Difference between revisions of "Implants"

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m (RIP, blood monitor implant.)
("The roboticist can see what implants a patient has using the computer next to the operating table" No, they can't. Also removed a bunch of duplicate info.)
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[[File:implantcase.png|right]][[file:implanter.png|right]]
Implants are subdermal devices injected into a player using an [[Science Objects#Implanter|implanter]]. They can also be removed surgically - please refer to [[Doctoring#Bullets and foreign objects|Doctoring]] for more information.
Implants are subdermal devices injected into a player using an [[Science Objects#Implanter|implanter]]. The [[roboticist]] can see what implants a patient has using the computer next to the operating table, and can remove implants by digging around in patients' chests with a scalpel.


==Science/Medical Implants==
==Science/Medical Implants==
===Machine Translator===
Allows humans to communicate on the secure frequency used by the [[AI]] and [[Cyborg|cyborgs]] by adding [[Game FAQ#How do I speak on the radio?|''':s''']] before their speech. Good for clandestine communication with a subverted AI, or keeping in touch when regular radios fail.


===Machine Translator Implant===
===Tracking===
Allows humans to communicate on the secure frequency used by the [[AI]] and [[Cyborg|cyborgs]], by adding ":s" before their speech. Good for clandestine communication with a subverted AI, or keeping in touch when regular radios fail.
The coordinates of anyone implanted will appear on a [[Science Objects#Space GPS|space GPS]], and their name will show up on the list of destinations for the [[Teleporter Room|teleport computer]], allowing people to teleport right on top of you. Available on the [[bridge]] and [[telescience]].
 
===Tracking Implant===
The coordinates of anyone implanted will appear on a space GPS, and their name will show up on the list of destinations for the [[Teleporter Room|teleport computer]], allowing people to teleport right on top of you. Available on the [[Bridge]] and in the [[Telescience|Teleport Lab]].


==Traitor Implants==
==Traitor Implants==
===Freedom===
See [[Syndicate Items#Freedom Implant|Syndicate Items]].


===[[Syndicate Items#Freedom Implant|Freedom Implant]]===
===Microbomb and Macrobomb===
Available to [[Traitor|traitors]]. Allows implantees to instantly undo their handcuffs a limited number of times.
See [[Syndicate Items#Microbomb Implant|Syndicate Items]].
 
===[[Syndicate Items#Microbomb Implant|Microbomb Implant]]===
Causes the implantee to explode upon death, typically wiping out the vultures trying to scavenge the gear off your corpse. [[Nuclear Operative]]s start with these in them. May not activate if the user commits suicide. They also stack in a hilarious fashion, so if you REALLY want to fuck over whoever kills you try getting ten of them.


===[[Syndicate Items#Mindslave Implant|Mindslave Implant]]===
===Mindslave===
Spawnable as a traitor item, the recipient of this implant must obey the commands of the implanter until the implant wears off (seems to range from 20 to 40 minutes) or it is removed. Commands must be followed no matter what, even if your new master demands you commit suicide.
See [[Syndicate Items#Mindslave Implant|Syndicate Items]].


===Mindslave Implant 2.0===
===Mindslave 2.0===
Standard equipment for [[Spy|spies]]. Works the same as a Mindslave Implant except the duration is permanent. Implanting another spy, or someone who has already been implanted by another spy has a chance of either overwriting the person's allegiance or failing completely.  Either way, it uses up an implant and seems to work just fine, so the person doing the implanting can only tell from how they react.
See [[Spy#Multi-use Implanter|Spy]].


==Discontinued Implants==
==Discontinued Implants==
===Loyalty===
Prevented you from becoming a [[Game Modes#Revolution|revolutionary]]. Revolution isn't a regular game mode anymore, so these implants can no longer be found on the station.


===Loyalty Implant===
===Security===
Prevented you becoming a Revolutionary. Since Revolution is no longer a mode, these are no longer a thing(there may still be a box kicking around the station somewhere, but if there is they do literally nothing unless an admin decides to manually change the mode to Rev).
Tasers used to backfire on you unless you had one of these. Security implants were eventually scrapped along with implant locks. Freedom implants also let you use tasers, but because they had another use, they still exist.


===Security Implant===
===Blood Monitor===
Tasers used to backfire on you unless you had one of these. Now they don't, because that was stupid, so these no longer exist. Freedom implants also let you use tasers, but because they had another use they still exist.
If the implantee died, the blood monitor was supposed to alert the medical staff by updating their medical record. These were nigh-useless, as no one ever checked said records.


<br>{{objects}}
<br>{{objects}}
[[Category: Reference]]
[[Category: Reference]]
[[Category: Objects]]
[[Category: Objects]]

Revision as of 10:00, 16 October 2014

Implants are subdermal devices injected into a player using an implanter. They can also be removed surgically - please refer to Doctoring for more information.

Science/Medical Implants

Machine Translator

Allows humans to communicate on the secure frequency used by the AI and cyborgs by adding :s before their speech. Good for clandestine communication with a subverted AI, or keeping in touch when regular radios fail.

Tracking

The coordinates of anyone implanted will appear on a space GPS, and their name will show up on the list of destinations for the teleport computer, allowing people to teleport right on top of you. Available on the bridge and telescience.

Traitor Implants

Freedom

See Syndicate Items.

Microbomb and Macrobomb

See Syndicate Items.

Mindslave

See Syndicate Items.

Mindslave 2.0

See Spy.

Discontinued Implants

Loyalty

Prevented you from becoming a revolutionary. Revolution isn't a regular game mode anymore, so these implants can no longer be found on the station.

Security

Tasers used to backfire on you unless you had one of these. Security implants were eventually scrapped along with implant locks. Freedom implants also let you use tasers, but because they had another use, they still exist.

Blood Monitor

If the implantee died, the blood monitor was supposed to alert the medical staff by updating their medical record. These were nigh-useless, as no one ever checked said records.


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs