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Show new changes starting from 16:50, 17 November 2024
   
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17 November 2024

     07:44  Changelog diffhist +310 Studenterhue talk contribs →‎November 2024: November 16's changelog update
     07:41  Artifact Research‎‎ 5 changes history +873 [Studenterhue‎ (5×)]
     
07:41 (cur | prev) +386 Studenterhue talk contribs →‎Bulky Artifacts: Talk about pretty heat surge artifact colors, introduced when PR #21339 was merged
     
06:20 (cur | prev) +105 Studenterhue talk contribs →‎Stimuli: Note a caveat to high chimes
     
06:16 (cur | prev) +42 Studenterhue talk contribs →‎Stimuli: Add "dull" chime
     
05:58 (cur | prev) +88 Studenterhue talk contribs →‎Stimuli: Put key for language trigger chimes into a bullet point list for better readability.
     
05:27 (cur | prev) +252 Studenterhue talk contribs →‎Hand-held Artifacts: Describe an interesting interaction between magboots and teleport wands, introduced when PR #15846 was merged
     07:40  Salvager‎‎ 7 changes history +67 [Studenterhue‎ (7×)]
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07:40 (cur | prev) −7 Studenterhue talk contribs →‎The Omnitool File:SalvOmniTool.png: Tweak this odd sentence. I think "Don't underestimate the fact" is technically grammatically correct, but it kinda sounds awkward?
     
07:33 (cur | prev) −1 Studenterhue talk contribs →‎The Makeshift Teleporter File:Salvager_hand_teleporter.gif: Correction: the chance to disintegrate comes after teleporting. My bad!
     
07:04 (cur | prev) −6 Studenterhue talk contribs →‎Items the M4GP13 Salvage and Barter System sells: Change "Did your makeshift handheld teleporter blow up on you?" to "Did you lose your makeshift handheld teleporter?" because it's more general
     
07:02 (cur | prev) +8 Studenterhue talk contribs →‎The Makeshift Teleporter File:Salvager_hand_teleporter.gif: Specify how long it takes to teleport
     
06:59 (cur | prev) +39 Studenterhue talk contribs →‎The Makeshift Teleporter File:Salvager_hand_teleporter.gif: Give some numbers what happens when a non-salvager uses this
     
06:50 (cur | prev) −5 Studenterhue talk contribs →‎The Makeshift Teleporter File:Salvager_hand_teleporter.gif: Correct this sentence claiming it can randomly blow up when it has charges. Seems this was reworked at some point.
     
06:46 (cur | prev) +39 Studenterhue talk contribs →‎The Makeshift Teleporter File:Salvager_hand_teleporter.gif: Note there's a cap on teleporter charges
     07:26  File:IndustrialCryogenicSleepUnitClosedV1.png diffhist +82 Studenterhue talk contribs →‎Summary: Add a little historical note about the name
     07:25  (Upload log) [Studenterhue‎ (3×)]
     
07:25 Studenterhue talk contribs uploaded File:IndustrialCryogenicSleepUnitOpenV2.png(The sprite for the local human popsicle dispenser, the industrial cryogenic sleep unit, with its door open. That means it's just dispensed a popsicle--yummy! [https://github.com/goonstation/goonstation/pull/20474 New sprite by TemThrush]. The color palette is much brighter, and the POV is closer to our version of 3/4 view. There are a couple more details: an additional vent, a display, more tubes, and, most importantly, a little platform for people coming in/out. Category:Sprites)
     
07:17 Studenterhue talk contribs uploaded File:IndustrialCryogenicSleepUnitClosedV1.png(The original sprite for the industrial cryogenic sleep unit, with its door closed (which is basically its default state). Gotta keep that human popsicle dispenser door closed, or you'll get some annoying ice on the other side. This sprite is no longer used. It has been replaced by File:IndustrialCryogenicSleepUnitClosedV2.png. Who made this sprite? That is yet to be determined. Category:Historical Images)
     
07:12 Studenterhue talk contribs uploaded File:SheetWeldedMaskBase.png(This is the base inventory/item sprite for the sheet welded mask. It has different colors depending on the material used for the masks, but this is what it looks like before the coloring is applied. [https://github.com/goonstation/goonstation/pull/20131 Sprite by Colossus]. Category:Object Sprites)
     06:41  Chef diffhist −86 Studenterhue talk contribs →‎To Serve Man: Rewrite this portion encouraging people to experiment with cooking times, to account for how the oven UI directly tells you the optimal cooking time, as a result of PR #21178 being merged.
     05:44  Terminology‎‎ 2 changes history +452 [Studenterhue‎ (2×)]
     
05:44 (cur | prev) +222 Studenterhue talk contribs →‎A-D: Add azone
     
05:42 (cur | prev) +230 Studenterhue talk contribs →‎M-R: Add magboots
     05:31  Engineering Objects diffhist +98 Studenterhue talk contribs →‎Personal Protective Equipment: Allude to a unique interaction between telewands and magboots introduced when PR #15846 was merged
     03:46 User creation log User account BioFrequency talk contribs was created automatically ‎(MyBB Wiki Auto-Create)

16 November 2024

     22:17  (User creation log) [Pretzalcoatl‎; JustBig‎; Fuenfomat‎]
     
22:17 User account Fuenfomat talk contribs was created automatically ‎(MyBB Wiki Auto-Create)
     
20:45 User account Pretzalcoatl talk contribs was created automatically ‎(MyBB Wiki Auto-Create)
     
20:24 User account JustBig talk contribs was created automatically ‎(MyBB Wiki Auto-Create)
     08:28  Changelog‎‎ 2 changes history +525 [Studenterhue‎ (2×)]
     
08:28 (cur | prev) +1,114 Studenterhue talk contribs →‎November 2024: November 15's changelogs
     
08:24 (cur | prev) −589 Studenterhue talk contribs →‎Current Testmerged PRs: Set to none, now that the one testmerge PR, #18190, is in the game proper
     08:21  Adventure Zone diffhist +184 Studenterhue talk contribs →‎The Locations: I don't expect this to be a major issue, but adding a warning about adding the Nutcracker probably won't hurt
 m   08:15  Making and Breaking diffhist +4 Studenterhue talk contribs →‎Science Fabricator: Now that we have a Science Objects entry on artifact bins, we could probably link to that instead of Artifact Research
     08:01  Artifact Research‎‎ 11 changes history +982 [Studenterhue‎ (11×)]
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08:01 (cur | prev) +7 Studenterhue talk contribs →‎Bulky Artifacts: Fix an intra-page link to info on art energy guns
     
07:59 (cur | prev) +245 Studenterhue talk contribs →‎Possible Effects: Give small power cell its own entry, to match the artifact form listing it separately from art guns. This is somewhat odd, but I think this will allow us to document this type of cell more thoroughly in the future.
     
07:51 (cur | prev) +85 Studenterhue talk contribs →‎Artifact Analysis Forms: Add in pictures of the artifact analysis form and its tray, for visual interest and illustration purposes
     
07:49 (cur | prev) −8 Studenterhue talk contribs →‎Artifact Analysis Forms: While I would appreciate some info on how much artifacts sell for, I think this is sufficiently documented enough to warrant removing the WIP template
     
07:48 (cur | prev) +87 Studenterhue talk contribs →‎Flavors of Artifacts: Give some additional context to make the "Analyzed" vs "Un-analyzed" make sense. Also, cease being a clown and spell "un-analyzed" correctly
     
07:43 (cur | prev) −1 Studenterhue talk contribs →‎Flavors of Artifacts: Change "Activated Names" and "Unactivated Names" to "Analyzed" and "Un-analzyed", because artifact activation no longer results in a name change. This new one is perhaps a little clunky and inelegant, but I think it makes sense at least
     
07:36 (cur | prev) −15 Studenterhue talk contribs Move the part about artifacts having a real name to Flavors of Artifacts, to give the name columns some context
     
07:33 (cur | prev) +217 Studenterhue talk contribs →‎Artifact Interaction: Shove some of these passages to the Stimulus section and revise them, so they flow better and produce a coherent whole
     
07:10 (cur | prev) +64 Studenterhue talk contribs →‎Selling Artifacts: Note it can detect missing/unfilled fields as well
     
07:05 (cur | prev) +206 Studenterhue talk contribs →‎Applying and Completing the Form: Revise some sentences here and there to better indicate that some fields are multiple choice
     
06:51 (cur | prev) +95 Studenterhue talk contribs →‎Applying and Completing the Form: Use "tray" rather than "bin" to be consistent with the game's terms, plus add a few links
     06:49  Science Objects‎‎ 2 changes history +943 [Studenterhue‎ (2×)]
     
06:49 (cur | prev) +486 Studenterhue talk contribs →‎Equipment: Add artifact analysis form trays. This and the previous edit are mostly to be thorough
     
06:45 (cur | prev) +457 Studenterhue talk contribs →‎Equipment: Add artifact analysis form
     06:39  Guide to Mining‎‎ 2 changes history +61 [Studenterhue‎ (2×)]
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06:39 (cur | prev) −1 Studenterhue talk contribs →‎Machinery: Remove a stray {
     
06:38 (cur | prev) +62 Studenterhue talk contribs →‎Machinery: Guess we should mention that Pilot pods get Mining Phaser System (as a result of PR #21323 being merged) here as well. Kinda weird it's set up this way, but that's for later...
     06:32  Space Pod diffhist +62 Studenterhue talk contribs →‎Main Weapons: Note Pilot pods get Mining Phaser System, as a result of PR #21323 being merged
     06:29  Traits‎‎ 2 changes history +107 [Studenterhue‎ (2×)]
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06:29 (cur | prev) +2 Studenterhue talk contribs →‎Character Setup Traits: Change "in both cases" to something else, because in this case, "both" could mean spawning in Z5 vs. Debris Field or spawning in Space vs. Trench
     
06:25 (cur | prev) +105 Studenterhue talk contribs →‎Character Setup Traits: Note that those with Pilot do get a pod weapon, a change introduced by PR #21323 being merged.

15 November 2024

     08:54  Changelog diffhist +213 Studenterhue talk contribs →‎November 2024: November 14's one changelog entry
 m   07:58  Artifact Research diffhist −8 Studenterhue talk contribs →‎Alien Invasion: Update/fix links and names for various artifacts
 m   07:53  Chemicals diffhist +12 Studenterhue talk contribs Text replacement - "Artifact Research#Cell" to "Artifact Research#Large Power Cell"