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- 05:59, 5 November 2020 diff hist +46 Construction ...come to think of it, it should probably be in Misc if it's not used for bombs and rewrite its description to reflect that
- 05:57, 5 November 2020 diff hist +475 Construction I feel like radio/horn assembly is different enough to warrant its own section. After all, it's not used for bombs...
- 05:51, 5 November 2020 diff hist +275 Construction Add separate sprites of the igniter assemblies in the igniter assembly section, list them out.
- 05:48, 5 November 2020 diff hist +23 File:Timerigniter.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 05:47, 5 November 2020 diff hist +16 Science Objects Add new sprite for timer/igniter assembly
- 05:46, 5 November 2020 diff hist +972 N File:RadioIgniterAssemblyV2-32x32.png What do you get when you combine a signaler and an igniter? This radio/igniter assembly, naturally. It might be safe to approach it, but you never know when someone'll send the radio signal to this thing necessary to detonate it. 32x32 means it's 32 p... current
- 05:41, 5 November 2020 diff hist +667 N File:ProximityIgniterAssemblyV2-32x32.png A proximity and igniter team up! Watch out your step if you see any bombs with this assembly on them. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goon... current
- 05:38, 5 November 2020 diff hist +612 N File:TimerIgniterAssemblyV2-32x32.png A timer and igniter team up! Watch out! Coming to a bomb near you. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/2458 New sprite by Fl... current
- 05:21, 5 November 2020 diff hist +177 Robots On that Ass Jam triple-emagged secbot
- 05:10, 5 November 2020 diff hist +398 Robots Secbots now ready up to stun, they are capable of stunning only on a timer, and they also take longer to cuff people. Beepsky is better than normal secbots on all of these (and his thing about attacking on move was removed long ago)
- 05:07, 5 November 2020 diff hist +100 Traits Elaborate on how much Sec Training reduces handcuffing time
- 04:42, 5 November 2020 diff hist +18 Wizard Rathen's delimb is chance-based now
- 22:45, 4 November 2020 diff hist +26 Medical Objects You need to aim for the head for the attack to put a blindfold on them thign
- 22:44, 4 November 2020 diff hist +53 Geneticist ffff forgot to mention you need to target the head to be able to blindfold them simply by attacking them
- 03:44, 4 November 2020 diff hist +1,216 Changelog Nov 2nd update
- 10:01, 2 November 2020 diff hist −66 SS13 Wiki:Current events Hold on. I've a different plan for Construction that doesn't involve the image with all the assemblies
- 09:47, 2 November 2020 diff hist 0 Chief Engineer errr not quite the word I wanted there in that explanation of the PTL objective
- 09:45, 2 November 2020 diff hist +17 Vampire Forgot to note player monkeys are vulnerable to Bat Form blood steal too
- 09:43, 2 November 2020 diff hist −2 Vampire also another sentence in the intro
- 09:42, 2 November 2020 diff hist +1 m Vampire that gain power->that gains power, you had one job
- 09:41, 2 November 2020 diff hist +70 Vampire Note player monkeys can be drained
- 09:33, 2 November 2020 diff hist +148 Traits Note Carpenter doesn't stack with Engineering Training on the Carpenter entry
- 09:31, 2 November 2020 diff hist +1 m Traits ooops, fucked up that link
- 09:31, 2 November 2020 diff hist +391 Traits Add Engineering Training
- 07:00, 2 November 2020 diff hist +1,242 Botanist Some basic info about chickens
- 06:21, 2 November 2020 diff hist +510 Changelog Rest of Nov 1st update
- 06:11, 2 November 2020 diff hist +46 SS13 Wiki:Current events Ah, but MechComp page still needs a few more sprites
- 06:11, 2 November 2020 diff hist −297 SS13 Wiki:Current events Covered a fair amount of sprites
- 06:10, 2 November 2020 diff hist +16 MechComp Adds sprites for tesla coil and button panel
- 06:08, 2 November 2020 diff hist +366 N File:ButtonPanel-32x32.png Put your butt on this panel of buttons, which, by the simple virtue of having multiple buttons available, can activate many different machines given many different inputs, saving space. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bull...
- 06:06, 2 November 2020 diff hist +29 File:TeslaCoil-32x32.png Put in Object Sprites category current
- 06:05, 2 November 2020 diff hist +264 N File:TeslaCoil-32x32.png Zippity, zappity, this tesla coil sends sparks of electricity. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/1989 Sprite is presumably...
- 06:00, 2 November 2020 diff hist −2 MechComp Add image for LRT
- 05:59, 2 November 2020 diff hist −4 m MechComp →Signal-compatible Station Machinery: correct use of it's/its
- 05:57, 2 November 2020 diff hist +3 File:Warp0Engine-32x32.gif Reassign to Historical Images since it's no longer used by the game current
- 05:56, 2 November 2020 diff hist +32 File:Hermes3Engine.gif Reassign to Historical Images since it's no longer used by the game, add attribution current
- 05:56, 2 November 2020 diff hist +32 File:HeliosMarkIIEngine.gif Reassign to Historical Images since it's no longer used by the game, add attribution current
- 05:55, 2 November 2020 diff hist +32 File:Warp1Engine.gif Reassign to Historical Images since it's no longer used by the game, add attribution current
- 05:52, 2 November 2020 diff hist +26 Space Pod Add new pod engine sprites
- 05:50, 2 November 2020 diff hist +653 N File:Hermes3EngineV3-32x32.gif A Hermes 3.0 Engine, the space pod engine that produces the most power so far. Description implies it's a little slow though. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://git... current
- 05:49, 2 November 2020 diff hist +645 N File:HeliosMarkIIEngineV3-32x32.gif A Helios Mark-II Engine, an engine upgrade for space pods that produces more power than the regular variety. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstatio... current
- 05:46, 2 November 2020 diff hist +465 N File:Warp1EngineV3-32x32.gif The basic Warp-1 Engine used in all space pods. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/2532 New sprite by Flaborized!] Instead o... current
- 05:44, 2 November 2020 diff hist +421 N File:Warp0EngineV2-32x32.gif An engine that can't make wormholes. What a sad little thing. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/2532 New sprite by Flaboriz... current
- 05:09, 2 November 2020 diff hist +30 File:PortableFlasher.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 05:04, 2 November 2020 diff hist +7 Security Objects Add new portable flasher sprite
- 05:04, 2 November 2020 diff hist +504 N File:PortableFlasherV2-32x32.png It's a portable flasher. You can keep it behind the door into Sec to deter would-be-burglars and greytiders. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstatio... current
- 04:02, 2 November 2020 diff hist +30 File:Reclaimer.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 04:02, 2 November 2020 diff hist +30 File:ClonePod.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 04:00, 2 November 2020 diff hist +24 Construction Add new sprites for cloning pod and reclaimer
- 03:58, 2 November 2020 diff hist +25 Medical Objects Add new sprite for clone pod and enzymatic reclaimer