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- 07:24, 2 February 2024 diff hist −14 m Revolutionary →Counter-Revolutionary Implants: Update link to info on PTL
- 07:22, 2 February 2024 diff hist −8 Rancher →Chicken Breeds: Tweak a joke in spicy chicken description/reroute to more up-to-date info on the TEG
- 07:13, 2 February 2024 diff hist +251 Guide to Botany →Available Crops: Note picking up nettle leaves also hurts
- 07:06, 2 February 2024 diff hist +485 Guide to Botany →Crop Mutations: Add smooth nettle, a mutation introduced when PR #15317 was merged. Don't quite have a plant sprite for this yet.
- 06:53, 2 February 2024 diff hist +128 Foods and Drinks →Cap'n Bubs' Booze-O-Mat: Add white wine to list, per merging of PR #17811. Said PR both added white wine as bottled drink and added it to this machine's inventory (And yeah it has the same bottle sprite as red wine's)
- 06:49, 2 February 2024 diff hist +243 Foods and Drinks →Pre-Packaged Drinks: Add white wine
- 08:47, 1 February 2024 diff hist +1,131 Changelog →January 2024: January 31st's updates
- 08:21, 1 February 2024 diff hist −30 m Hellburn Re-direct to Terminology seeing as Powering the station is outdated current Tag: Redirect target changed
- 08:18, 1 February 2024 diff hist −34 m Power Grid Move headers up a level; these usually start with level 2
- 08:15, 1 February 2024 diff hist −11 m Solar Arrays Update link to info on solar panels current
- 08:13, 1 February 2024 diff hist −26 Spy Thief →Possible Bounty Items: Move NT Prototype Semiconductor on down from Items to Big Objects; although it's technically an item, the bounty for is lumped in with the other big station bounties. Take it off the list of things that need to be added according to the template. Oh, and a fix a comma.
- 08:06, 1 February 2024 diff hist −25 m Spy Thief →Items: Update link to info on Thermoelectric Generator
- 08:05, 1 February 2024 diff hist −47 m Engineering Break Room Update links to info on singularity engine and TEG current
- 08:00, 1 February 2024 diff hist −62 m Engine Room Update link to info on TEG current
- 07:59, 1 February 2024 diff hist −37 m Power Transmission Laser Update link to info on PTL
- 07:57, 1 February 2024 diff hist −14 m Quartermaster →Other sources of money: Update link to info on PTL
- 07:56, 1 February 2024 diff hist +123 Powering the station Add a short blurb explaining why we still have this page
- 07:54, 1 February 2024 diff hist −11 Powering the station Archive: replace Outdated template and warning with Historical template, Departmental Guides with Archive
- 07:51, 1 February 2024 diff hist +29 Template:Archive Add powering the station to the list
- 07:49, 1 February 2024 diff hist +20 Guide to Botany →Available Crops: Note sunflower seeds from sunflower...flower are also plantable, remove extra preposition
- 07:46, 1 February 2024 diff hist +17 Guide to Botany →Splicing: Make attribution into a comment, since this kind of practice is not really condoned on wikis and I don't want a situation where we avoid updating it simply because it would stray from ISaidNo's post
- 07:40, 1 February 2024 diff hist +399 Guide to Botany →Available Crops: Describe what happens when you harvest nettle
- 07:21, 1 February 2024 diff hist +334 Guide to Botany →Available Crops: Discuss ways to preventing from being stun, including wearing a botanist jumpsuit, a feature introduced when PR #15317 was merged. That PR also introduced the aforementioned new stinging behavior
- 07:11, 1 February 2024 diff hist +34 Guide to Botany →Available Crops: Update nettle stinging behavior; now it's on a cooldown/timer instead of at random, and endurance reduces the cooldown
- 06:58, 1 February 2024 diff hist +97 Clothing →Uniform: Note senior botanist's jumpsuit also has some nettle protections, also from PR #15317, use a better descriptor than "green and blue" for the regular/not-senior botanist jumpsuit because it can also be red and blue
- 06:51, 1 February 2024 diff hist +1,270 Clothing →Uniform: Add botanist's jumpsuit, mostly to talk about its ability protect from nettle stings. a feature introduced when PR #15317 was merged
- 06:43, 1 February 2024 diff hist −2 Spacebux →Purchasable Items: Fix ID for Alternate Jumpsuit not actually matching name of item
- 05:58, 1 February 2024 diff hist +489 N File:BotanistJumpsuitAprilFoolsV2.png The item sprite for the alternate version of the botanist's jumpsuit, which started out as an April Fool's gag. It's still got blue, but now it's red all over--that's the evil primary color! That can only mean one thing... [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized]. Since the worn sprites received a brighter color palette and switched over to a 3/4 perspective, the item sprite was updated to reflect that. Category:Object Sprites current
- 05:56, 1 February 2024 diff hist +483 N File:BotanistJumpsuitV2.png The item sprite for the botanist's jumpsuit. Green and blue--the colors of the earth, the colors of a garden, the colors of a big fat bong. Smells like all those too! [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized]. Mob/worn sprites got a new, brighter palette and changed over to 3/4 style, so naturally, the item sprite was also updated. Deep down, it's still that same, weed-drenched jumpsuit from before. Category:Object Sprites current
