Items
General Items
See General Objects
Medical/Science Items
Beaker
Its a beaker...it holds liquids. Comes in normal and large varieties.
Electro-pack
Health Analyzer
An analyzer of health. Lets you tell how jacked up a spaceman is and what things might have jacked him up.
Hypospray
In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.
First Aid
Contains: 3 Healing Patches, 2 Burn Patches, 1 Health Analyzer, 1 Syringe (Inaprovoline)
Toxin First Aid
Contains: 3 Syringes (Anti-Toxin), 3 Anti-Toxins Pills, 1 Health Analyzer
Fire First Aid
Contains: 2 Burn Patches, 1 Health Analyzer, 2 Syringes (Inaprovoline), 2 Kelotane Pill
Oxygen Deprivation First Aid
Contains: 4 Dexalin Pills, 1 Health Analyzer
Neurological Damage First Aid
Contains: 4 Alkysine Pills, 1 Health Analyzer
Syringe
Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.
Tank Transfer Valve
The mystical often used but seldom understood part used in making bombs.
Engineering Items
Security Items
See Security Objects
Syndicate Items
See Syndicate Items
Wizard Items
Staff
A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.
Robe
The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.
Hat
The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.
Sandals
The wizard's magic sandals protect him from ice and incoming segways.
Spellbook
Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.
Space Grimoire
A piece of paper listing all of the wizard's spells and their effects.
Staff of Cthulu
In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.
Objects and Items | |
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Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |