Guide to Mining

From Space Station 13 Wiki
Revision as of 10:56, 5 July 2014 by Convair880 (talk | contribs) (New asteroid sprites. Also got rid of EOL mining equipment (digbots, dense asteroids, extractor rigs).)
Jump to navigation Jump to search

Mining can be dangerous, tedious, and boring. However no reward is without its risks. This guide provides the information you need to work as quickly and effectively as possible.

Ore

Ore is your main objective. You can send any ore to the quartermaster to sell, and certain ores will also be useful to the roboticist and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the tool needed to mine it. Certain ores are dangerous and require special care.

Name Image Classification Toughness Description
Cobryl
AsteroidCobryl5.png
Metal
2
Space silver! Decent money maker, but no real practical use. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner.
Syreline
AsteroidSyreline5.png
Metal
4
Space platinum! Very difficult to mine without explosives and practically useless, but worth a king's ransom to the quartermaster.
Pharosium
AsteroidPharosium4.png
Metal, Conductor
1
Space copper! Very useful for roboticists and makes up the remaining half of a mining charge. If you like bombing rocks, this will be the first mineral to run out.
Mauxite
AsteroidMauxite4.png
Sturdy Metal
1
Space steel! The roboticist makes his friends out of this stuff, so he'll go through a lot. Makes up one quarter of a mining charge.
Molitz
AsteroidMolitz2.png
Crystal
1
Space glass! Another useful material for the roboticist. Makes up the second quarter of a mining charge.
Bohrum
AsteroidBohrum3.png
Dense Metal, Dense Matter
3
Space adamantium! The backbone of higher tier mining equipment, you'll want a lot of this in your recycler to make anything worthwhile.
Cerenkite
AsteroidCerenkite4.png
Metal, Power Source
3
Space asbestos! Horribly radioactive, digging in without a heavy hazard suit is a slow suicide. Occupies the same fabricator niche as plasmastone, but specializes in very desirable cyborg power cells instead of high-yield bombs.
Plasmastone
AsteroidPlasmastone4.png
Crystal, Power Source
2
Space fuel! Explodes violently if shocked by mining charge, so stick to drills. A few top-shelf mining goodies want this, but it's most useful refined into extra fuel in the engineering ore distiller or stuffed inside pipebombs.
Claretine
AsteroidClaretine4.png
High Energy Conductor
3
Space MgB²! Required in bulk for all high-performance digging gear and industrial armor, the two most desirable things on a miner's wish list.
Gold
AsteroidGold2.png
High Density Matter
4
Space gold! As you'd imagine, the QMs would love to get their hands on a shipment.
Viscerite
AsteroidViscerite2.png
Metal, High Density Matter
2
A flesh-like material of Martian origin. Useful in the fabricator as an alternative to uqill, but little else.
Koshmarite
AsteroidKoshmarite2.png
Metal, High Density Matter
2
MORE INFO NEEDED
Char
AsteroidChar4.png
Not construction-grade material
-1
Space coal! Prime furnace fuel, secondary trade good for the quartermaster and the closest thing to gunpowder on the station if you are into that kind of thing.
Ice
AsteroidIce2.png
Not construction-grade material
-2
Space water ice! Also completely worthless. Will melt when you are holding it in your hand for too long.
Rock
AsteroidNothing2.png
Not construction-grade material
1
Space dirt! Completely worthless unless you're a rock worm. However, rock worms are known to frequent the trading circles, so the QM probably won't mind if a few lumps end up in your latest cobryl dispatch.

Gems

Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your geological scanner to find gems quickly.

Name Image Classification Description
Cytine
Cytine.png
Crystal Space jewels. Fancy array of colors, but only good for money. Slip them inside cash ore shipments.
Telecrystal
Telecrystal.gif
Crystal, High Energy Power Source Shiny cones that let you break the laws of physics. Can be used in some machinery, for cyborg upgrades and be sold off for a good sum. No, you can't use them to get more Syndicate gear.
Fibrilith
Fibrilith3.png
Not construction-grade material Space silk. When put into a fabricator, it turns into a certain amount of fabric. Raw lumps of the stuff fetch a good price on the open market, though.
Erebite
Erebite.gif
Power Source The Devil's plasmastone. As dangerous as it is rare, it makes a menacing pipebomb or an extremely fast-charging cyborg cell. Look in plasmastone veins for small bits of these.
Uqill
Uqill.png
High Density Matter Crystallized scifi magic. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the RCD.
Miracle Matter
Miraclematter3.png
Anomalous Mineral wild cards. When put into a recycling unit, it will turn into a random amount of a random ore or gem, including the ones unheard of in the course of ordinary mining operations.
Starstone
Starstone.png
Crystal Extremely valuable, but it's unlikely you'll find one until after a meteor shower has hit the station. Sell them to certain merchants to become an instant millionaire!

Special Rocks

Certain rocks may have special conditions on them. Using your geological scanner will give specific information and spit out symbols denoting these conditions.

Type Symbol Description
Weak
Weakrock.png
Rock has -1 toughness.
Dense
Denserock.png
Rock has +1 toughness.
Hazardous
Dangerrock.png
Rock contains either radioactive or volatile ore. Radioactive rock will glow blueish once exposed. Volatile ore will glow red when struck, giving you only a few moments to escape.
Foreign Object
Embedrock.png
Contains a smuggler stash, an artifact or a sleeping rock worm. Poke it with the scanner to find out what.
Gem
Gemrock.png
Rock contains a gem. No reason not to crack it open.

Equipment

All equipment and tools can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.

