Difference between revisions of "Items"

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== General Items ==
== General Items ==
===Bike Horn===
See [[General Objects]]
An object that serves many purposes. From the legends of the Cluwne to the roving hoards of Amusing Ducks.
 
===Clipboard===
Holds paper, makes you look like you know what you're doing.
 
===Fire Extinguisher===
Fights fires, also makes a very good improvised weapon.  Also makes a good improvised jetpack in space.  Can be filled with things besides firefighting foam.
 
===Harmonica===
Boy...when you're feeling down, when you feel like you're carrying the whole world's weight on your shoulders. There's, there's one thing you can do, you gotta pick up that Harmonica boy, and you gotta start playin' the blues.
 
===Label maker===
A small device for putting labels on things. Used for naming robots things like "Evil Medibot" and making "100% Death, Do Not Eat" pills that people inevitably eat.
 
===Paper===
Flattened tree pulp, or other artificial material mimicking the same effect. Can be written on for notes or messages or used for other more...[[weed|recreational purposes]].
 
===Pen===
Writing utensil. Handy for writing on paper or gouging eyes out.
 
===Vuvuzela===
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== Medical/Science Items ==
== Medical/Science Items ==

Revision as of 22:13, 10 October 2012


General Items

See General Objects

Medical/Science Items

Beaker

Its a beaker...it holds liquids. Comes in normal and large varieties.

Electro-pack

Health Analyzer

An analyzer of health. Lets you tell how jacked up a spaceman is and what things might have jacked him up.

Hypospray

In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.

First Aid

Contains: 3 Healing Patches, 2 Burn Patches, 1 Health Analyzer, 1 Syringe (Inaprovoline)

Toxin First Aid

Contains: 3 Syringes (Anti-Toxin), 3 Anti-Toxins Pills, 1 Health Analyzer

Fire First Aid

Contains: 2 Burn Patches, 1 Health Analyzer, 2 Syringes (Inaprovoline), 2 Kelotane Pill

Oxygen Deprivation First Aid

Contains: 4 Dexalin Pills, 1 Health Analyzer

Neurological Damage First Aid

Contains: 4 Alkysine Pills, 1 Health Analyzer

Syringe

Syringe.png

Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.


Tank Transfer Valve

The mystical often used but seldom understood part used in making bombs.

Engineering Items

Insulated Gloves

These protect you from electrical shocks received from touching stuff with your hands (e.g. electrified doors).

Welding Torch

Used in setting up the singularity, taking down walls, starting fires, and sealing doors. Remember not to burn your eyes out though.

Wrench

Need something secured or dismantled? The wrench is your tool of choice.

Crowbar

When fending off headspiders or prying firelocks open, the crowbar is an all-around tool to have.

Screwdriver

A tool for accessing various panels and mechanical whatnot. Useful for getting into tech to fuck around with it.

Wire Cutters

The main tool used in hacking electronics. Different wires do different things when cut, try not to get yourself killed.

Multitool

When cutting wires fails try pulsing the wire with a multitool! Crazy mysterious things will happen!

Analyzer

A small device that will analyze the atmosphere at your position. Your PDA does this, so these are rarely used. By humans, anyway.

Device Analyzer

Used by electricians to scan and duplicate items. Once an item has been reverse-engineered, insert the disk into the device analyzer to read how to make it.

Optical Meson Scanner

This device will let you see the structure of the station and anything else nearby, without revealing any items that sit behind the walls. It also lets you look into the Singularity without being stunned.

Wire Coil

Power and electrify stuff. But mainly used in making eldritch artwork to freak out the crew.

Security Items

See Security Objects

Syndicate Items

See Syndicate Items

Wizard Items

Staff

A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.

Robe

The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.

Hat

The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.

Sandals

The wizard's magic sandals protect him from ice and incoming segways.

Spellbook

Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.

Space Grimoire

A piece of paper listing all of the wizard's spells and their effects.

Staff of Cthulu

In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.


Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs