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- 12:03, 12 September 2021 diff hist +1,367 Changelog Sep 11th update and part of Sep 12th update
- 10:17, 12 September 2021 diff hist +115 Chemicals List cannadanish as a source of THC and CBD
- 10:13, 12 September 2021 diff hist +181 Chemicals Note garlic bread and cheesy garlic bread as sources of holy water, note cheesy garlic bread as a cheese source
- 09:52, 12 September 2021 diff hist +110 Foods and Drinks →Breads: Mention mimes getting baguettes, note the relative damage level of attacking people with baguettes
- 09:50, 12 September 2021 diff hist +36 Foods and Drinks →Breads: Include baguette as another source of sliced bread
- 09:48, 12 September 2021 diff hist +101 Mime Mention mimes spawning with a baguette
- 09:33, 12 September 2021 diff hist +110 Foods and Drinks Add alt recipes for banh mi and meatball subs
- 09:29, 12 September 2021 diff hist −1 m Syndicate Items Fix this link to info on napalm smoke grenades
- 09:19, 12 September 2021 diff hist +2 Changeling Update cooldowns listed for Neurotoxic Sting and Capulettium Sting since those were both upped from 90 to 140 seconds
- 09:18, 12 September 2021 diff hist 0 m Changeling →Absorbing Your Victims: "click Absorb DNA" to "Click Absorb DNA" since it's a beginning of a numbered list step
- 09:15, 12 September 2021 diff hist −12 Chemicals →Medical Chems: Not meant to be here
- 09:09, 12 September 2021 diff hist +24 Chemicals →Medical Chems: Note there's now a 1u minimum when reviving with strange reagent
- 08:55, 12 September 2021 diff hist +230 Medical Objects →Drug Application: Note the NT Syringe Gun's new functionality when emagged, which has changed from removing the whitelist to shifting how it administers chems
- 08:38, 12 September 2021 diff hist +52 m Being A Better Traitor →Sonic Grenades: Link specifically to info on the vamp Chiropteran Screech since people might not necessarily know what it is and would probably like a link to that info instead of having to search for it
- 08:35, 12 September 2021 diff hist +258 Murder →Grenades: Update flashbang availability
- 08:29, 12 September 2021 diff hist −12 Armory Most of the flashbang boxes on the armory racks have been substituted for just loose flashbangs, including on some maps not exactly in rotation (ones in the grenades crates are untouched)
- 08:18, 12 September 2021 diff hist 0 m Research Director →Your Tools: Fix this link to info on the Clothing page about the Command Headset
- 08:16, 12 September 2021 diff hist 0 Security Objects →Weapons: You know, by this own section's standards, flashbangs should be classified as less-than-lethal
- 08:12, 12 September 2021 diff hist +240 Security Objects Update info on flashbang availability in the actual flashbbang section too, since not only were they moved to the AmmoTech, but a lot of places with flashbang boxes now have just flashbangs
- 07:58, 12 September 2021 diff hist +34 Security Objects ...and moved to the AmmoTech, where the amount available was upped to 7
- 07:57, 12 September 2021 diff hist −36 Security Objects Flashbangs were removed from the SecTech...