Starting Equipment

Item Image Description Cost
Engineering Space Suit Set
Space suit.png
Provides protection from the vacuum of space. The helmet has a built-in flashlight. 3 Fabric, 3 Metal, 2 Crystal
Jetpack
Jetpack.png
Provides air and allows you to move freely in space when worn on your back. Can be topped off using the large O2 canister in the outpost. Requires a breath mask to work. 2 Dense Metal, 10 Conductive Material
Mining Belt
Toolbelt.png
Holds most of the gear and equipment you will need to mine. N/A
Geological Scanner
GeologicalScanner.png
Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put symbols on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. 1 Metal, 1 Conductive Material, 1 Crystal
Ore Satchel
Satchel.png
Holds up to 30 units of ore. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a fabricator or crate to empty it into that container. 5 Fabric
Optical Meson Scanners
Mesons.png
Allows you to see the composition of asteroids. 3 Crystal, 2 Conductive Material
Cargo Transporter
Cargotransporter.png
Send crates or lockers to a cargo pad. Use it in your active hand to pick a destination, then click on the crate/locker to teleport it. Has 10 uses before it must be recharged. N/A
Flashlight
Flashlight.png
Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. 1 Metal, 1 Conductive Material, 1 Crystal
Breath Mask
Breathmask.png
Required for full spacesuit gear. 1 Fabric

Advanced Equipment

Item Image Description Cost
Industrial Space Armor Set
IndustrialArmour.png
Replaces the standard spacesuit and helmet. It provides protection against radiation and explosions. 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
Mechanized Boots
MechanizedBoots.png
Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful. 15 Sturdy Metal, 7 High Energy Conductor, 3 Plasmastone
Large Ore Satchel
Satchel.png
Like a regular satchel, but holds 75 ore instead of 30. 25 Fabric, 3 Dense Metal

Tools

The greater the difference between tool strength and rock hardness, the more difficult it is to tunnel through the asteroid. Equipment with a strength at least equal to the rock's hardness rating is guaranteed to work on the first try.

Item Image Toughness Notes Cost
Pickaxe
Pickaxe.png
1
You get this when your powered pickaxe runs out of juice. Utterly useless. 1 Sturdy Metal
Powered Pickaxe
Powerpickaxe.png
2
Starting equipment. Has 30 uses before it must be recharged. 2 Sturdy Metal, 5 Conductive Material
Laser Drill
Laserdrill2.png
3
Has infinite charge. 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor
Power Hammer
Powerhammer2.png
4
Holds 30 charges. Also available from the quartermaster. 1 High Density Matter, 8 Conductive Material
Concussive Gauntlets
ConcussionGauntlets.png
4
Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit. 15 Dense Metal, 15 High Energy Conductor, 2 Power Source
Low-Yield Mining Explosives
MiningCharge32.png
N/A
Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. 3 Metal, 3 Crystal, 7 Conductive Material
Mining Explosive
MiningCharge32.png
N/A
A stronger variant of the mining explosive, also in packs of 5. 7 Metal, 7 Crystal, 15 Conductive Material

Machinery

Large mining machines cannot be picked up but can be pulled or dragged. Moving them in space requires a good deal of patience as they will often slip out of your hands and you will have to double back. Nevertheless, they can be used to harvest great deals of ore.

Item Image Description Cost
Mineral Accumulator
File:MineralAccumulator.png
Allows you to send large quantities of ore to a cargo pad. To use, select a destination first, drag the accumulator to the desired location and then turn it on. Any loose ore within an eight-tile radius will be pulled to the device and teleported to the cargo pad. Must be turned off before it can be moved again. 25 Sturdy Metal, 15 High Energy Conductor, 2 Telecrystal
Power Cell
PowerCell.png
Used in APCs and machinery. 4 Metal, 4 Conductive Material, 4 Any Material
Erebite Power Cell
ErebitePowerCell.png
A higher capacity but very volatile power cell. 4 Metal, 4 Any Material, 2 Erebite
Cerenkite Power Cell
CerenkitePowerCell.png
A very high capacity power cell that any cyborg would be glad to have. 4 Metal, 4 Any Material, 2 Cerenkite

Interesting Finds

In addition to ore and gems, you may unearth a variety of interesting objects and critters.

Rock Worms

Harmless creatures that will move around, eating up rocks, ore, and gems. If you can manage to kill one, you might get a surprise.

Abandoned Crates

AbandonedCrateNew.png

Crates with a coded lock. Attempting to open will prompt you to enter a number between 1 and 10. You are allowed 3 guesses, and failing the third guess will cause the crate to explode, destroying its contents and hurting you if you are not wearing an industrial space suit. To improve your odds of success, you can use a multitool on the crate, and it will tell you whether the last code entered was too high or too low. Alternatively, if you have procured an electromagnetic card, you can simply hit the crate with it to unlock it instantly. Abandoned crates contain a large variety of goodies not otherwise available on the station. If you don't feel like opening the crate yourself, check to see if any departments back on the station will be willing to receive it.

What could be inside?

Alien Artifacts

Large items of unknown origin and purpose. Can be sent to the Research Wing for artifact research or to the cargo bay for sale.

Fermids

The miner's greatest foe. Fermids can chase you throughout space. If they catch up to you, they will bite you and inject a paralyzing neurotox before slowly gnashing you to death. Bashing them with melee weapons or mining tools might help, lasers and other guns are likely to pass right over them. If you encounter fermids alone, your best bet is to run away and not lure them towards your outpost. A fermid hive can be found on the mining z-level, for the adventurous miner. They are annoying but ultimately harmless to a cyborg, so if one gets too close to the outpost, scream for a cyborg over the radio. The borg needs only to beat one over the head repeatedly with a wrench to kill the shit out of it.

Other

Easter eggs, stockings, smuggler's creches... go around and explore!

Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs