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- 06:05, 18 March 2024 diff hist +472 N File:Cogmap2Armory-March-18th-2024.png The Armory of Cog2, pulled images on the Goonhub server on March 18, 2024. The Armory itself hasn't changed much, but [https://github.com/goonstation/goonstation/pull/15900/ EOD gear got resprited] and [https://github.com/goonstation/goonstation/pull/15970 so did autoinjectors], so an update seemed in order. This specific image also shows more of the area around the Armory, so people have some idea of where it is and what's by it. Category:Map Images current
- 05:55, 18 March 2024 diff hist +46 Armory Expand on castle theme in Cog2 slightly. Don't want to go overboard on this one; it's not like we're describing a literal castle here
- 05:43, 18 March 2024 diff hist +915 Armory Update contents of Cogmap2's Armory (to be inline with PR #11192 and commit a606a19), significantly change how contents of room are described. Also add a bit of castle theme, for a spot of humor/making a illustrative comparison
- 22:21, 17 March 2024 diff hist +31 m Access Levels Rephrase this so it doesn't imply the flasher is the one with the sec access level
- 22:14, 17 March 2024 diff hist +212 Access Levels Note Security access disables portable flashers briefly, a feature added when PR #8627 was merged.
- 22:09, 17 March 2024 diff hist +167 Security Objects →Machinery: Clarify flasher does not destroy bushes, since a lot of people still ask if they do this. This feature was removed when PR #1553 was merged, by the way.
- 21:52, 17 March 2024 diff hist +62 Security Objects →Machinery: Note there's a cooldown on the portable flasher. Not from PR #8627, just something worth noting. Also, add link to info on Security access
- 21:49, 17 March 2024 diff hist +252 Security Objects →Machinery: Note some creatures do and do not trigger flashers, a granularity added when PR #8627 was merged.
- 21:21, 17 March 2024 diff hist +24 Security Objects →Machinery: Note other common name for Mounted Flasher
- 21:19, 17 March 2024 diff hist +84 Clothing →Eyes: Hint that NVGs make you more vulnerable to other types of stunners besides flashes and flashers, update link to info on flashers
- 21:18, 17 March 2024 diff hist +18 m Security Officer →The Security Weapons Vendor and You: Update link to info on portable flashers. Presuming it's talking about portable flashers here; sec getting flashed by a portable flasher on accident is probably more likely than being in a brig and getting flashed by a wall flasher
- 21:10, 17 March 2024 diff hist +18 m Detective Update link to info on portable flashers. The info can technically apply to both flashers, but det probably sees portable flashers more often
- 21:07, 17 March 2024 diff hist +16 m Brig Update links to info on mounted flashers
- 21:06, 17 March 2024 diff hist +9 m Beesmark's Goon Guide to Robust Security Update link to info on portable flashers current
- 21:02, 17 March 2024 diff hist +471 Security Objects →Machinery: Separate portable and mounted flashers, allowing room for greater amounts of detail
- 07:45, 17 March 2024 diff hist +462 Changelog →March 2024: March 16th's updates
- 07:43, 17 March 2024 diff hist −4 m General Objects →General Items (handheld): Remove extra "and"
- 07:26, 17 March 2024 diff hist +163 General Objects →General Items (handheld): Note laundered cash becomes unlaundered when mixed with unlaundered cash, as introduced when PR #18179 was merged
- 07:18, 17 March 2024 diff hist +92 Salvager →The trader: Get in a general mention that people start with a certain amount of points
- 07:14, 17 March 2024 diff hist −19 Salvager →The trader: Correct note about how points work with multiple salvagers: salvagers no longer/do not share points
- 07:09, 17 March 2024 diff hist +11 m File:SyndicateKnightV2-64x64.png Reassign to Historical Character Sprites since this uses the old wield sprites for Hadar (Hadar used to reuse d-saber's sprites, so you could imagine this to be a knight with a d-saber, but that's silly since d-saber's a gang item) current
- 06:41, 17 March 2024 diff hist +53 Nuclear Operative Update images for Knight tab. These new ones show the current worn/wielded sprites for the Hadar, since it got new ones/ones of its own when PR #16337 was merged. There are two since said PR gave separate states for the stab and swipe modes.
- 06:37, 17 March 2024 diff hist +56 Syndicate Items →Loadout: Swap image for Knight with ones (yes, multiple images) that use the updated wield/worn sprites for the Hadar, since PR #16337 gave it actual wield sprites when merged
- 06:33, 17 March 2024 diff hist +587 N File:SyndicateKnightStabV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to stab mode (the red one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got its own set of worn/wield sprites], instead of just reusing the d-saber's. In additio... current
- 06:29, 17 March 2024 diff hist +538 N File:SyndicateKnightSwipeV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to swipe mode (the blue one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64, but I'm trying something out. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got new worn/wield sprites]. They look pretty gnarly. [[C... current
- 06:19, 17 March 2024 diff hist +8 File:CoolingRack.png →Summary: Got this wrong, oops
- 06:18, 17 March 2024 diff hist +90 File:SyndicateBackpackV1.png Add proof of attribution, put on new line, describe file more current
- 06:16, 17 March 2024 diff hist +37 m File:SyndicateBackpackV1.png Assign to Historical Item Sprites since this is an old sprite for an item
- 06:15, 17 March 2024 diff hist −55 File:SyndicateBackpackV1.png Remove deletion template because it's now no longer a duplicate
- 06:15, 17 March 2024 diff hist 0 File:SyndicateBackpackV1.png Studenterhue uploaded a new version of File:SyndicateBackpackV1.png
- 06:14, 17 March 2024 diff hist 0 m File:SyndicateBackpackV1.png Studenterhue moved page File:SyndicateBackpack.png to File:SyndicateBackpackV1.png without leaving a redirect: To reflect how this is the old sprite for something that got resprited
- 06:11, 17 March 2024 diff hist +459 File:MimeBeretV2.png Add attribution and other details about this file current
- 06:07, 17 March 2024 diff hist +34 N File:MimeBeret.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something current Tag: New redirect
- 06:07, 17 March 2024 diff hist 0 m File:MimeBeretV2.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something
- 06:06, 17 March 2024 diff hist +27 m File:MimeBeretV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:06, 17 March 2024 diff hist +4 File:MimeBeretV1.png Briefly note this is an old sprite current
- 06:05, 17 March 2024 diff hist +6 m File:MimeBeretV1.png Reassign to Historical Item Sprites since this is specifically an old sprite for an item
- 06:04, 17 March 2024 diff hist +92 File:SafariHatV1.png Add a couple more details about this file, including a note that this is old current
- 06:04, 17 March 2024 diff hist +9 m File:SafariHatV1.png Reassign to Historical Items Sprites since this is no longer used
- 06:03, 17 March 2024 diff hist 0 m File:SafariHatV1.png Studenterhue moved page File:SafariHat.png to File:SafariHatV1.png without leaving a redirect: Better reflect how it's an older version of a sprite
- 06:03, 17 March 2024 diff hist +301 File:SafariHatV2.png Add more details about file current
- 06:00, 17 March 2024 diff hist +27 m File:SafariHatV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:11, 16 March 2024 diff hist +202 Changelog →March 2024: March 15th's update
- 06:00, 16 March 2024 diff hist +364 N File:CoolingRack.png The item sprite for the cooling rack, a simple kitchen device for cooling foods. This sets it to the ambient air temp, so technically it could heat foods too, if the air was really hot or the food was freezing or something. [https://github.com/goonstation/goonstation/pull/18170 Sprite by DecidedlyUnethical, it appears?] Category:Object Sprites
- 05:46, 16 March 2024 diff hist +27 Syndicate Items →Loadout: Commit a3a5409 made it so hitting people on the Cairngorm explicitly does not raise Hadar damage, so tweak description to reflect this. Forgot to mention in previous edit that those new sprites were added when PR #16337 was merged.
- 05:39, 16 March 2024 diff hist +567 Syndicate Items →Loadout: Note hadar sword changes sprite as it accumulates damage, add table about this and the two damage modes, reorganize a few bits of info to make this look better
- 05:06, 16 March 2024 diff hist +688 N File:HadarHeavyPowerSwordSwipeModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels].... current
- 05:04, 16 March 2024 diff hist +650 N File:HadarHeavyPowerSwordSwipeModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels... current
- 05:02, 16 March 2024 diff hist +638 N File:HadarHeavyPowerSwordStabModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different sprit... current
- 05:00, 16 March 2024 diff hist +608 N File:HadarHeavyPowerSwordStabModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different spr... current