- 07:55, 12 September 2021 diff hist −15 m Werewolf Be more consistent about using the TOX, BRUTE, and BURN templates
- 07:53, 12 September 2021 diff hist −37 Chemicals Synaptizine auto-injectors were removed from NanoMed, so need to redact these
- 07:50, 12 September 2021 diff hist +87 Chemicals Insulin is back in the NanoMed Plus, albeit in bottle form
- 07:43, 12 September 2021 diff hist +8 Research Director →Your Tools: Use the command headset sprite when mentioning the RD's headset rather than the generic headset sprite
- 07:41, 12 September 2021 diff hist +9 Scientist →Your Equipment: Use the actual research headset sprite when mentioning the research headset rather than the generic headset sprite
- 07:39, 12 September 2021 diff hist +7 Medical Objects Use the actual medical headset sprite for Medical Headset rather than the generic headset sprite
- 07:38, 12 September 2021 diff hist +11 Engineering Objects Use the actual engineering headset sprite for the Engineering Headset image
- 07:36, 12 September 2021 diff hist +9 Security Objects Use the specific sec headset sprite rather than the generic headset for the sec headset image
- 07:35, 12 September 2021 diff hist +9 Detective Use the actual security headset sprite when mentioning the sec headset instead of the generic headset sprite
- 07:32, 12 September 2021 diff hist +4 m Old Electronics →The New Way: Italicize "Examine" when mention the command for consistency
- 07:31, 12 September 2021 diff hist +134 Old Electronics →The New Way: Rewrite this reference to being able to make circuit boards in the general manufacturer, since those were replaced by something else
- 07:33, 11 September 2021 diff hist 0 m Chemicals Make the addition to spiders info conform to usual format
- 07:33, 11 September 2021 diff hist +13 Chemicals Similar for ants
- 07:32, 11 September 2021 diff hist +13 Chemicals There's now a minimum units for effect on the touch application of spiders
- 07:10, 11 September 2021 diff hist +21 Clothing The main reason for splitting formal hats into two entries: adding updated sprites for the formal hats
- 07:09, 11 September 2021 diff hist +857 N File:Officer'sHatV3-32x32.png The inventory sprite for the Officer's hat. Not a hat for a Security Officer or a Nuclear Operative leader, but rather a hat for NanoTrasen Heads of Staff, as part of a dress uniform of some sort. It's the bicorne style because this is space, so we hav...
- 07:04, 11 September 2021 diff hist +676 N File:FancyCaptain'sHatV3-32x32.png The inventory sprite for the Captain's hat. Not the regular green one, the fancy bicorne-like one in the Captain's locker. Yep, very confusing. Sure is gaudy though. 32x32 means it's 32 pixels wide by 32 pixels tall. Goes well in a bullet list, especi...
- 06:56, 11 September 2021 diff hist +3 m File:FormalHats2.gif The main reason I wanted to be here: reassign this to Historical Images since it's no longer used in the game current
- 06:55, 11 September 2021 diff hist +341 File:FormalHats2.gif Have a go at attribution
- 06:52, 11 September 2021 diff hist +87 File:FormalHats.gif Add attribution current
- 06:48, 11 September 2021 diff hist +147 Clothing →Head: Note this confusing in the captain's hat entry as well
- 06:47, 11 September 2021 diff hist +725 Clothing ...and an entry for the fancy Captain's hat, which is really confusing since there's another hat of the same name
- 06:40, 11 September 2021 diff hist +502 m Clothing Add missing " for row id, begin splitting formal hats into two separate entries to be more comprehensive. One for the regular officer's hat...
- 06:23, 11 September 2021 diff hist +381 Clothing Add boater hat
- 06:18, 11 September 2021 diff hist +437 Clothing Add pinwheel hat
- 06:13, 11 September 2021 diff hist +417 N File:PinwheelHat-32x32.png The inventory sprite for the pinwheel hat. If you think about it, it's basically a beanie turned into a helicopter, which is how hats were first able to achieve (independent) (powered) flight. 32x32 means it's 32 pixels wide by 32 pixels tall. Goes we... current
- 06:11, 11 September 2021 diff hist +499 N File:BoaterHat-32x32.png The inventory sprite for the boater hat, which has like way too many names in real life. Seriously, basher, skimmer, the English Panama, cady, katie, can-can hat, suruken...on Goonstation though, people probably just call it "the barber hat" or "the ba... current
- 06:06, 11 September 2021 diff hist +137 Barber Add back the note in the intro on this role's availability
- 06:04, 11 September 2021 diff hist +322 Barber Make a dedicated history section, based on some cursory research into the changelog