User contributions
Jump to navigation
Jump to search
- 05:25, 10 July 2024 diff hist −32 Clothing →Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL
- 05:21, 10 July 2024 diff hist +82 Engineering Objects →Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
- 05:06, 10 July 2024 diff hist 0 Contraband →Contraband Levels: Move makeshift laser rifle's entry up, so it's sitting with other long-arm-like energy weapons rather than the kinetics
- 05:03, 10 July 2024 diff hist +122 Contraband →Contraband Levels: Add contraband rating for Four Letter Word, a gun added when PR #19439 was merged
- 04:59, 10 July 2024 diff hist 0 Murder →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links
- 04:55, 10 July 2024 diff hist 0 Salvager →Items the M4GP13 Salvage and Barter System sells: Capitalize it Four Letter Word like how it is in-game, in the vendor UI
- 04:54, 10 July 2024 diff hist +265 Salvager →Items the M4GP13 Salvage and Barter System sells: Point out some other differences between Four Letter Word and reclaimed shotgun
- 04:42, 10 July 2024 diff hist +204 Salvager →Items the M4GP13 Salvage and Barter System sells: Revise and expand Four Letter Word description. General theme is explaining more about its "health" mechanic and putting repair info in one paragraph, health mechanics in another, and rest in a different paragraph
- 07:29, 9 July 2024 diff hist +133 Ore Processing →Properties: Mention that density plays a part in atmos pipe strength
- 07:27, 9 July 2024 diff hist +70 Ore Processing →Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case
- 07:25, 9 July 2024 diff hist +211 Ore Processing →Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged
- 07:10, 9 July 2024 diff hist 0 Chemicals →Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6
- 07:01, 9 July 2024 diff hist +100 Chemicals →Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance
- 06:56, 9 July 2024 diff hist +51 N GHC Redirected page to Chemicals#Graphene Hardening Compound current Tag: New redirect
- 06:55, 9 July 2024 diff hist +13 Thermoelectric Generator →Ideal Gas Law: Correct formula for how material reinforcement increases density, because I evidently cannot into mathematics or coad current
- 06:50, 9 July 2024 diff hist +136 Thermoelectric Generator →Ideal Gas Law: Provide instructions on how to reinforce with material sheets
- 06:45, 9 July 2024 diff hist +455 Thermoelectric Generator →Ideal Gas Law: Talk about another method of reinforcing pipes introduced when PR #9529 was merged: Graphene Hardening Compound
- 05:02, 9 July 2024 diff hist +760 Changelog →July 2024: Updates for July 8
- 06:43, 8 July 2024 diff hist +229 Changelog →July 2024: July 7's update
- 06:37, 8 July 2024 diff hist +21 Gas →Gas Properties: Mark Farts, Agent B, and Fallout's Ore Source columns as N/A, since the gas extractor can't make these either
- 06:35, 8 July 2024 diff hist −99 Gas →Gas Properties: Correct N2O's Ore Source column claiming it's possible to make N2O cans at the Gas Extractor (by replacing it with N/A)
- 05:54, 8 July 2024 diff hist +52 Thermoelectric Generator →Ideal Gas Law: Elaborate on how much material-based pipe reinforcement increases pressure tolerance. This feature, by the way, was added when PR #18621 was merged
- 04:58, 8 July 2024 diff hist +45 Escape Arm Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423
- 04:46, 8 July 2024 diff hist −41 Escape Arm Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged
- 04:42, 8 July 2024 diff hist −68 Wraith →Base Wraith Abilities: Remove reference to emagging shortening the shuttle timer, since that was cut when PR #19423 was merged. Kind of weird, because the emag/decay effect is gone, but the exclusion is still there.
- 23:33, 7 July 2024 diff hist +15 m Wraith →Path 3: The Trickster: Reword the note about Possession nullifying cuffs, because I've realized "drop their handcuffs" sounds like someone holding cuffs in their hand and then dropping them.
