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- 23:36, 15 July 2023 diff hist +32 Discontinued Syndicate Items Use period-accurate sprite for syndicate satchel, add a brief note that the sprite was changed
- 23:33, 15 July 2023 diff hist +54 File:SyndicateSatchelV1.png Add proof of attribution
- 23:30, 15 July 2023 diff hist +32 m File:SyndicateSatchelV1.png Assign to Historical Images since the game no longer uses this sprite
- 23:29, 15 July 2023 diff hist 0 m File:SyndicateSatchelV1.png Studenterhue moved page File:SyndicateSatchel.png to File:SyndicateSatchelV1.png without leaving a redirect: Use modern sprite naming scheme for old sprite
- 23:29, 15 July 2023 diff hist 0 File:SyndicateSatchelV1.png Studenterhue reverted File:SyndicateSatchel.png to an old version
- 23:28, 15 July 2023 diff hist −54 File:SyndicateSatchelV1.png Remove deletion template: plan to revert this and use the historical sprite for Discontinued Syndicate Items and another project
- 23:22, 15 July 2023 diff hist −42 Clothing →Back: Likewise with the medical satchel
- 23:21, 15 July 2023 diff hist −36 Clothing →Back: Update info on where to find medic backpacks. Medical uniform lockers have pretty much been replaced by Medical Apparel machines, per commit 2586f0a
- 22:49, 15 July 2023 diff hist +512 Medical Objects →Tools: Put surgery-related items together into its own section
- 22:37, 15 July 2023 diff hist −18 m Medical Objects Standardize header sizes
- 20:29, 15 July 2023 diff hist −6 Murder →Sharp Objects: Compare surgical tool damage to a different kind of blade, since fists have a range of damage which sometimes go under surgical tool damage. Do a few grammar fixes.
- 20:24, 15 July 2023 diff hist +97 Murder →Sharp Objects: Add a note that surgical tools only apply chem effects during surgery, per commit a9f71ec. Will likely revisit in the future, after waiting some time to observe how the metagame around poisoned tools has changed
- 19:43, 15 July 2023 diff hist +183 Construction →Poisoned surgery tools: Explain that poisoned tools now only transfer chems during surgery, per commit a9f71ec. Might need to move this to Misc rather than Weapons, but I'm waiting a few weeks to see where the meta goes
- 08:36, 15 July 2023 diff hist +25 Guide to Genetics →Mutation List: Add a small nod to the fact that conspirators are disabled in description for Meta-Neural Antenna. They got removed from intrigue in commit 10e5f82
- 08:13, 15 July 2023 diff hist +103 Captain Talk about the implications of Captains being eligible only for Conspirators on RP, now conspirators are more or less disabled in commit 10e5f82
- 08:03, 15 July 2023 diff hist −17 Musician →I Can't Decide If You Should Live or Die: Antagonist Musician: It would be accurate to say musicians can't be spawn as conspirators, but it might not be the best example given commit 10e5f82 more or less disabled them, so removing that example
- 07:22, 15 July 2023 diff hist +308 Changelog →Current Testmerged PRs: 14958 is now on testmerge
- 07:21, 15 July 2023 diff hist +410 Changelog →July 2023: Updates for July 14th
- 07:18, 15 July 2023 diff hist +158 Changelog →Thursday, July 13th, 2023: One more update for the 13th
- 07:17, 15 July 2023 diff hist 0 Jobs Move Conspirator from "Antagonist Roles" to "Admin Intervention". Commit 10e5f82 basically moved them out of rotation. They're still in the game, but they pretty much only appear with admin intervention
- 07:11, 15 July 2023 diff hist +1 m Game Modes →Alien: Add a comma for an appositive phrase
- 07:11, 15 July 2023 diff hist −15 Antagonist →Current Antagonists: Update spawn conditions for Conspirator. Commit 10e5f82 removed them from Intrigue rotation, so they're kinda admin-only
- 07:08, 15 July 2023 diff hist 0 Game Modes Undo revision 57637 by Studenterhue (talk) Actually, mis-remembered this one. My bad. Tag: Undo