- 05:52, 1 February 2024 diff hist +294 N File:BotanistJumpsuitAprilFoolsV1.png The item sprite for the alternate version of the botanist's jumpsuit, which started out as an April Fool's gag. It's still got blue, but now it's red all over--that's the evil primary color! Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:49, 1 February 2024 diff hist +244 N File:BotanistJumpsuitV1.png The item sprite for the botanist's jumpsuit. Green and blue--the colors of the earth, the colors of a garden, the colors of a big fat bong. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:47, 1 February 2024 diff hist +191 N File:JetShoes.png The item sprite for jet shoes, a sort of more professional rocket shoes. Check out those flames. Who made this sprite? That is yet to be determined. Category:Object Sprites current
- 05:43, 1 February 2024 diff hist +242 N File:YetiFurEarmuffs.png The item sprite for yeti fur earmuffs. All nice and warm and still allows you to hear, though with some compromises for disorient (ear) protection. Who made this sprite? That is yet to be determined. Category:Object Sprites current
- 05:34, 1 February 2024 diff hist +267 N File:AtmosphericTechniciansJumpsuitV1.png The item sprite for the atmospheric technician's jumpsuit, a jumpsuit worn by atmos techs back in the day. As the description says, it's 4% cotton, 96% burn marks. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:33, 1 February 2024 diff hist +282 N File:EngineersJumpsuitAprilFoolsV1.png The item sprite for the alternate/April Fool's version of the engineer's jumpsuit. This is called "engineer's jumpsuit" in-game, but it's clearly not a standard-issue jumpsuit. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:32, 1 February 2024 diff hist +234 N File:EngineersJumpsuitV1.png The item sprite for the engineer's jumpsuit, a, well, jumpsuit engineers get. Yellow and orange, like some sort of tropical fruit. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:31, 1 February 2024 diff hist +305 N File:MechanicsUniformAprilFoolsV1.png The item sprite for April Fool's/alternate version of the mechanic's uniform, simply called "mechanic's uniform" in-game. It's a blue shirt with purple pants, which actually isn't that bad of an idea. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 05:30, 1 February 2024 diff hist +398 N File:MechanicsUniformV1.png The item sprite for the mechanic's uniform, a jumpsuit worn by mechanics. Once upon a time, there was an actual Mechanic job who started with this jumpsuit, but now it's kinda just an alternate uniform for engineers. It appears this is like a blue shirt with yellow pants, which is kinda silly. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 03:00, 1 February 2024 diff hist +443 N File:OilCanV2.png The item sprite for the oil can. Looks right at home in a racing game, which is fitting, because this helps borgs go faster. Go zoomy as the kids might say. [https://github.com/goonstation/goonstation/commit/a84bc2d44270fa7f7eec6f5c88f69315eb8252d0 New sprite by End/Owari]. Same general design as before (red body, tube on left, handle and lever on right, etc.), but now we have a nice 3/4 views. Category:Object Sprites current
- 02:57, 1 February 2024 diff hist +228 N File:OilCanV1.png The item sprite for the oil can. Looks right at home in a racing game, which is fitting, because this helps borgs go faster. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 07:31, 31 January 2024 diff hist +422 Changelog →January 2024: January 30th's updates
- 07:05, 31 January 2024 diff hist −33 Syndicate Items →Job-Specific Items: Rewrite this joke because it's kinda working against the general tone of "this thing is horrifying"
- 07:02, 31 January 2024 diff hist −96 Syndicate Items →Job-Specific Items: Remove reference to being able to observe the port-a-puke specifically, rewrite some sentences
- 03:22, 31 January 2024 diff hist +106 Chemicals →Basic compounds: Note effects of oil on humans, trying a different way to discuss different TOUCH effects
- 03:15, 31 January 2024 diff hist +204 Chemicals →Basic compounds: Update effects of oil on cyborgs, per merging of PR #17618
- 03:10, 31 January 2024 diff hist +149 Cyborg →Perks: Mention getting benefits from oil as a perk, seeing as giving it to humans just gives silly chat messages
- 03:07, 31 January 2024 diff hist +2,120 Cyborg Add section describing effects of oil, as implemented when PR #17618 was merged
- 02:57, 31 January 2024 diff hist +242 N File:FreshlyOiledStatusEffect.png The icon for the Freshly Oiled status effect, without that frame that changes depending on UI style. I guess this is literally drip. [https://github.com/goonstation/goonstation/pull/17618 Made by Ikea]. Category:HUD Sprites current
- 02:55, 31 January 2024 diff hist +255 N File:OiledStatusEffect.png The icon for the Oiled status effect, without the frame around it that changes based on UI style. A black droplet--the universal symbol for oil. [https://github.com/goonstation/goonstation/pull/17618 Made by Ikea]. Category:HUD Sprites current
- 08:06, 30 January 2024 diff hist +949 Changelog →January 2024: Updates for January 29th