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- 04:11, 3 July 2021 diff hist +3 m Spy Thief Add missing word: "you can redeem at"->"you can it redeem at"
- 01:50, 3 July 2021 diff hist +98 m Chemicals While we're here, add a few links to Foods and Drinks's section on Descuento Danito's Burritos in the food-related chems section
- 01:48, 3 July 2021 diff hist +208 Foods and Drinks Or rather, is still (hah.) around but you only get sewage and ethanol
- 01:45, 3 July 2021 diff hist +74 Chemicals Actually, hold on, this still (heh) works
- 01:16, 3 July 2021 diff hist −74 Chemicals Can't put burritos in a still anymore, so this method of getting sewage is gone
- 01:16, 3 July 2021 diff hist −292 Foods and Drinks Burrito brewing has been sent to the shadow realm, so removing it from the table of still results
- 22:37, 2 July 2021 diff hist +66 Jobs Diplomat does in fact get access, specifically "access_heads", which includes Bridge and sometimes the AI-related rooms
- 07:21, 2 July 2021 diff hist +191 Construction →Gas pipes: Now you only need to weld once to repair
- 07:16, 2 July 2021 diff hist −61 User:Studenterhue/EMP Gotta take nuclear bomb off the list since it doesn't take damage from EMPs now current
- 07:15, 2 July 2021 diff hist −187 Jobs →Civilian Jobs: Let's not encourage grief in the Bartender description either, yeah? I do think there's a better joke here, but I think I at least preserved the sense of story.
- 07:00, 2 July 2021 diff hist −29 Jobs →Please note!: remove this reference to mechanic description mentioning building death traps
- 06:59, 2 July 2021 diff hist −68 Jobs →Engineering Jobs: Remove Hacking links from Engineer and Mechanic job accesses lists. Not grief-y, but whether it's okay IC/OOC does depend on context, so I'd rather not it be mentioned without these advice to take precautions
- 06:49, 2 July 2021 diff hist +7 m Jobs Electronics->Mechanics Workshop in Chief Engineer's list of accesses too.
- 06:49, 2 July 2021 diff hist −12 m Jobs Use more direct links for some of the links in Mechanics
- 06:47, 2 July 2021 diff hist +250 Jobs →Engineering Jobs: Could rewrite the whole Engineer description, actually
- 06:30, 2 July 2021 diff hist +16 Jobs Yeah, you too Engineer description.
- 06:29, 2 July 2021 diff hist −195 Jobs →Engineering Jobs: Rewrite Mechanic description to discourage griefing and a few other sort of jerk-ass things, and a few things that aren't really quite in the purview of the jobs
- 06:21, 2 July 2021 diff hist +1,301 Template:Harm Add documentation for this template.
- 06:13, 2 July 2021 diff hist +1,513 Template:Grab Add documentation for this template. current
- 06:12, 2 July 2021 diff hist +5 m Template:Disarm "Template Formatting"->"Contents of the Template", less confusing name basically current
- 06:12, 2 July 2021 diff hist +13 m Template:Help →Contents of the Template: specify what exactly is supposed to use the green current
- 06:11, 2 July 2021 diff hist +5 m Template:Help Actually, spoke too soon. "Template Formatting" is confusing now that I think about it, because it might sound like what parameters you use or some such. Instead, name this "Contents of the Template"
- 05:55, 2 July 2021 diff hist +1,525 Template:Disarm Add documentation for this template.
- 05:41, 2 July 2021 diff hist +50 m Template:Help Just to be safe, put <noinclude> tags around the parts that aren't in the template.
- 05:39, 2 July 2021 diff hist +112 Template:Help Make it extra clear parameters are optional. Think I'm happy with the documentation now.
- 05:35, 2 July 2021 diff hist −13 m Template:Help Get rid of this artifact header
- 05:34, 2 July 2021 diff hist −27 Template:Help Integrate Raw Markup and Output as part of the examples, because there probably are going to be some templates where you can't just use it without parameters (e.g. Location, JobDetailsHeader)
- 05:33, 2 July 2021 diff hist +244 Template:Help Set aside a clear(er) place for the markup of the template itself
- 04:55, 2 July 2021 diff hist +793 Template:Help Add documentation. Got advice when to use it, a bit on "parameters", an example, and the raw markup for copy-and-pasting
- 06:39, 28 June 2021 diff hist +140 Afterlife Bar The rules are mostly same, but their implications are rather different now current
- 06:21, 28 June 2021 diff hist +70 Afterlife Bar →Getting to the Bar: try out having the icons of the abilities mentioned
- 06:19, 28 June 2021 diff hist −23 Afterlife Bar →Getting to the Bar: You use a different menu now for gettting to the bar
- 06:17, 28 June 2021 diff hist +6 m Afterlife Bar this...is gonna take some workshopping. Let's start with bolding the first mention of the location name like usual?
- 06:16, 28 June 2021 diff hist −2 Afterlife Bar →Rules: it's just RP now. We've multiple RP servers now too.
- 06:13, 28 June 2021 diff hist +128 Security Officer →The Security Weapons Vendor and You: 40mm PBR option has been swapped out for paint marker rounds.
- 06:07, 28 June 2021 diff hist −241 Foods and Drinks Nugget mode for prison loaf processor is now GONE
- 06:05, 28 June 2021 diff hist +85 File:Tank Compost.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:04, 28 June 2021 diff hist +85 File:Tank HCWater.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:02, 28 June 2021 diff hist +7 m File:FlashbangV3.png Assign to Object Sprites like the other...objects current
- 05:59, 28 June 2021 diff hist +10 m File:AmusingDuck.png Assign to Character Sprites like all the other robots
- 05:55, 28 June 2021 diff hist +2 Template:Archive Bygone Locales->Past Locales, Past Culture->Outdated Culture. Always found "Bygone" really didn't fit with the word "locales", but I really struggled with finding replacements. I think I've found one.
- 05:45, 28 June 2021 diff hist +357 Changelog June 26th update
- 05:43, 28 June 2021 diff hist +1,494 Changelog June 25th update
- 05:40, 28 June 2021 diff hist +477 Changelog Rest of June 23rd update, and June 24th update
- 05:34, 28 June 2021 diff hist +643 Being A Better Traitor Two tips for the Scout loadout
- 05:19, 28 June 2021 diff hist +170 Syndicate Items Mention Scout loadout has an espionage suit that boosts movement speed.
- 05:18, 28 June 2021 diff hist +337 Clothing And now the espionage suit has special properties, so it's worth getting its own entry (they kinda all really should but well uh :lazy:).
- 05:13, 28 June 2021 diff hist +49 Clothing Now it's Scout who gets the syndicate espionage suit
- 05:02, 28 June 2021 diff hist +211 Murder Now the Rigil is kinda complicated with how it accepts hand grenades
- 04:46, 28 June 2021 diff hist +126 Syndicate Items erm, wasn't quite finished explaining how multiple ammo types work with thing now. It's better but a little weird.