User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 33,978 edits. Account created on 17 February 2017.
21 May 2023
- 05:5205:52, 21 May 2023 diff hist +505 Clothing →Uniform: Add chief engineer's outfit, which the CE got after PR #13786 was merged
- 05:4005:40, 21 May 2023 diff hist +388 Engineering Objects →Equipment: Add chief engineer's hard hat, now that PR #13786 is merged
- 05:2905:29, 21 May 2023 diff hist +215 Changelog →Current Testmerged PRs: PR #14156 is on testmerge now
- 05:2405:24, 21 May 2023 diff hist +506 Changelog →May 2023: May 19th updates
20 May 2023
- 23:4123:41, 20 May 2023 diff hist +275 N File:ChiefEngineersHardHatOn.png It's the inventory sprite for the "chief engineer's hard hat" item, in its on state. You're gonna need that light on if you want to find that power sink. [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaborized.] Category:Object Sprites current
- 23:3823:38, 20 May 2023 diff hist +1 m File:ChiefEngineersHardHatOff.png Not quite how you spell her name current
- 23:3723:37, 20 May 2023 diff hist +453 N File:ChiefEngineersOutfit.png It's the inventory sprite for the chief engineer's outfit item. While the CE could conceivably dress anyway they wish, this item is actually called "chief engineer's outfit" in-game, though it's not any different from the other alternate outfits. According to the artist, one sleeve is "rolled up and ready to go blow up an engine". [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaborized.] Category:Object Sprites current
- 23:3523:35, 20 May 2023 diff hist +388 N File:ChiefEngineersHardHatOff.png It's the inventory sprite for the chief engineer's hard hat item, in its off state. Not much different from a regular hard hat, but it has a green stripe so you know who the CE is. It's easier to turn off its headlight than it is to turn off a runaway nuclear reactor. [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaboized.] Category:Object Sprites
- 23:2123:21, 20 May 2023 diff hist +812 Quartermaster →Miscellaneous: Likewise for Shoe Crate. These and Masquerade have a smaller pool of items, so their lists have fewer columns
- 23:0123:01, 20 May 2023 diff hist +920 Quartermaster →Miscellaneous: Similar for Masquerade Crate
- 22:3922:39, 20 May 2023 diff hist +1,823 Quartermaster →Miscellaneous: List out possible hats for Haberdasher's Crate. There's a lot, and it really shows what clothing items we do and don't have info about. Some parts of the collapsibles might be tweaked soon
- 22:3322:33, 20 May 2023 diff hist +3,868 User:Studenterhue/Sandbox →Multiple Column Collapsibles: For the 4 and 5 columns ones too
- 22:3222:32, 20 May 2023 diff hist +1,935 User:Studenterhue/Sandbox →Multiple Column Collapsibles: A 100% width one
- 22:2922:29, 20 May 2023 diff hist +6,041 User:Studenterhue/Sandbox A small experiment into collapsibles
- 21:2721:27, 20 May 2023 diff hist 0 m Chemicals →Poisons and Toxic Shit: Fix a comma splice
- 06:2306:23, 20 May 2023 diff hist +51 Access Levels Should probably mention the other name used for Medical Equipment
- 06:2106:21, 20 May 2023 diff hist +87 Medical Objects →Machinery: Similar with Port-a-NanoMed, which underwent the same change
- 06:2006:20, 20 May 2023 diff hist +47 Medical Objects →Machinery: Specify access levels required for NanoMed Plus, which was changed from Medical to Medical Equipment in commit 8aa45ba
- 06:1706:17, 20 May 2023 diff hist −58 Access Levels Per commit 8aa45ba, both NanoMed needs medical locker/Medical Equipment access now. Not only does this mean moving some links, but it also means tweaking some descriptions
- 06:1006:10, 20 May 2023 diff hist +551 Bartending Pocket Guide Add in some various content updates from over the years. Will settle the formatting a different time. current
- 05:5905:59, 20 May 2023 diff hist +7 Bartending Pocket Guide Per PR #9539 getting merged, this line now says " a sawn-off double barreled shotgun" instead of "an armory-grade riot shotgun"
- 05:5305:53, 20 May 2023 diff hist +1 m Jobs →Special Roles: add missing period
- 05:4505:45, 20 May 2023 diff hist +111 Space Pod State that critters cannot pilot pods, per PR #13633 getting merged. Intro seems good a place as any.
