Implants: Difference between revisions

From Space Station 13 Wiki
Jump to navigation Jump to search
Convair880 (talk | contribs)
m New image: health implant HUD. Also, the health implant now shows a radiation warning (previously discontinued entirely).
m Loyalty: there are some in sec
Line 27: Line 27:
==Discontinued Implants==
==Discontinued Implants==
===Loyalty===
===Loyalty===
Prevented you from becoming a [[Game Modes#Revolution|revolutionary]]. Revolution isn't a regular game mode anymore, so these implants can no longer be found on the station.
Prevented you from becoming a [[Game Modes#Revolution|revolutionary]]. Revolution isn't a regular game mode anymore, but a set of loyalty implants still exist in security.


===Security===
===Security===

Revision as of 04:25, 23 December 2016

Implants are subdermal devices injected into a player using an implanter. They can also be removed surgically - please refer to Doctoring for more information.

Science/Medical Implants

Machine Translator

Allows humans to communicate on the secure frequency used by the AI and cyborgs by adding :s before their speech. Good for clandestine communication with a subverted AI, or keeping in touch when regular radios fail.

Tracking

The coordinates of anyone implanted will appear on a space GPS, and their name will show up on the list of destinations for the teleport computer, allowing people to teleport right on top of you. Available on the bridge and telescience.

Health

Monitors the implantee's health and replaces the default health indicator with a more detailed readout, including an as-needed notification for radiation. It also alerts medical PDAs when the implantee is in critical condition or dies. Last but not least, their medical record is updated in real time, which can be accessed with a medical computer or the equivalent PDA program.

Traitor Implants

Freedom

See Syndicate Items.

Microbomb and Macrobomb

See Syndicate Items.

Mindslave

See Syndicate Items.

Deluxe Mindslave

See Syndicate Items.

Discontinued Implants

Loyalty

Prevented you from becoming a revolutionary. Revolution isn't a regular game mode anymore, but a set of loyalty implants still exist in security.

Security

Tasers used to backfire on you unless you had one of these. Security implants were eventually scrapped along with implant locks. Freedom implants also let you use tasers, but because they had another use, they still exist.

Blood Monitor

If the implantee died, the blood monitor was supposed to alert the medical staff by updating their medical record. These were nigh-useless, as no one ever checked said records. Superseded by health implants.

Mindslave 2.0

See Spy.


Objects and Items
Equipment
by Department
General · Janitor · Engineering · Mining · Medical · Science · Security
Machinery Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants
Clothing Clothing
Catering Plants & Hydro Equipment · Foods & Drinks
Weapons Syndicate Items · Guns · Grenades · Bombs