- 06:48, 15 July 2023 diff hist 0 Game Modes Move Flockmind under Current Game Modes, since it's been in rotation for quite a while now Tag: Reverted
- 06:41, 15 July 2023 diff hist +165 Game Modes Given said commit 10e5f82, it'd probably be best to move it to move it under "Other Game Modes" (which could probably use some organizing) and add a note about it being out of rotation/more or less admin-only
- 06:35, 15 July 2023 diff hist −12 Game Modes →Intrigue: Remove Conspiracy from the list of modes that can appear in Intrigue, per commit 10e5f82
- 06:26, 15 July 2023 diff hist +350 Conspirator Insert Suspended template on top since commit 10e5f82fab849c89eab59d3ceb1d6fb1d5784bf0 removed them from Intrigue rotation. Makes the Conspiractor "mugshot" look a little silly all out of alignment, I'll admit current
- 23:53, 14 July 2023 diff hist −7 Template:VendorTableRow →Contents of the Template: Attempt #2
- 23:52, 14 July 2023 diff hist −1 Template:VendorTableRow →Contents of the Template: Try to fix a extra space showing up when Has Price is set to No
- 23:36, 14 July 2023 diff hist +8 Template:VendorTableRow Update documentation for hidden item parameter
- 23:34, 14 July 2023 diff hist +6 Template:VendorTableRow →Contents of the Template: Rename Has Price and and Hidden parameters to better reflect their required inputs
- 23:30, 14 July 2023 diff hist +181 Template:VendorTableRow Put contents of template into its own section
- 09:00, 14 July 2023 diff hist −2 Template:VendorTableRow Move a </includeonly> up to prevent Yes/No template from getting an annoying extra space
- 08:50, 14 July 2023 diff hist −1 Template:VendorTableRow Let's try placing the entire switch on a newline then
- 08:46, 14 July 2023 diff hist +1 Template:VendorTableRow →Parameters: Apparently setting it on a different line works for adding newlines?
- 08:40, 14 July 2023 diff hist +8 Template:VendorTableRow →Parameters: Try using {{!}} to prevent parser from interpreting | in Yes result as separators for #switch, rather than column separators
- 08:31, 14 July 2023 diff hist +1 Template:VendorTableRow Again with the missing curly braces
- 08:30, 14 July 2023 diff hist +43 Template:VendorTableRow Try an entirely different approach to the Price parameter
- 08:29, 14 July 2023 diff hist −2 Template:VendorTableRow Another try
- 08:27, 14 July 2023 diff hist −2 Template:VendorTableRow →Parameters: Try out a new way of setting up the Price parameter, remove an extra comma
- 08:04, 14 July 2023 diff hist +264 Template:VendorTableRow It worked, so update documentation for hidden parameter
- 07:58, 14 July 2023 diff hist +2 Template:VendorTableRow →Parameters: How did I forget the triple {} again?
- 07:57, 14 July 2023 diff hist +59 Template:VendorTableRow Try using a switch template to automate usage of template, fix Yes template formatting showing up
- 07:50, 14 July 2023 diff hist +25 Template:VendorTableRow Change the include tags to prevent the template formatting itself from showing through
- 07:46, 14 July 2023 diff hist +2 Template:VendorTableRow Attempt a fix to automatically add formatting if Price if defined
- 07:42, 14 July 2023 diff hist −139 Template:VendorTableRow Formatting Hidden parameter correctly. No piping though
- 07:37, 14 July 2023 diff hist +2 Template:VendorTableRow More formatting fixes: adds missing {} for quantity and item name parameters, adjust capitalization of parameters since it's case sensitive, remove extra word
- 07:30, 14 July 2023 diff hist 0 Template:VendorTableRow Seems these were the wrong type of include tags. This should stop the template from importing the documentation
- 07:28, 14 July 2023 diff hist +1 m Template:VendorTableRow Foiled by a damn /
- 07:25, 14 July 2023 diff hist +1,652 N Template:VendorTableRow Drafting a template for documenting items in a vending machine