025: The changelog of June 3
- 07:2007:20, 4 June 2025 diff hist +508 Terminology →S-Z: Add silver sulf.
- 07:1007:10, 4 June 2025 diff hist +386 Terminology →S-Z: Add sulf
- 07:0007:00, 4 June 2025 diff hist +115 Terminology →E-L: Add GHC
- 06:5106:51, 4 June 2025 diff hist +7 Ore Processing Comment out Atlas's tab. This room does not have its own page, so I'm a bit weary about deleting it.
- 06:4906:49, 4 June 2025 diff hist −42 Ore Processing →So fucking metal!: Explain how the general fab might be useful to people doing matsci (and fix a capitalization error)
- 06:4406:44, 4 June 2025 diff hist +196 Ore Processing →So fucking metal!: Note material analyzer can determine fatigue pressure, a feature from commit 46990c5
- 06:3706:37, 4 June 2025 diff hist +163 Thermoelectric Generator →Ideal Gas Law: Note mat analyzers can indicate fatigue pressure. The bulletpoint arrangement is perhaps a bit weird here, but I think readers will get what it's getting at
- 06:3506:35, 4 June 2025 diff hist +44 Thermoelectric Generator →Ideal Gas Law: Try to use the game's term for the rupture point, fatigue pressure, as used by material analyzers