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- 05:50, 3 January 2020 diff hist +103 User:Studenterhue/Construction Worker Because Construction Workers spawn outside of the Construction Game Mode, where they're the only job, it's now inaccurate to say everyone gets a deluxe RCD.Also, for some reason construction visualizers can see through cloakers.
- 05:46, 3 January 2020 diff hist +1,066 User:Studenterhue/Construction Worker Talk about the other stuff Construction Workers spawn with
- 05:17, 3 January 2020 diff hist +4,973 User:Studenterhue/Construction Worker copy and paste the construction mode table over with some changes, mostly just trimming the material shaper portion and warning that the designator is useless
- 05:05, 3 January 2020 diff hist +1,047 Changelog Jan 2nd update
- 03:14, 3 January 2020 diff hist −2 m Guide to Botany Remove some spaces that some cells bigger than they actually were
- 03:12, 3 January 2020 diff hist +286 Ghost Afterlife Bar ability was moved to the Respawn Options menu. There's also a lot more to the Afterlife bar since I last updated this
- 00:39, 3 January 2020 diff hist +13 Captain Update image used in Cog2 tab
- 22:31, 2 January 2020 diff hist +374 Wraith Add icons for the poltergeist abilities. Regular 32x32 here because I think 64x64 would look a little weird
- 22:26, 2 January 2020 diff hist +164 N File:WraithIconPoltergeistRandom.png The icon for the Random option available by the Wraith's Poltergeist ability. It does a random Poltergeist ability, so it really is a question as to what'll happen.
- 22:26, 2 January 2020 diff hist +185 N File:WraithIconPoltergeistSapAPC.png The icon for the Sap APC option available by the Wraith's Poltergeist ability, which depicts an APC running low on power, presumably because of the wraith and not incompetent Engineers.
- 22:25, 2 January 2020 diff hist +176 N File:WraithIconPoltergeistOpenDoors.png The icon for the Open doors, lockers, creates option available by the Wraith's Poltergeist ability, which depicts a door that's supposed to be bolted shut mysteriously opening.
- 22:24, 2 January 2020 diff hist +136 N File:WraithIconPoltergeistHauntPDAs.png The icon for the Haunt PDAs option available by the Wraith's Poltergeist ability, showing PDA receiving a signal from who knows where...
- 22:22, 2 January 2020 diff hist +168 N File:WraithIconPoltergeistFlipLightSwitches.png The icon for the Flip light switches option available by the Wraith's Poltergeist ability. It depicts a light switch being toggled by a dark appendage...I wonder whose?
- 22:21, 2 January 2020 diff hist +152 N File:WraithIconPoltergeistCreateSmoke.png The icon for the Create smoke option available by the Wraith's Poltergeist ability. It has a wraith, it has smoke that's obscuring it. Makes sense, yes?
- 22:20, 2 January 2020 diff hist +129 N File:WraithIconPoltergeistCreateEctoplasm.png The icon for the Create ectoplasm option available by the Wraith's Poltergeist ability, showing a rather grody glob of ectoplasm.
- 22:18, 2 January 2020 diff hist +171 N File:WraithIconPoltergeistBurnOutLights.png The icon for the Burn out lights option available by the Wraith's Poltergeist abiliy. It's a light being broken and releasing sparks, just like the ability. Fitting, yeah?
- 22:07, 2 January 2020 diff hist +301 Wraith Wraiths also have a sort of built-in telekinetic pull
- 21:38, 2 January 2020 diff hist +2 Fan Art Update link to Gannets's bee wallpaper
- 19:53, 2 January 2020 diff hist +94 Chief Engineer Mention that Manta has a singulo engine
- 19:02, 2 January 2020 diff hist 0 Space Pod Add new engine sprites
- 19:00, 2 January 2020 diff hist +191 N File:Hermes3Engine.gif A Hermes 3.0 Engine, the space pod engine that produces the most power so far. Description implies it's a little slow though. Now with royal blue lights to distinguish it from lesser engines.
- 18:56, 2 January 2020 diff hist +174 N File:HeliosMarkIIEngine.gif A Helios Mark-II Engine, an engine upgrade for space pods that produces more power than the regular variety. Now with fancy yellow lights to distinguish it from its brethren.
- 18:54, 2 January 2020 diff hist +82 N File:Warp1Engine.gif The basic Warp-1 Engine used in all space pods. Now with fancy glowy green lights.
- 08:04, 2 January 2020 diff hist +632 Changelog First update of 2020, on Jan 1st
- 06:15, 2 January 2020 diff hist +26 Space Pod Update pod weapon sprites
- 06:14, 2 January 2020 diff hist +264 N File:RockDrillingRigV2.png This is a drill. A mining drill. A Rock Drilling Rig, made by ship component fabs. You can tell it's for mining, because it's orange, the miners' department color, and you should be able to see the drill. Another redraw of AwkwardDryad's sprite by Schw...
- 06:12, 2 January 2020 diff hist +371 N File:PlasmaCuttersV2.png The sprite for the Plasma Cutter System, a mining weapon that can be constructed by ship component fabs. Has glowing orange bits like the projectiles it fires and a orange bit that conveys it's for the engineering department's mining pods. Interestingl...