- 05:3505:35, 20 May 2023 diff hist +246 Critter Somewhat awkwardly mention in intro/top (and one of ghost critter bulletpoints) that critters can't fly pods, due to PR #13633 getting merged
- 05:3005:30, 20 May 2023 diff hist +553 Critter →Ghost Critters: Elaborate on what "nibble at food" means, using a bit of Tarm's wording. These mechanics were added in commit 6349a40 by the way
- 05:1605:16, 20 May 2023 diff hist +257 Chemicals Use "Burning status effect" rather than "BURNING". In addition to being more clear, this should prevent people from thinking BURNING = BURN damage
- 05:0405:04, 20 May 2023 diff hist +218 Chemicals Use in-game names of Paralyzed (Unconscious) and Weakened/Weaken (Knocked-down), rather than the names used in the source code.
- 04:3804:38, 20 May 2023 diff hist +642 Murder →List of Longarms: Add stun baton rounds, which were added by commits 441011b and 9d70c43. Bit of a novelty item.
- 04:2504:25, 20 May 2023 diff hist +221 Being A Better Traitor →Wrestling Belt: Rewrite this tip about storing stuff on the belt to include more things people might care about and get rid of this rather messy series of links
- 04:1204:12, 20 May 2023 diff hist +419 Being A Better Traitor →Wrestling Belt: Separate these tips on being a sneaky wrestler, expand on the clothing-related one. It's a bit of a rewrite.
- 03:5703:57, 20 May 2023 diff hist −9 m Being A Better Traitor →Custom Class Uplink: Some misc grammar fixes
- 03:5403:54, 20 May 2023 diff hist −29 m Being A Better Traitor →Traitor item specific tricks: Close, but not quite with that name and link for custom class uplink
- 03:4803:48, 20 May 2023 diff hist −240 Being A Better Traitor →Class Crate - Firebrand: Firing through glass has been patched out. Can't tell you which specific update fixed it though
19 May 2023
- 05:5405:54, 19 May 2023 diff hist +262 Changelog →May 2023: May 18th update
- 05:4505:45, 19 May 2023 diff hist +480 Detective →Crew Objectives: Might as well talk about the medals for the other objectives
- 05:3905:39, 19 May 2023 diff hist +113 Medals →Non-Secret Medals: Clarify you don't need to be Detective to get the Neither fashionable noir stylish reward
- 05:3005:30, 19 May 2023 diff hist +568 Detective →Crew Objectives: Talk about the medal associated with "Ensure that you are still wearing your coat, hat and uniform at the end of the round" and its associated reward. It's been here for years, but this is specifically about the reward as it is after PR #9342's merge
- 05:1405:14, 19 May 2023 diff hist −46 Medals →Non-Secret Medals: With PR #9342 merged, the Neither fashionable noir stylish reward has been significantly revamped. Notably, it accepts different items now.
18 May 2023
- 06:0406:04, 18 May 2023 diff hist +1,116 Changelog →May 2023: May 17th updates
- 05:5805:58, 18 May 2023 diff hist +217 Quartermaster →Basic Materials: Add 10 and 50 Wooden Sheets crates, courtesy of PR #13900 getting merged. Don't have any info on wooden sheets on the wiki right now, so no link, but will likely go back and add it later
- 05:5405:54, 18 May 2023 diff hist −1 Cyborg →Tools with Each Module: It'd be more accurate to say you set omnitool to a mode. It used to cycle through the five modes, but after PR #12136 was merged, you now get to choose.
- 05:4805:48, 18 May 2023 diff hist −112 Syndicate Items →Standard Items: Omnitool was moved to a context menu system when PR #12136 was merged, so scrubbing/removing some references to the old system where the omnitool cycled between modes
- 05:4205:42, 18 May 2023 diff hist +415 Making and Breaking →Automated: Somewhat awkwardly mention that some manufacturers/fabs don't accept blueprints, with a list of ones that don't
- 05:2905:29, 18 May 2023 diff hist +131 Making and Breaking →Automated: Update description of removing materials, since it was made back when 1 in the UI actually meant 1/10 of a unit of something
- 05:1005:10, 18 May 2023 diff hist +82 Making and Breaking →Ship Component Fabricator: Correct manufacturing times and one of the category names
- 04:4604:46, 18 May 2023 diff hist +25 Cyborg →Charging stations: Still got the Mining Outpost when it comes to charging station on Atlas...though adding it here is more or less for sake of completion
- 03:5003:50, 18 May 2023 diff hist −4 m Mapping →Planning Things out: Fix bulletpoint formatting
17 May 2023
- 13:0913:09, 17 May 2023 diff hist +5 m Murder →Bombs: Technically true from an abstract view, but this was supposed to say "AI law racks"
- 04:3704:37, 17 May 2023 diff hist +84 Making and Breaking →Automated: Specify where search is since it's kinda small, briefly note why tabs might be useful, give search its own bulletpoint since it's kinda a separate thing
- 04:3504:35, 17 May 2023 diff hist +72 Making and Breaking →Automated: Filters have been replaced with tabs now due to commit 573fcc84beb00f43de8bd97d806fb47a9aade683