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- 20:36, 20 May 2019 diff hist +107 Changelog The rest of the May 19th update
- 13:39, 20 May 2019 diff hist +43 Nuclear Operative Mention that unscrewing the nuke takes a while
- 13:33, 20 May 2019 diff hist +204 Nuclear Operative For all the syndies wondering if nukies can unscrew the nuke themselves
- 13:30, 20 May 2019 diff hist +12 Nuclear Operative Rewrite a reference to thermals letting you see in the dark
- 04:07, 20 May 2019 diff hist +3 West Crew Lounge New image for Oshan's West Crew Lounge
- 04:07, 20 May 2019 diff hist +3 Oshan Laboratory New image for West Crew Lounge
- 04:07, 20 May 2019 diff hist 0 Wizard Add the new icon for Bull's Charge
- 04:06, 20 May 2019 diff hist +94 N File:WizardIconBullsCharge.png At least, the icon of the Wizard's Bull's Charge spell, depicting a blue bull ready to charge.
- 04:05, 20 May 2019 diff hist +272 N File:OshanWestCrewLoungeNew.png Oshan Lab's West Crew Lounge, which is really more of a Southwest Crew Lounge. Not sure why it exists, but it certainly makes the space below the Quartermaster's Office a little bit cosier. Now with a MiniMed and a pair of airlocks that are supposed to...
- 03:56, 20 May 2019 diff hist −2 Contraband Of course I screw up the links for Death Weed and Lifeweed
- 03:54, 20 May 2019 diff hist +393 Contraband Huh, cannabis is contraband too
- 03:30, 20 May 2019 diff hist +2,030 Captain's Quarters Update Cog2's image, add maint info and more info about contents of room
- 02:37, 20 May 2019 diff hist −429 Revolutionary Now that deconverted revs can't tell who converted them anymore, there goes that strategy.
- 02:29, 20 May 2019 diff hist +4 m Captain's Quarters A Captain Murphy expy day care to be specific
- 02:26, 20 May 2019 diff hist +463 Bridge Completely rewrite Cog2's tab to focus on the room called the Bridge, update its image, add maint info
- 01:36, 20 May 2019 diff hist −223 EVA Remove references to the Atmospheric Technician job...except maybe on Donut 2's tab, which might have had them in its time
- 01:33, 20 May 2019 diff hist +967 EVA Update Cog2's image, expand on its contents.
- 01:14, 20 May 2019 diff hist −544 Teleporter Room let's rewrite the other tabs' explanations of the teleporter equipment too, remove some redundancy, remind people the hand tele portals are temporary, and find more verbs that begin with r
- 00:33, 20 May 2019 diff hist +1 m Teleporter Room forgot a space in Atlas's tab
- 00:22, 20 May 2019 diff hist +484 Teleporter Room New image and explanation for Cog2's tab
- 23:42, 19 May 2019 diff hist +3 Syndicate Pipe Bomb Redirecting to the revamped version of the Syndicate Pipebomb current
- 23:41, 19 May 2019 diff hist +91 Syndicate Items Looks like the Assault Trooper got breaching charges too
- 23:39, 19 May 2019 diff hist +2 m Syndicate Items Syndicates spawn will->Syndicates spawned will
- 23:30, 19 May 2019 diff hist +58 Clothing Mention Very Syndicate Hat's unique suicide
- 05:05, 19 May 2019 diff hist +422 Changelog May 18th update, one of my favorite updates so far
- 05:02, 19 May 2019 diff hist +154 Cogmap2 Update image for Escape, add comms dish and auxiliary comms dish
- 05:00, 19 May 2019 diff hist +185 N File:Cogmap2EscapeShuttleHallway.png Cogmap2's Escape Shuttle Hallway, an absolute magnet of near-round-end chaos. Now with more vending machines and new window, door, and APC sprites and without the alert computer thingy.
- 04:54, 19 May 2019 diff hist +250 Cogmap2 Update and rearrange images for the Security and Command areas, give them their own galleries, add Solitary and Security Router
- 04:49, 19 May 2019 diff hist +131 N File:Cogmap2CaptainQuarters.png Cogmap2's Captain Quarters. Now with a rack of captain-themed space equipment, new door and APC sprites, and lots of other goodies.
