Items
General Items
See General Objects
Medical/Science Items
See Medical Objects
Engineering Items
Security Items
See Security Objects
Syndicate Items
See Syndicate Items
Wizard Items
Staff
A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.
Robe
The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.
Hat
The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.
Sandals
The wizard's magic sandals protect him from ice and incoming segways.
Spellbook
Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.
Space Grimoire
A piece of paper listing all of the wizard's spells and their effects.
Staff of Cthulu
In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.
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