- 06:09, 2 January 2020 diff hist +198 N File:MiningPhaserSystemV2.png A sprite of the Mining Phaser System. The blue is for the blue-ish projectiles, and the orange tells you it's for the miners' pods, who are part of the engineering team. Resprite by Schwicky Schwag.
- 06:08, 2 January 2020 diff hist +256 N File:IndustrialUtilityArmsV2.png The sprite for the Industrial Utility Arms used in engineering pods. Cutter blade portion looks different, as does the foam nozzle part, which I think conveys that it's a dual-purpose tool better than the old sprite. It also has a lovely orange base, n...
- 06:04, 2 January 2020 diff hist +297 N File:PrismaticLaserV2.png The sprite for the Svet-Oruzhiye Mk.4, aka, the prismatic laser, found on the Strelka. This version by Schwicky Schwag doesn't quite look as foreign as the previous sprite by AwkwardDryad but it really embraces the prismatic theme I'd say, with the alt...
- 06:02, 2 January 2020 diff hist +400 N File:GrenadeLauncherPlatformV2.png The sprite for the 40mm Grenade Launcher Platform, an autocannon that fires explosive shells and is sold by a shady Syndicate robot. The previous sprite by Awkward Dryad had looked like a 17th century cannon, and Schwicky Schwag's resprite looks like a...
- 05:57, 2 January 2020 diff hist +241 N File:BallisticSystemV2.png The sprite for the SPK-12 Ballistic System often seen on Syndicate pods. Now that Schwicky Schwag's redrawn the previous sprite, it looks even more like an autocannon, has lots more details, and is in this mildly evil-looking red-orange hue.
- 05:54, 2 January 2020 diff hist +242 N File:AssaultLaserArrayV2.png The sprite for the battleship-scale assault laser array by itself, rather than mounted on the pods, as drawn by Schwicky Schwag. It has a fierce-looking cannon and lots of glowing lines that have a similar color to the laser the weapon fires.
- 05:52, 2 January 2020 diff hist +407 N File:HeavyDisruptorArrayV2.png Heavy Disruptor Array pod weapon that can disable several pod systems at once and knock out the pod's pilot. It looks like the regular disruptor array, but it's red to show that's more powerful, because that's what that totally means. Also, now that Sc...
- 05:49, 2 January 2020 diff hist +221 N File:DisruptorArrayV2.png Mk.3 Disruptor used by pods to both disable and damage other pods. Has a lovely blue glowy bit like the handheld disruptor. Thanks to Schwicky Schwag, it also now has brighter, sharper colors and more details than before.
- 05:47, 2 January 2020 diff hist +247 N File:LightPhaserV2.png Mk 1.5 Light Phasers. Looks a bit like the handheld phaser and has the glowy end characteristic of all the other pod energy weapons. Good theme. Now with a new sprite by Schwicky Schwag that has a few more details but is otherwise kinda unchanged.
- 05:45, 2 January 2020 diff hist +189 N File:ScoutLaserV2.png Mk.2 Scout Laser used by space pods and their cousins. Red glowy sharp bits, just like the lasers it shoots. Now in a new sprite by Schwicky Schwag that has more details and sharper colors.
- 05:43, 2 January 2020 diff hist +271 N File:CombatTaserV2.png Combat Tasers often used by Security's pods. Tasers shoot yellow things and have yellow markings on them, ergo the pod version has yellow markings and has these yellow glowy prong things on the end. Now redrawn by Schwicky Schwag to have more detail an...
- 05:38, 2 January 2020 diff hist +21 Space Pod Add in new pod sensor sprites
- 05:37, 2 January 2020 diff hist +143 N File:ConclaveA1984SensorSystem.png A Conclave A-1984 Sensor System, which allows space pods to see through asteroids and walls, albeit only the flooring and walls for the latter.
- 05:33, 2 January 2020 diff hist +78 N File:StandardSensorSystem.png The new (2019+) sprite for the standard sensor system used by most space pods.
- 04:59, 2 January 2020 diff hist +87 Nuclear Operative Forgot to mention that the shooting range is not part of the sanctuary zone
- 04:53, 2 January 2020 diff hist +499 Nuclear Operative What to do when the monkey takes your gun, plus more on the sanctuary zone
- 04:19, 2 January 2020 diff hist +32 Nuclear Operative There's money on the shuttle...somewhere
- 04:18, 2 January 2020 diff hist +168 Nuclear Operative Mention what the telepad in the cruiser is for
- 04:10, 2 January 2020 diff hist −116 SS13 Wiki:Current events We finally have sprites for the gang stolen cop car and .45 speedloader, and Urs has added party hats and popsicles. Now I want some more info on the cop car.
- 04:00, 2 January 2020 diff hist +244 Space Pod Add a pretty bare bones entry for the gang cop car. I haven't seen it in-game, so I don't have any stats or even any idea what its actual name is in-game
- 03:46, 2 January 2020 diff hist +65 Gang Add images for janktank implant, Colt .45 speedloader, and stolen cop car
- 03:44, 2 January 2020 diff hist +124 N File:CopCar.png Woop-woop! That's the sound of da police! Woop-woop! That's the sound of a stolen cop car bought by a gang member somewhere.
- 03:12, 2 January 2020 diff hist +27 Murder So the .45 speedloader has the same sprite as the .38 FMJ speedloader