- 23:15, 7 July 2024 diff hist +431 Security Objects →Equipment: Mention silvercuffs preventing wraiths from automatically dropping their cuffs when possessing someone, per commit 629c761. Putting this and the part about werewolves on bullet points, because it gets kinda wordy and harder to read without it
- 22:37, 7 July 2024 diff hist +49 m Wraith →Path 3: The Trickster: Provide links to the chemicals mentioned in the Rune Trap description
- 22:33, 7 July 2024 diff hist +179 Wraith →Path 3: The Trickster: Note Possession drops cuffs, unless they're silver, as introduced by commit 629c761
- 06:29, 7 July 2024 diff hist +576 Changelog →July 2024: July 6 updates
- 06:45, 6 July 2024 diff hist +8 Construction →Ghost disguise: Put in the actual sprite for a ghost disguise/a bedsheet with eyeholes in it
- 06:43, 6 July 2024 diff hist +413 N File:BedsheetEyeholesV1.png <!-- Not actually sure if this is the first version of this sprite - Studenterhue--> The old item sprite for a white bedsheet with eyeholes, which in-game is still just called "bedsheet". Two round holes--a classic! This item has since been resprited. The next version is at File:BedsheetEyeholesV2.png Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 06:41, 6 July 2024 diff hist +566 N File:BedsheetEyeholesV2.png The item sprite for a white bedsheet with eyeholes, which in-game is still just called "bedsheet". A modern take on the classic bedsheet ghost disguise, with a visor-like slit instead of the customary two circular holes. [https://github.com/goonstation/goonstation/pull/18135 New sprite by TemThrush]. The base bedsheet was resprited, so the version with eyeholes had to be too. What's also significant is that the eye slot is now a slit instead of two holes, which is a more accurate representat... current
- 06:35, 6 July 2024 diff hist +4 Construction →Ghost disguise: Update bedsheet sprite, as it got a new one when PR #18135 was merged
- 06:31, 6 July 2024 diff hist +2 Clothing →(Exo)Suit: Update bedsheet sprite, since it got a new one when PR #18135
- 06:29, 6 July 2024 diff hist +352 N File:BedsheetV3.png The item sprite for the plain white bedsheet, perfect for covering sleeping people, corpses, banana peels, bombs, and bees. [https://github.com/goonstation/goonstation/pull/18135 New sprite by TemThrush]. This new version no longer has quilting, but there's now stronger contrast between the different colors. Category:Object Sprites current
- 06:24, 6 July 2024 diff hist +137 File:BedsheetV1.png Add some historical notes current
- 06:24, 6 July 2024 diff hist +328 N File:BedsheetV2.png The second version of the item sprite for the plain white bedsheet, perfect for covering sleeping people, corpses, banana peels, and bombs. This item has since been resprited. The next version is at File:BedsheetV3.png Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 06:20, 6 July 2024 diff hist +53 File:BedsheetV1.png Note attribution is unknown
- 06:20, 6 July 2024 diff hist +9 m File:BedsheetV1.png Reassign to Historical Item Sprites since this is an item sprite that is no longer used in-game
- 06:19, 6 July 2024 diff hist 0 m File:BedsheetV1.png Studenterhue moved page File:Bedsheet.png to File:BedsheetV1.png without leaving a redirect: To reflect the fact that this is an old sprite
- 06:17, 6 July 2024 diff hist +258 Syndicate Items →Surplus crate items: Elaborate on syndicate dagger, change the usage blurb to something that highlights the stun-on-throw and armor piercing
- 05:55, 6 July 2024 diff hist +64 Vending Machines →Publicly-Available Vendors: Add Syndicate Apparel, added when PR #19512 was merged
- 05:52, 6 July 2024 diff hist +41 Syndicate Items →Items CARL Sells: Add syndie fanny pack to list of things syndicate clothing restock cartridge restocks, because people might also want more of those
- 05:43, 6 July 2024 diff hist −20 Syndicate Items →Starter Gear: Replace reference to Listening Post having a gear closet, as PR #19512 replaced that with Syndicate Apparel. Dunno how useful a "there's a similar item to this" note is, but let's try it
- 05:33, 6 July 2024 diff hist +120 Syndicate Items →Utility: Mention that Listening Post also has the syndicate tactical espionage belt packs
- 05:22, 6 July 2024 diff hist +9 Syndicate Items →Items CARL Sells: Put mention of hard-mode traitor in parenthesis. This technically still exists, but it's not really its own role anymore, so this series should not list them like they're a separate thing
- 05:13, 6 July 2024 diff hist +188 Syndicate Items Add in Syndicate Apparel, from same PR
- 05:07, 6 July 2024 diff hist +1,923 N Syndicate Items/Syndicate Apparel Created page with "64px The Syndicate Apparel vending machine in the Listening Post dispenses sinister red and black space-fearing gear and storage items, plus..."
- 05:04, 6 July 2024 diff hist +413 Syndicate Items →Items CARL Sells: Add Syndicate Clothing Vendor Restock Cartridge option, added when PR #19512 was merged