- 04:46, 19 May 2019 diff hist +539 Cogmap2 Update and rearrange images for Medbay and Researach areas, add Monkey Pen, Medbay Staff Area, Medical Storage, and Toxin Lab
- 04:44, 19 May 2019 diff hist +31 N Operating Theater Redirected page to Operating Theatre current
- 04:33, 19 May 2019 diff hist +81 Cogmap2 Add Pod Bay/Main Hangar #1 & #2
- 04:31, 19 May 2019 diff hist +85 N File:Cogmap2NerdDungeon.png Cogmap2's Nerd Dungeon, where the station's tabletop gaming nerds hole themselves up.
- 04:30, 19 May 2019 diff hist +73 N File:Cogmap2TeleporterRoom.png Cogmap2's Teleporter Room. Now with new hand tele, door, and APC sprites.
- 04:27, 19 May 2019 diff hist +7 Medical Doctor New images for Cogmap2's Medbay, Cloning, and Cryo areas
- 04:26, 19 May 2019 diff hist +6 Head of Security A new image for Cogmap2's HoS office
- 04:24, 19 May 2019 diff hist +6 Medical Director New image for Cog2's Medical Director office
- 04:24, 19 May 2019 diff hist +347 Beepsky's House Update Cog2's image, add location and maint info, mention the blood stain
- 04:19, 19 May 2019 diff hist +51 N File:Cogmap2MonkeyPen.png Cogmap2's Monkey Pen, where monkey business reigns.
- 04:18, 19 May 2019 diff hist +113 N File:Cogmap2MedicalResearch.png Cogmap2's Medical Research/Genetics lab, now with new door and APC sprites and a couple new goodies on the table.
- 04:12, 19 May 2019 diff hist +157 N File:Cogmap2GuardBuddyDepot.png The Guard Buddy Depot on Cogmap2, an apartment for cute and adorable GuardBuddies. Now without the air monitor thing-a-jig and with new door and APC sprites.
- 04:09, 19 May 2019 diff hist +84 N File:Cogmap2CloningLab.png The Cloning Lab on Cogmap2, now with just one clonepod and new door and APC sprites.
- 04:08, 19 May 2019 diff hist +188 N File:Cogmap2PathologyResearch.png Cogmap2's Pathology Research area, where nature's lil'est killers reside. And its plasma farters and Shakespeare reciters and...god knows what else. Now with a fridge of pathology samples.
- 04:06, 19 May 2019 diff hist +82 N File:Cogmap2Morgue.png Cogmap2's Morgue, where bodies are left to rot. Now with new door and APC sprites.
- 04:02, 19 May 2019 diff hist +84 N File:Cogmap2MDOffice.png The office of Cogmap2's Medical Director, now with an medical announcement computer.
- 04:00, 19 May 2019 diff hist +139 N File:Cogmap2MedicalStorage.png Where much of the reserve beakers, medical carts, and medical fabricator are kept on Cogmap2's Medbay, unofficially called Medical Storage.
- 03:55, 19 May 2019 diff hist +333 N File:Cogmap2MedbayStaffArea.png A colorful little room in Cogmap2's Medbay, unofficially called the Medbay Staff Area after similar sections on other maps, where docs can change uniform and eat and drink stuff they wouldn't recommend to their patients. Surprisingly not different from...
- 03:50, 19 May 2019 diff hist +196 N File:Cogmap2PatientBedding.png Where patients in Cogmap2's Medbay are sent to recover...and never leave. Not what it's called on the map, but it's worth highlighting for the Port-a-Medbay, wheelchairs, and blood bags kept here.
- 03:40, 19 May 2019 diff hist +201 N File:Cogmap2CryoV2.png A place in Cogmap2's Medbay for icing people...so they can live. Not too different from the previous version aside from a new oxygen tank sprite and an additional water tank instead of a Port-a-Medbay.
- 03:37, 19 May 2019 diff hist +52 N File:Cogmap2MedbayOperatingTheater.png A section of Cogmap2's Medbay for harvesting organs.